Difference between revisions of "Moon mining"

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(→‎Moon Scanning: Added additional information on survey probing.)
(→‎Moon Scanning: editing, and some more info. Need to add links)
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[[File:AccretionDisk.png]]
 
[[File:AccretionDisk.png]]
  
Survey scanning is different than probe scanning from exploration, in two critical ways. First, Survey probes are consumed when they are launched, and cannot be recalled to the ship. Second, the ship most be pointed directly at the target moon when the probe is launched. If the ship is not facing the moon when a survey probe is launched, the probe may 'miss' the moon and return no results. The probe is still consumed when this happens.
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Moon scanning is different than probe scanning from exploration, in two critical ways. First, Survey probes are consumed when they are launched, and cannot be recalled to the ship. Second, the ship must be pointed directly at the target moon when the probe is launched. If the ship is not facing the moon when a survey probe is launched, the probe may 'miss' the moon and return no results. The probe is still consumed when this happens.
  
There are three types of Survey probes. They differ in skill requirement, size, cost, and the "maximum flight time" which is the measure used for how long it will take to return data. The data returned by each type of probe will always be the same, so the primary considerations are how many a ship can carry (if doing large probing runs) and how long it takes to get the results.
+
There are three types of Survey probes. They differ in skill requirement, size, cost, and the "maximum flight time" which is the measure used for how long it will take to return data. The data returned by each type of probe will always be the same, so the primary considerations are how many a ship can carry (if probing a system with lots of moons, or many systems) and how long it takes to get the results.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Survey Probe Type !! Skill Requirement !! Volume !! Duration
 
! Survey Probe Type !! Skill Requirement !! Volume !! Duration
 
|-  
 
|-  
| Quest Survey Probe I || Survey III, Astrometrics III || 5 {{M3}} || 1200s (20 minutes)
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| Quest Survey Probe I || Survey III, Astrometrics III || 5{{M3}} || 1200s (20 minutes)
 
|-
 
|-
| Discovery Survey Probe I || Survey III, Astrometrics III || 10 {{M3}} || 300s (5 minutes)
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| Discovery Survey Probe I || Survey III, Astrometrics III || 10{{M3}} || 300s (5 minutes)
 
|-  
 
|-  
| Gaze Survey Probe I [[File:Omega.png|24px]]|| Survey V, Astrometrics V || 5 {{M3}} || 150s (2.5 minutes)
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| Gaze Survey Probe I [[File:Omega.png|24px]]|| Survey V, Astrometrics V || 5{{M3}} || 150s (2.5 minutes)
 
|}
 
|}
  
Upon launching a probe, a new window will pop up showing the remaining time for the probe to return its results. The ship must stay in-system and undocked until the results are sent back from the probe. The window will keep these results until the user logs out of the game, even if they move to another system. Individual results can be cleared by right clicking on the moon name and selecting Delete.
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Although there is a T2 Survey Probe Launcher, as discussed below, there is no T2 variant of Survey Probes, however the Gaze is Omega-only.
  
The probe results window does not allow copying to clipboard via typical keyboard commands such as Ctrl+C, however there is a "Copy to Clipboard" button which will copy the probe results into a tab-delimited format that can easily be pasted into another program.
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There is only one type of Survey Probe Launcher, with a T1 and T2 variant that differ primarily in the reload time. Both have a capacity of 10{{M3}} and so can only hold one or two probes, depending on the probe type. The T2 variant is Omega-only, as is typical of T2 items.
 +
 
 +
Upon launching a probe, a new window will be displayed showing the remaining time for the probe to return its results. The ship must stay in-system and undocked until the results are sent back from the prob, and the results will appear in the bottom half of the same window. The window will keep these results until the user logs out of the game, even if they move to another system. Individual results can be cleared by right clicking on the moon name and selecting Delete.
 +
 
 +
The probe results window does not allow copying to clipboard via typical keyboard commands such as Ctrl+C, however there is a "Copy to Clipboard" button which will copy the entire list of probe results into a tab-delimited format that can easily be pasted into another program.
 +
 
 +
There is no known limit to how many probes a player may have active at any given time, only a practical limit on how many one can launch, move between moons to launch another, etc., before the results start to return and clear earlier probes from the list. There is also no reason to launch additional probes at the same moon - the results are always accurate regardless of probe type, and will never change even after moon extractions have begun.
  
