Difference between revisions of "Suspicious Job"

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{{stub}}
 
{{stub}}
 
{{CMBSite|Suspicious Job}}
 
{{CMBSite|Suspicious Job}}
'''Suspicious Job''' is an expedition that escalates from [[Serpentis Fortress]] and can lead into both low-sec and null-sec regions.
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'''Suspicious Job''' is an [[Combat sites#Expeditions|expedition]] that escalates from [[Serpentis Fortress]] and can lead into both low-sec and null-sec regions.
  
 
== Walkthrough ==
 
== Walkthrough ==
This escalation consists of three parts. Each part consists of 2 rooms.  
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This escalation consists of four parts.
  
 
== First Part ==
 
== First Part ==
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{{NPCTableRow|Battleship|3-5|Core Admiral/High Admiral}}
 
{{NPCTableRow|Battleship|3-5|Core Admiral/High Admiral}}
 
{{NPCTableRow|Commander Battleship|0-1|Shadow Serpentis Rear Admiral|trigger=Escalation trigger|ewar=Damp|cargo=Drops faction ammo, tags and chance of faction modules}}
 
{{NPCTableRow|Commander Battleship|0-1|Shadow Serpentis Rear Admiral|trigger=Escalation trigger|ewar=Damp|cargo=Drops faction ammo, tags and chance of faction modules}}
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|}
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Accl Gate|1|Acceleration Gate}}
 
|}
 
|}
  
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{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Infantry|trigger=Possible escalation trigger}}
 
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Infantry|trigger=Possible escalation trigger}}
 
{{NPCTableRow|Battlecruiser|3|Corelatis High Captain/Captain Sentry}}
 
{{NPCTableRow|Battlecruiser|3|Corelatis High Captain/Captain Sentry}}
{{NPCTableRow|Commander Battleship|0-1|Shadow Serpentis Flotilla Admiral| trigger = Trigger for possible escalation|ewar=Damps|cargo = Can drop a faction module or implant}}
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{{NPCTableRow|Commander Battleship|0-1|Shadow Serpentis Flotilla Admiral| trigger = Trigger for possible escalation|ewar=Damp|cargo = Drops pirate tags, faction ammo and faction modules or implant}}
 
|}
 
|}
  
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=== Third Location ===
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== Third Location ==
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This part consists of a warp-in pocket and an second pocket behind a acceleration gate. If the Shadow Serpentis NPC is in the first pocket, kill him for the next part, else take the gate.
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==== Warpin ====
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{{NPCTableHead|Initial Defenders}}
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{{NPCTableRow|Frigate|2|Coreli Guardian Agent/Scout}}
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{{NPCTableRow|Cruiser|3|Corelum Guardian Chief}}
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{{NPCTableRow|Battleship|3|Core Admiral/High Admiral}}
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{{NPCTableRow|Commander Battleship|0-1|Shadow Serpentis Admiral| trigger = Trigger for possible escalation|cargo = Drops pirate tags, faction ammo and faction modules or implant}}
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|}
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Accl Gate|1|Acceleration Gate}}
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|}
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==== Second Room ====
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{{NPCTableHead|Initial Defenders}}
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{{NPCTableRow|Frigate|6|Coreli Guardian Protector/Defender}}
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{{NPCTableRow|Cruiser|3|Corelum Guardian Chief}}
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{{NPCTableRow|Battlecruiser|3|Corelatis High Captain/Captain Sentry}}
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{{NPCTableRow|Battleship|3|Core Grand Admiral/Lord Admiral}}
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|}
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 +
{{MessageBox|Escalation continue:
 +
|After blowing up the third rival, you have probably come closer than you ever will to hearing how a debauched officer of the Serpentis sounds when he is ecstatically pleased. He gives you one last location and tells you to meet him there. It's payday.
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|collapsed=yes}}
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== Fourth and Last Location ==
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This last location consists of 2 pockets, the warp-in pocket and a acceleration gate pocket. The last Shadow Serpentis NPC is in the second pocket.
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 +
==== Warpin ====
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{{NPCTableHead|Initial Defenders}}
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{{NPCTableRow|Frigate|8|Coreli Guard/Protector/Guardian Agent/Guardian Scout|ewar=Web}}
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{{NPCTableRow|Destroyer|2|Corelior Trooper/Sentinel}}
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{{NPCTableRow|Cruiser|1|Corelum Chief Sentinel}}
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{{NPCTableRow|Battlecruiser|4|Corelatis High Captain/Captain Sentry}}
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{{NPCTableRow|Battleship|1|Core Lord Admiral}}
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|}
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Accl Gate|1|Acceleration Gate}}
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|}
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==== Second Room ====
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{{NPCTableHead|Initial Defenders}}
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{{NPCTableRow|Frigate|14|Coreli Guard/Protector/Defender/Guardian Agent/Guardian Scout/Guardian Spy|ewar=Web}}
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{{NPCTableRow|Cruiser|7|Corelum Guardian Chief}}
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{{NPCTableRow|Battlecruiser|3|Corelatis High Captain/Captain Sentry}}
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{{NPCTableRow|Battleship|4|Core Lord Admiral/Grand Admiral}}
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{{NPCTableRow|Commander Battleship|1|Shadow Grand Admiral| trigger = Ends the escalation|cargo = Vindicator BPC (1 run)}}
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|}
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{{MessageBox|Escalation ends:
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|You have always been a bit ambivalent to having a day job and the employers you knew have more often than been bastards. This one however was ok, if only you could have more like him.
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|collapsed=yes}}
  
 
== Loot ==
 
== Loot ==
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! Note
 
! Note
 
|-
 
|-
|  
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| Serpentis faction modules
|  
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| varies
|  
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| from all the Shadow Serpentis ships in each part
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|-
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| Vindicator BPC (1 run)
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| 250m
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| From the last Shadow Serpentis NPC
 
|}
 
|}
  
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! Comments
 
! Comments
 
|-
 
|-
|  
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| rowspan=3 | June 2018
|  
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| Vindicator BPC
|  
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| 85M ISK
|  
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| Plenty of Faction modules, tags and ammo
 
|}
 
|}
  
  
 
[[Category:Expeditions]]
 
[[Category:Expeditions]]

Revision as of 23:33, 24 June 2018

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Site Details
Suspicious Job
Type
Rating
Found in
Max ship size
Pirate faction
Damage to deal
Damage to
Resist
Sig. Strength

Suspicious Job is an expedition that escalates from Serpentis Fortress and can lead into both low-sec and null-sec regions.

