Difference between revisions of "Spy Games"

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|Type= Encounter
 
|Type= Encounter
 
|Objective= Retrieve 1x Correspondence Log KL-513 (0.5 m3)
 
|Objective= Retrieve 1x Correspondence Log KL-513 (0.5 m3)
|Faction=
+
|Faction1= Caldari State
|DamageToDeal= {{Damagetype|ki|th}}
+
|DamageToDeal=
|DamageToResist= {{Damagetype|ki|th}}
+
|DamageToResist=
 
|WebPoint=
 
|WebPoint=
 
|EWAR=  
 
|EWAR=  
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|Extra=
 
|Extra=
 
}}
 
}}
 +
 +
{{MissionBriefing
 +
|Lt. Kipo will never be the same again. He was my best operative, my closest lieutenant, and the best pirate under my command. He is a shell of a man, a mutilated sack of meat, nearly useless as a soldier. I'll have to take care of him, one way or the other…
 +
 +
In the meantime, Kori must pay. I know he's a traitor and has been working for the Caldari Navy. What I don't have is proof, however. Lt. Kipo, though he is mostly unintelligible at this point, was able to form a coherent sentence or two. And that dumb bastard Irichi told him of some of Kori's future plans. Looks like Kori is sending our old friend Eroma to meet with the Navy very soon, and Eralen has a special transponder to get through the tough Navy security. Your mission is to ambush Eralen, grab the transponder, and enter the Caldari base. Once you have this Caldari Navy Overlay Transponder, the Navy ships won't hassle you. I think. I'm looking for a special dossier, Correspondence Log KL-513. That should be everything I need to blackmail Kori and get him out of the Guristas. }}
  
 
===Warpin===
 
===Warpin===
  
 
*Eroma only turns hostile when you get closer to him.
 
*Eroma only turns hostile when you get closer to him.
*Eroma will drop 1 Caldari Navy Overlay Transponder upon destruction.
+
*Eroma will drop 1 Caldari Navy Overlay Transponder upon destruction. You need this item to pass through the gate in next room.
  
 
{{NPCTableHead|Entry defender}}
 
{{NPCTableHead|Entry defender}}
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===Room 1===
 
===Room 1===
  
Large number of passive ships. They will not be agressive unless attacked. Proceed to next room.
+
Large number of passive ships. They will not be agressive unless attacked. Proceed to the next room.
 +
 
 
===Room 2===
 
===Room 2===
  
*The many reinforcement waves will spawn one by one as you get closer and closer to the Caldari Bunker structure. You either have to take stops and destroy what waves that have spawned or try to outrun them and their damage (tricky), blow up the forcefield and the bunker, grab the evidence and get out of there. The evidence is dropped by the Caldari Bunker structure upon destruction. If you do not have enough dps to break the forcefield (150dps), an alternative is to destroy the Caldari Bunker structure and use a tractor beam or MTU to get the mission item.
+
The many reinforcement waves will spawn one by one as you get closer and closer to the Caldari Bunker structure.  
 +
 
 +
You either have to take stops and destroy what waves that have spawned or try to outrun them and their damage (tricky).
 +
 
 +
blow up the forcefield and the bunker, grab the evidence and get out of there. The evidence is dropped by the Caldari Bunker structure upon destruction. If you do not have enough dps to break the forcefield (150dps), an alternative is to destroy the Caldari Bunker structure and use a tractor beam or MTU to get the mission item.
  
 
{{NPCTableHead|Reinforcement waves}}
 
{{NPCTableHead|Reinforcement waves}}
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{{NPCTableRow|Cruiser|1|Cruiser}}
 
{{NPCTableRow|Cruiser|1|Cruiser}}
 
|}
 
|}
 +
 +
 +
{{MissionBriefing
 +
|We're a big, happy family, aren't we? You thought a pirate's life was all fun and plunder, profit and murder, the thrill of being an outlaw. We have our own problems, our internal strife. Sometimes, I don't know why I chose this lifestyle.
 +
 +
But I'm a capsuleer, and life has a different quality to it. You probably know what I'm talking about. All this backstabbing and in-fighting, these land-grabs and territorial bickering. What does this matter for a demigod? For us, it's all a matter of attrition: The last clone standing wins all the worthless, empty space in the universe.
 +
 +
Oh well. It's fun while it lasts, right? Kori was right: This isn't over between us. It never will be. But I'll win out in the end. He'll die, I'll die, Irichi'll die. But then I'll hop into my next clone, and I'll win. That makes it worth it, right?
 +
 +
This feud is between us Guristas; you have your own battles to fight. So fly well, egger. Maybe we'll work together again someday. }}
  
 
This mission ends the Guristas epic arc. Enjoy your Gila BPC and guristas standing gain.  
 