 
== Moon Ore Extraction ==
 
== Moon Ore Extraction ==

Revision as of 09:33, 14 August 2019

Background and History

The Lifeblood expansion was released on October 24, 2017, and brought with it substantial changes to the process of moon mining. Previously moon mining was completed using player-owned starbases, but the Lifeblood expansion introduced a new class of Upwell structures called refineries, which are anchored in 0.5 space or below near a moon mining beacon and then used to extract a chunk of the moon for mining.

Moon Scanning

Moons may be scanned with survey probes along with a survey probe launcher.

Moon scans return details on the average output of a moon, and allow would-be moon miners to understand what the value of the moon might be so that the best available moon can be selected. An example of a moon scan result is shown below.

AccretionDisk.png

Moon scanning is different than probe scanning from exploration, in two critical ways. First, Survey probes are consumed when they are launched, and cannot be recalled to the ship. Second, the ship must be pointed directly at the target moon when the probe is launched. If the ship is not facing the moon when a survey probe is launched, the probe may 'miss' the moon and return no results. The probe is still consumed when this happens.

There are three types of Survey probes. They differ in skill requirement, size, cost, and the "maximum flight time" which is the measure used for how long it will take to return data. The data returned by each type of probe will always be the same, so the primary considerations are how many a ship can carry (if probing a system with lots of moons, or many systems) and how long it takes to get the results.

Survey Probe Type Skill Requirement Volume Duration
Quest Survey Probe I Survey III, Astrometrics III 5 m3 1200s (20 minutes)
Discovery Survey Probe I Survey III, Astrometrics III 10 m3 300s (5 minutes)
Gaze Survey Probe I Omega.png Survey V, Astrometrics V 5 m3 150s (2.5 minutes)

Although there is a T2 Survey Probe Launcher, as discussed below, there is no T2 variant of Survey Probes, however the Gaze is Omega-only.

There is only one type of Survey Probe Launcher, with a T1 and T2 variant that differ primarily in the reload time. Both have a capacity of 10 m3 and so can only hold one or two probes, depending on the probe type. The T2 variant is Omega-only, as is typical of T2 items.

Upon launching a probe, a new window will be displayed showing the remaining time for the probe to return its results. The ship must stay in-system and undocked until the results are sent back from the prob, and the results will appear in the bottom half of the same window. The window will keep these results until the user logs out of the game, even if they move to another system. Individual results can be cleared by right clicking on the moon name and selecting Delete.

The probe results window does not allow copying to clipboard via typical keyboard commands such as Ctrl+C, however there is a "Copy to Clipboard" button which will copy the entire list of probe results into a tab-delimited format that can easily be pasted into another program.

There is no known limit to how many probes a player may have active at any given time, only a practical limit on how many one can launch, move between moons to launch another, etc., before the results start to return and clear earlier probes from the list. There is also no reason to launch additional probes at the same moon - the results are always accurate regardless of probe type, and will never change even after moon extractions have begun.

Moon Ore Extraction

Once a moon has been identified as a good candidate, a refinery is anchored near the moon mining beacon and then the refinery must be equipped with a moon mining drill service module. The moon mining drill can then be activated to extract a chunk of the moon over a period of 6 to 56 days, slowly pulling the chunk closer to the refinery. The length of extraction is directly related to the amount which will be extracted, calculated with 20.000 m³ per hour of preparation. After the extraction period has passed, the refinery owner has a period of time to detonate the moon ore chunk into a mineable asteroid field which includes both normal ores and moon-specific ores. If the chunk is not detonated manually, it will automatically detonate after approximately three hours, modifiable with rigs.

Moon Ore Mining

Once a moon chunk has been extracted using a Refinery, it exists as an asteroid field which contains both normal ore types and special moon-specific ores. After extraction, the mining is performed using the same mining equipment and processes used for asteroid Mining. Mining crystals are available for each class of moon ore to improve efficiency of Tech 2 mining lasers, provided the player trains the appropriate moon ore reprocessing skill.

