Difference between revisions of "Blood Refuge"
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{{NPCTableRow|Destroyer|2|Visionary/Templar}} | {{NPCTableRow|Destroyer|2|Visionary/Templar}} | ||
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+ | This anomaly can escalate to [[Mul-Zatah Monastery]]. | ||
[[Category:Combat Anomalies]] | [[Category:Combat Anomalies]] |
Revision as of 14:36, 5 May 2018
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Blood Refuge is a combat anomaly found in high and low security space in Amarr regions with Blood Raider presence.
Walkthrough
The site is an open Deadspace pocket, one warps to a gate. This unrated site applies significant damage after taking the initial gate. The two stasis towers must be considered.
The gate to the second room can be taken with a Blood Gold tag in hold, or by destroying the Blood Raider Chapel.
On entering the second room, be prepared for two more statis towers and four "Powerful EM Forcefields". Note- the Powerful EM forcefields can only be targeted as "Large Colorable Objects"- be sure such things can be seen in your overview. Use caution to avoid targeting the Cathedral (first room) or Battlesation (second room) as they trigger strong waves of Blood ships.
WD | EWAR | L
| ||
---|---|---|---|---|
2- 3 x Frigate Corpii Follower/ Worshiper | ||||
1 x Sentry Tower Sentry Blood I | ||||
1 x Sentry Blood Heavy Missile Battery |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Seeker/Collector |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate | ||||
2 x Destroyer |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate | ||||
2 x Destroyer Visionary/Templar |
Escalation
This anomaly can escalate to Mul-Zatah Monastery.