This mission ends the Guristas epic arc. Enjoy your Gila BPC and guristas standing gain.  

Revision as of 11:43, 6 October 2018

Guristas epic arc - Smash and Grab
Chapter 3 - Internal Security (Kori Path)
Previous mission: Foxfire


Type Encounter
Objective Retrieve 1x Correspondence Log KL-513 (0.5 m3)
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Rewards Gila BPC + +30% Guristas faction standing


Mission briefing
Lt. Kipo will never be the same again. He was my best operative, my closest lieutenant, and the best pirate under my command. He is a shell of a man, a mutilated sack of meat, nearly useless as a soldier. I'll have to take care of him, one way or the other…

In the meantime, Kori must pay. I know he's a traitor and has been working for the Caldari Navy. What I don't have is proof, however. Lt. Kipo, though he is mostly unintelligible at this point, was able to form a coherent sentence or two. And that dumb bastard Irichi told him of some of Kori's future plans. Looks like Kori is sending our old friend Eroma to meet with the Navy very soon, and Eralen has a special transponder to get through the tough Navy security. Your mission is to ambush Eralen, grab the transponder, and enter the Caldari base. Once you have this Caldari Navy Overlay Transponder, the Navy ships won't hassle you. I think. I'm looking for a special dossier, Correspondence Log KL-513. That should be everything I need to blackmail Kori and get him out of the Guristas.

Warpin

  • Eroma only turns hostile when you get closer to him.
  • Eroma will drop 1 Caldari Navy Overlay Transponder upon destruction. You need this item to pass through the gate in next room.


Entry defender
WD EWAR L


Battlecruiser 1 x Battlecruiser Eroma Eralen

Room 1

Large number of passive ships. They will not be agressive unless attacked. Proceed to the next room.

Room 2

The many reinforcement waves will spawn one by one as you get closer and closer to the Caldari Bunker structure.

You either have to take stops and destroy what waves that have spawned or try to outrun them and their damage (tricky).

blow up the forcefield and the bunker, grab the evidence and get out of there. The evidence is dropped by the Caldari Bunker structure upon destruction. If you do not have enough dps to break the forcefield (150dps), an alternative is to destroy the Caldari Bunker structure and use a tractor beam or MTU to get the mission item.


Reinforcement waves
WD EWAR L
Alpha
Frigate 5 x Frigate Frigate
Bravo
Frigate 5 x Frigate Frigate
Charlie
Frigate 5 x Frigate Frigate
Delta
Frigate 5 x Frigate Frigate
Echo
Frigate 5 x Frigate Frigate
Foxtrot
Frigate 5 x Frigate Frigate
Golf
Frigate 4 x Frigate Frigate
Hotel
Frigate 4 x Frigate Frigate
India
Frigate 4 x Frigate Frigate
Juliet
Frigate 4 x Frigate Frigate
Kilo
Frigate 4 x Frigate Frigate
Lima
Frigate 4 x Frigate Frigate
Mike
Destroyer 3 x Destroyer Destroyer
November
Destroyer 3 x Destroyer Destroyer
Oscar
Destroyer 3 x Destroyer Destroyer
Quebec
Cruiser 1 x Cruiser Cruiser
Romeo
Cruiser 1 x Cruiser Cruiser
Sierra
Cruiser 1 x Cruiser Cruiser
Tango
Cruiser 1 x Cruiser Cruiser


Mission briefing
We're a big, happy family, aren't we? You thought a pirate's life was all fun and plunder, profit and murder, the thrill of being an outlaw. We have our own problems, our internal strife. Sometimes, I don't know why I chose this lifestyle.

But I'm a capsuleer, and life has a different quality to it. You probably know what I'm talking about. All this backstabbing and in-fighting, these land-grabs and territorial bickering. What does this matter for a demigod? For us, it's all a matter of attrition: The last clone standing wins all the worthless, empty space in the universe.

Oh well. It's fun while it lasts, right? Kori was right: This isn't over between us. It never will be. But I'll win out in the end. He'll die, I'll die, Irichi'll die. But then I'll hop into my next clone, and I'll win. That makes it worth it, right?

This feud is between us Guristas; you have your own battles to fight. So fly well, egger. Maybe we'll work together again someday.

This mission ends the Guristas epic arc. Enjoy your Gila BPC and guristas standing gain.