Walkthrough

This escalation consists of four parts.

First Part

Warp in. If Shadow Serpentis is there: kill him, possibly get escalation. Else (or If didn't get escalation): Use acceleration gate, possibly get escalation.

Warp-in

Initial defenders
WD EWAR CollapseL


Battlecruiser 3-4 x Battlecruiser Corelatis Captain/Squad Leader/Wing Leader
Battleship 3-5 x Battleship Core Admiral/High Admiral
Commander Battleship 0-1 x Commander Battleship Shadow Serpentis Rear Admiral Escalation trigger Remote Sensor Dampener Drops faction ammo, tags and chance of faction modules


Structures
WD EWAR CollapseL


Acceleration Gate 1 x Acceleration Gate

First room


Entering this room can trigger the escalation.

Escalation message:
Your communication instruments finally come alive as the Serpentis contact who hired you starts talking on the private channel. Even though the area was empty, he commends you on a job well done and gives you directions to the next assassination target.


Second Location

There is only the warpin pocket with no acceleration gate. The Commander Battleship or possibly one of the Elite Cruisers can trigger the 3rd part of this escalation.

Warpin

Initial Defenders
WD EWAR CollapseL


Frigate 8 x Frigate Coreli Guard/Safeguard/Defender/Protector
Elite Frigate 3 x Elite Frigate Coreli Guardian Spy/Agent Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Corelum Chief Protector
Elite Cruiser 3 x Elite Cruiser Corelum Guardian Chief Infantry Possible escalation trigger
Battlecruiser 3 x Battlecruiser Corelatis High Captain/Captain Sentry
Commander Battleship 0-1 x Commander Battleship Shadow Serpentis Flotilla Admiral Trigger for possible escalation Remote Sensor Dampener Drops pirate tags, faction ammo and faction modules or implant
Escalation continue:
This time your employer is right on time with the coordinates to the last location. He sounds somewhat stressed, but before you can reply he is gone.


Third Location

This part consists of a warp-in pocket and an second pocket behind a acceleration gate. If the Shadow Serpentis NPC is in the first pocket, kill him for the next part, else take the gate.

Warpin

Initial Defenders
WD EWAR CollapseL


Frigate 2 x Frigate Coreli Guardian Agent/Scout
Cruiser 3 x Cruiser Corelum Guardian Chief
Battleship 3 x Battleship Core Admiral/High Admiral
Commander Battleship 0-1 x Commander Battleship Shadow Serpentis Admiral Trigger for possible escalation Drops pirate tags, faction ammo and faction modules or implant


Structures
WD EWAR CollapseL


Acceleration Gate 1 x Acceleration Gate

Second Room

Initial Defenders
WD EWAR CollapseL


Frigate 6 x Frigate Coreli Guardian Protector/Defender
Cruiser 3 x Cruiser Corelum Guardian Chief
Battlecruiser 3 x Battlecruiser Corelatis High Captain/Captain Sentry
Battleship 3 x Battleship Core Grand Admiral/Lord Admiral
Escalation continue:
After blowing up the third rival, you have probably come closer than you ever will to hearing how a debauched officer of the Serpentis sounds when he is ecstatically pleased. He gives you one last location and tells you to meet him there. It's payday.


Fourth and Last Location

This last location consists of 2 pockets, the warp-in pocket and a acceleration gate pocket. The last Shadow Serpentis NPC is in the second pocket.

Warpin

Initial Defenders
WD EWAR CollapseL


Frigate 8 x Frigate Coreli Guard/Protector/Guardian Agent/Guardian Scout Stasis Webifier
Destroyer 2 x Destroyer Corelior Trooper/Sentinel
Cruiser 1 x Cruiser Corelum Chief Sentinel
Battlecruiser 4 x Battlecruiser Corelatis High Captain/Captain Sentry
Battleship 1 x Battleship Core Lord Admiral


Structures
WD EWAR CollapseL


Acceleration Gate 1 x Acceleration Gate

Second Room

Initial Defenders
WD EWAR CollapseL


Frigate 14 x Frigate Coreli Guard/Protector/Defender/Guardian Agent/Guardian Scout/Guardian Spy Stasis Webifier
Cruiser 7 x Cruiser Corelum Guardian Chief
Battlecruiser 3 x Battlecruiser Corelatis High Captain/Captain Sentry
Battleship 4 x Battleship Core Lord Admiral/Grand Admiral
Commander Battleship 1 x Commander Battleship Shadow Grand Admiral Ends the escalation Vindicator BPC (1 run)
Escalation ends:
You have always been a bit ambivalent to having a day job and the employers you knew have more often than been bastards. This one however was ok, if only you could have more like him.

Loot

Commander and other valuable loot
[hide]Item Name Est. Value Note
Serpentis faction modules varies from all the Shadow Serpentis ships in each part
Vindicator BPC (1 run) 250m From the last Shadow Serpentis NPC