Blood Refuge

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Site Details
Blood Refuge
Type Combat Anomaly
Rating Class 3
Found in High
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly

Blood Refuge is a combat anomaly found in high and low security space in Amarr regions with Blood Raider presence.

Walkthrough

The site is an open Deadspace pocket, one warps to a gate. This unrated site applies significant damage after taking the initial gate. The two stasis towers must be considered.

The gate to the second room can be taken with a Blood Gold tag in hold, or by destroying the Blood Raider Chapel.

On entering the second room, be prepared for two more statis towers and four "Powerful EM Forcefields". Note- the Powerful EM forcefields can only be targeted as "Large Colorable Objects"- be sure such things can be seen in your overview. Use caution to avoid targeting the Cathedral (first room) or Battlesation (second room) as they trigger strong waves of Blood ships.


Initial defenders
WD EWAR L


Frigate 2- 3 x Frigate Corpii Follower/ Worshiper
Sentry 1 x Sentry Tower Sentry Blood I
Sentry 1 x Sentry Blood Heavy Missile Battery
Wave 1
WD EWAR L


Frigate 2 x Frigate Seeker/Collector
Wave 2
WD EWAR L


Frigate 3 x Frigate
Destroyer 2 x Destroyer
Wave 3
WD EWAR L


Frigate 3 x Frigate
Destroyer 2 x Destroyer Visionary/Templar
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