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The '''overview''' is one of the most essential components of EVE's user interface, and is the primary means of viewing items in space. It is a customizable list of interactive entries, and can assist players with virtually every activity performed in space. Though it can be time-consuming to configure, the flexibility and effectiveness of a properly-configured overview | The '''overview''' is one of the most essential components of EVE's user interface, and is the primary means of viewing items in space. It is a customizable list of interactive entries, and can assist players with virtually every activity performed in space. Though it can be time-consuming to configure, the flexibility and effectiveness of a properly-configured overview justifies the time spent. | ||
The primary weakness of the overview is that it is not in any way intelligent, so it is unable to anticipate a player's informational needs, nor can it alter its own configuration without player input. Because of this, the consequences of not setting up your overview properly could range from not being able to see a war target and subsequently getting destroyed, to firing on an ally because they appeared as a hostile, to being destroyed by NPC pirates that didn’t show up on the overview. The overview can be configured with multiple tabs and presets to allow easy access to multiple views and configurations. | The primary weakness of the overview is that it is not in any way intelligent, so it is unable to anticipate a player's informational needs, nor can it alter its own configuration without player input. Because of this, the consequences of not setting up your overview properly could range from not being able to see a war target and subsequently getting destroyed, to firing on an ally because they appeared as a hostile, to being destroyed by NPC pirates that didn’t show up on the overview. The overview can be configured with multiple tabs and presets to allow easy access to multiple views and configurations. | ||
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'''''<font color="yellow">IMPORTANT</font>''''' '''Review your Overview set-up regularly''' | '''''<font color="yellow">IMPORTANT</font>''''' '''Review your Overview set-up regularly''' | ||
Pilots should routinely review their overview set-up to | Pilots should routinely review their overview set-up to insure it's current, especially when Updates have been released. On occasion new entities get added to the game and are placed in new overview categories and are thus invisible in all old overviews. Also, some updates and patches may bring other changes to how the Overview works. | ||
== Overview shortcuts == | == Overview shortcuts == | ||
Objects in the overview can be interacted by right clicking them and selecting the appropriate action. Alternatively the object can be | Objects in the overview can be interacted with by right-clicking them and selecting the appropriate action. Alternatively the object can be click-and-held to open the radial menu. | ||
But in many situations you may want to use shortcuts for faster actions. | But in many situations you may want to use shortcuts for faster actions. Almost all actions have shortcuts. Hoovering over the buttons in "Selected item" window will show the shortcut. These shortcuts can be set in the "combat" section of the shortcut settings. | ||
Simply hold the action shortcut key down and click the object in overview or in space. Alternatively you can first select the object and then click the shortcut key.<br> | Simply hold the action shortcut key down and click the object in overview or in space. Alternatively you can first select the object and then click the shortcut key.<br> | ||
For example to target an object just hold {{button|CTRL}} and click the object you want to target or select the object in your overview and then press {{button|CTRL}}. | |||
Additionally double | Additionally by double-clicking an object you will approach/align to it. | ||
While any of the shortcuts | While any of the shortcuts are being pressed the overview will be frozen to prevent items from shuffling around based on the sorting order. While the overview is frozen all new items that appear on the overview will be added at the bottom of the list, and items that disappear from the grid will be shown in a faded text. <br> | ||
The locked status is shown by a padlock symbol in the | The locked status is shown by a padlock symbol in the column that is used for sorting. | ||
== Tagging == | == Tagging == | ||
Note: By default tags are not shown in the overview. If tags are going to be used it is recommended that the "tags" column | Note: By default tags are not shown in the overview. If tags are going to be used it is recommended that the "tags" column be added to the overview. This is done in Overview Settings -> Columns. | ||
The Tag feature allows you to assign a number or letter to individual ships or objects in space which will be visible in the Tag column of the overview. Tagging is different from [[Fleet]] broadcasts though they are often used for similar purposes. | The Tag feature allows you to assign a number or letter to individual ships or objects in space which will be visible in the Tag column of the overview. Tagging is different from [[Fleet]] broadcasts though they are often used for similar purposes. | ||
The tag will remain assigned to the object until it is destroyed, you dock in a station, or enter a jump gate. This is useful for marking trigger ships during missions, marking trigger ships and kill order in wormhole sleeper sites, prioritizing PvP targets or any other activity for which you may need to quickly identify specific objects for a fleet. Only fleet members in a command positions can mark tags. | The tag will remain assigned to the object until it is destroyed, you dock in a station, or enter a jump gate. This is useful for marking trigger ships during missions, marking trigger ships and kill order in wormhole sleeper sites, prioritizing PvP targets, or any other activity for which you may need to quickly identify specific objects for a fleet. Only fleet members in a command positions can mark tags. | ||
=== Tagging Process === | === Tagging Process === | ||
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To tag an object, simply right-click, select "Tag" from the context menu, and you will be given a choice of numbers or letters. Pick the number or letter you wish to use and you are done. | To tag an object, simply right-click, select "Tag" from the context menu, and you will be given a choice of numbers or letters. Pick the number or letter you wish to use and you are done. | ||
A faster method to tag targets is to use "tag item as" shortcut key. Note that all "tag item as" actions do not have key bound to them by default. | A faster method to tag targets is to use "tag item as" shortcut key. Note that all "tag item as" actions do not have key bound to them by default. These shortcuts are in the "combat" section of shortcut settings. | ||
== Using All Brackets == | == Using All Brackets == | ||