Ore Types

The five different classes of moon ores are as follows: ubiquitous, common, uncommon, rare, and exceptional. In addition to the classic minerals that other ores provide, some materials required for T2 construction can only be found in moon ores. Like the normal asteroid ores, moon ores also have basic, improved, and excellent quality types. However, moon ore quality more strongly affects the reprocessed minerals received. The improved ores yield a 15% bonus, while the excellent ores provide a 100% bonus on minerals received through reprocessing. The following table shows the minerals and special materials present in 1000 m3 of each moon ore:

Moon Ore Mineral from 100%-yield reprocessing
Tri Pye Mex Iso Noc Zyd Meg Hyd Sil Eva Atm Cob Sca Tun Tit Chr Cad Pla Van Tec Mer Cae Haf Pro Neo Dys Thu
Ubiquitous - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bitumens 6k 6k 400 - - - - 65 - - - - - - - - - - - - - - - - - - -
Brimful Bitumens (+15%) 6.9k 6.9k 460 - - - - 75 - - - - - - - - - - - - - - - - - - -
Glistening Bitumens (+100%) 12k 12k 800 - - - - 130 - - - - - - - - - - - - - - - - - - -
Coesite 10k 2k 400 - - - - - 65 - - - - - - - - - - - - - - - - - -
Brimful Coesite (+15%) 11.5k 2.3k 460 - - - - - 75 - - - - - - - - - - - - - - - - - -
Glistening Coesite (+100%) 20k 4k 800 - - - - - 130 - - - - - - - - - - - - - - - - - -
Sylvite 8k 4k 400 - - - - - - 65 - - - - - - - - - - - - - - - - -
Brimful Sylvite (+15%) 9.2k 4.6k 460 - - - - - - 75 - - - - - - - - - - - - - - - - -
Glistening Sylvite (+100%) 16k 8k 800 - - - - - - 130 - - - - - - - - - - - - - - - - -
Zeolite 4k 8k 400 - - - - - - - 65 - - - - - - - - - - - - - - - -
Brimful Zeolite (+15%) 4.6k 9.2k 460 - - - - - - - 75 - - - - - - - - - - - - - - - -
Glistening Zeolite (+100%) 8k 16k 800 - - - - - - - 130 - - - - - - - - - - - - - - - -
Common - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cobaltite 4k 8k 400 - - - - - - - - 40 - - - - - - - - - - - - - - -
Copious Cobaltite (+15%) 8625 11.5k 575 - - - - - - - - 46 - - - - - - - - - - - - - - -
Twinkling Cobaltite (+100%) 15k 20k 1k - - - - - - - - 80 - - - - - - - - - - - - - - -
Euxenite 10k 7.5k 500 - - - - - - - - - 40 - - - - - - - - - - - - - -
Copious Euxenite (+15%) 11.5k 8625 575 - - - - - - - - - 46 - - - - - - - - - - - - - -
Twinkling Euxenite (+100%) 20k 15k 1k - - - - - - - - - 80 - - - - - - - - - - - - - -
Scheelite 12.5k 5k 500 - - - - - - - - - - 40 - - - - - - - - - - - - -
Copious Scheelite (+15%) 14375 5750 575 - - - - - - - - - - 46 - - - - - - - - - - - - -
Twinkling Scheelite (+100%) 25k 10k 1k - - - - - - - - - - 80 - - - - - - - - - - - - -
Titanite 15k 2.5k 500 - - - - - - - - - - - 40 - - - - - - - - - - - -
Copious Titanite (+15%) 17250 2875 575 - - - - - - - - - - - 46 - - - - - - - - - - - -
Twinkling Titanite (+100%) 30k 5k 1k - - - - - - - - - - - 80 - - - - - - - - - - - -
Uncommon - - - - - - - - - - - - - - - - - - - - - - - - - - -
Chromite - 5k 1250 750 50 - - 10 - - - - - - - 40 - - - - - - - - - - -
Lavish Chromite (+15%) - 5750 1438 863 58 - - 12 - - - - - - - 46 - - - - - - - - - - -
Shimmering Chromite (+100%) - 10k 2.5k 1.5k 100 - - 20 - - - - - - - 80 - - - - - - - - - - -
Otavite 5k - 1.5k 1k 50 - - - - - 10 - - - - - 40 - - - - - - - - - -
Lavish Otavite (+15%) 5750 - 1725 575 58 - - - - - 12 - - - - - 46 - - - - - - - - - -
