|Rating||Class 8 Level 1|
|Found in||Low/ Null|
|Max ship size||Not Gated|
|Pirate faction||Blood Raider|
|Damage to deal|| EM|
| Damage to
| 50% EM|
|Sig. Strength||100% Anomaly|
The site consists of single ungated area. Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended. With the initial group and 3 triggered spawns, the site totals of 27 ships.
|On warp in:|
|The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.|
|3 x Elite Cruiser Arch Sage/ Dark Priest Corpum|
|2 x Battleship Monsignor/ Cardinal Corpus|
|2 x Sentry Cruise Missile Battery|
|2 x Sentry Heavy Missile Battery|
|3 x Destroyer Devoter/ Friar/ Pope Corpior|
|3 x Battleship Patriarch/ Pope Corpus|
|3 x Frigate Raider / Engraver Corpii|
|2 x Battleship Cardinal / Monsignor Corpus|
|4 x Battlecruiser Phantom Corpatis|
|3 x Battleship Apostle Corpus|
The anomaly can escalate to Blood Raider Prison Camp.
The site rewards 9 million in bounties and the possible commander can drop faction modules, implants or blueprints.