Shimmering Otavite (+100%) 10k - 2.5k 1.5k 100 - - - - - 20 - - - - - 80 - - - - - - - - - -
Sperrylite 5k - 1k 1k - 50 - - - 10 - - - - - - - 40 - - - - - - - - -
Lavish Sperrylite (+15%) 5750 - 1150 1150 - 58 - - - 12 - - - - - - - 46 - - - - - - - - -
Shimmering Sperrylite (+100%) 10k - 2k 2k - 100 - - - 20 - - - - - - - 80 - - - - - - - - -
Vanadinite - 5k 750 1250 - 50 - - 10 - - - - - - - - - 40 - - - - - - - -
Lavish Vanadinite (+15%) - 5750 863 1468 - 58 - - 12 - - - - - - - - - 46 - - - - - - - -
Shimmering Vanadinite (+100%) - 10k 1.5k 2.5k - 100 - - 20 - - - - - - - - - 80 - - - - - - - -
Rare - - - - - - - - - - - - - - - - - - - - - - - - - - -
Carnotite - - 1k 1250 - 50 - - - - 15 10 - - - - - - - 50 - - - - - - -
Replete Carnotite (+15%) - - 1150 1438 - 58 - - - - 17 12 - - - - - - - 58 - - - - - - -
Glowing Carnotite (+100%) - - 2k 2.5k - 100 - - - - 30 20 - - - - - - - 100 - - - - - - -
Cinnabar - - 1.5k 750 - - 50 - - 15 - - - 10 - - - - - - 50 - - - - - -
Replete Cinnabar (+15%) - - 1725 863 - - 58 - - 17 - - - 12 - - - - - - 58 - - - - - -
Glowing Cinnabar (+100%) - - 3k 1.5k - - 100 - - 30 - - - 20 - - - - - - 100 - - - - - -
Pollucite - - 1250 1k - 50 - 15 - - - - 10 - - - - - - - - 50 - - - - -
Replete Pollucite (+15%) - - 1438 1150 - 58 - 17 - - - - 12 - - - - - - - - 58 - - - - -
Glowing Pollucite (+100%) - - 2.5k 2k - 100 - 30 - - - - 20 - - - - - - - - 100 - - - - -
Zircon - - 1750 500 - - 50 - 15 - - - - - 10 - - - - - - - 50 - - - -
Replete Zircon (+15%) - - 2013 575 - - 58 - 17 - - - - - 12 - - - - - - - 58 - - - -
Glowing Zircon (+100%) - - 3.5k 1k - - 100 - 30 - - - - - 20 - - - - - - - 100 - - - -
Exceptional - - - - - - - - - - - - - - - - - - - - - - - - - - -
Loparite - - - - 100 200 50 20 - - - - 20 - - - - 10 - - - - - 22 - - -
Bountiful Loparite (+15%) - - - - 115 230 58 23 - - - - 23 - - - - 12 - - - - - 25 - - -
Shining Loparite (+100%) - - - - 200 400 100 40 - - - - 40 - - - - 20 - - - - - 44 - - -
Monazite - - - - 50 150 150 - - 20 - - - 20 - 10 - - - - - - - - 22 - -
Bountiful Monazite (+15%) - - - - 58 173 173 - - 23 - - - 23 - 12 - - - - - - - - 25 - -
Shining Monazite (+100%) - - - - 100 300 300 - - 40 - - - 40 - 20 - - - - - - - - 44 - -
Xenotime - - - - 200 100 50 - - - 20 20 - - - - - - 10 - - - - - - 22 -
Bountiful Xenotime (+15%) - - - - 230 115 58 - - - 23 23 - - - - - - 12 - - - - - - 25 -
Shining Xenotime (+100%) - - - - 400 200 100 - - - 40 40 - - - - - - 20 - - - - - - 44 -
Ytterbite - - - - 50 100 200 - 20 - - - - - 20 - 10 - - - - - - - - - 22
Bountiful Ytterbite (+15%) - - - - 58 115 230 - 23 - - - - - 23 - 12 - - - - - - - - - 25
Shining Ytterbite (+100%) - - - - 100 200 400 - 40 - - - - - 40 - 20 - - - - - - - - - 44
Moon Ore Tri Pye Mex Iso Noc Zyd Meg Hyd Sil Eva Atm Cob Sca Tun Tit Chr Cad Pla Van Tec Mer Cae Haf Pro Neo Dys Thu
Mineral from 100%-yield reprocessing

Again, those numbers above are for 1000 m3 of ore. The special materials obtained from the moon ores are abbreviated as follows:

Hyd = Hydrocarbons

Sil = Silicates

Eva = Evaporite Deposits

Atm = Atmospheric Gases

Cob = Cobalt

Sca = Scandium

Tun = Tungsten

Tit = Titanium

Chr = Chromium

Cad = Cadmium

Pla = Platinum

Van = Vanadium

Tec = Technetium

Mer = Mercury

Cae = Caesium

Haf = Hafnium

Pro = Promethium

Neo = Neodymium

Dys = Dysprosium

Thu = Thulium