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<h1>Fleet Boosting 101</h1> | <h1>Fleet Boosting 101</h1> |
Latest revision as of 02:40, 20 November 2019
Fleet Boosting 101
Overview
Fleet boosts...
- …come in two flavors: active (modules) and passive (skills)
- …require an intact command structure
- …work on pilots in a single solar system
- …do not require you to be on grid with commander or booster
- …do not directly increase damage output
- …that affect the same attribute will not stack with each other
- The strongest effect will always be applied
- …are stacking penalized with modules affecting the same attribute on the ship
Passive boosts
<thead> </thead> <tbody> </tbody>Skill name | Passive boost effect per level | Passive boost w/ mindlink |
---|---|---|
Leadership | 2% bonus to targeting speed | N/A |
Armored Warfare | 2% bonus to armor capacity | 15% bonus to same |
Information Warfare | 2% bonus to targeting range | 15% bonus to same |
Siege Warfare | 2% bonus to shield capacity | 15% bonus to same |
Skirmish Warfare | 2% bonus to ship agility | 15% bonus to same |
Mining Foreman | 2% bonus to mining yield | 15% bonus to same |
Active fleet boosts
- High slot modules
- 10 second cycle time
- Cannot be activated in warp
- Cannot be activated inside a POS forcefield
- Exception: Mining Foreman Link modules
- Activation limit: one at a time
- Passive mid-slot module: Command Processor I (+1)
- Role bonus +2: Command Ships, Orca, Rorqual
- Ship skill bonus: Supercapitals (+1 per level)
Active boosts: Armor
- Warfare Link Specialist: +10% effectiveness per level
- Armored Warfare Specialist: +20% effectiveness per level
- Armored Warfare Mindlink: +25% effectiveness
Module | Attribute affected | T1 amount | T2 amount | Max amount |
---|---|---|---|---|
Passive Defense | Armor resistances | +4.80% | +6.00% | +25.88% |
Damage Control | Armor repairer cap usage | +4.80% | +6.00% | +25.88% |
Passive Defense | Armor repairer cycle time | +4.80% | +6.00% | +25.88% |
Active boosts: Siege
- Warfare Link Specialist: +10% effectiveness per level
- Siege Warfare Specialist: +20% effectiveness per level
- Siege Warfare Mindlink: +25% effectiveness
Module | Attribute affected | T1 amount | T2 amount | Max amount |
---|---|---|---|---|
Shield Harmonizing | Shield resistances | +4.80% | +6.00% | +25.88% |
Shield Efficiency | Shield repairer cap usage | +4.80% | +6.00% | +25.88% |
Active Shielding | Shield repairer cycle time | +4.80% | +6.00% | +25.88% |
Active boosts: Skirmish
- Warfare Link Specialist: +10% effectiveness per level
- Skirmish Warfare Specialist: +20% effectiveness per level
- Skirmish Warfare Mindlink: +25% effectiveness
Module | Attribute affected | T1 amount | T2 amount | Max amount |
---|---|---|---|---|
Evasive Maneuvers | Signature radius | -6.40% | -8.00% | -34.50% |
Interdiction Maneuvers | Point/scram/web range | +6.40% | +8.00% | +30.19% |
Rapid Deployment | AB/MWD speed boost | +5.60% | +7.00% | +25.88% |
Active boosts: Info
- Warfare Link Specialist: +10% effectiveness per level
- Information Warfare Specialist: +20% effectiveness per level
- Information Warfare Mindlink: +25% effectiveness
Module | Attribute affected | T1 amount | T2 amount | Max amount |
---|---|---|---|---|
Electronic Superiority | ECM/TP strength | +6.40% | +8.00% | +34.50% |
Electronic Superiority | TD/SD strength | +4.00% | +5.00% | +21.56% |
Recon Operation | EWAR range | +6.40% | +8.00% | +34.50% |
Sensor Integrity | Sensor strength / Maximum lock range | +9.60% | +12.00% | +51.75% |
Active boosts: Mining
- Warfare Link Specialist: +10% effectiveness per level
- Mining Director: +20% effectiveness per level
- Mining Foreman Mindlink: +25% effectiveness
Module | Attribute affected | T1 amount | Orca amount |
---|---|---|---|
Harvester Capacitor Efficiency | Module capacitor need | -6.00% | -32.34% |
Laser Optimization | Module cycle time | -6.00% | -32.34% |
Mining Laser Field Enhancement | Module + survey range | +13.60% | +73.31% |
</section>
Ships
Command Ships
- Tech 2 Battlecruiser hull
- Role bonus: Can run 3 Warfare Link modules baseline
- 3% per level of Command Ships skill to two active types
- Amarr: Armor and Information
- Caldari: Shield and Information
- Gallente: Armor and Skirmish
- Minmatar: Shield and Skirmish
- Sturdy tank bonuses
- Amarr: Armor buffer tank
- Caldari: Shield buffer tank
- Gallente: Armor local tank
- Minmatar: Shield local tank
- Two ships per race
- Fleet command ships focus on maximizing tank
- Combat command ships balance damage and tank
Strategic Cruisers
- T3 Cruiser defensive subsystem: Warfare Processor
- Can only run 1 Warfare Link module baseline
- 2% per level of racial subsystem skill to three active types
- Amarr: Armor, Information and Skirmish
- Caldari: Shield, Information and Skirmish
- Gallente: Armor, Information and Skirmish
- Minmatar: Armor, Shield and Skirmish
- Can achieve very high sensor strengths
- Electronics subsystem: Dissolution Sequencer
- Further augmented by ECCM modules
- Also have a low signature radius
- Hard to scan down with combat probes
- Can fit Covert Reconfiguration and Interdiction Nullifier
- Provides for safer traveling
</section>
Passive boosts: Advanced
- Titan-class vessels give additional passive bonuses
- Do not stack with equivalent [type] Warfare bonus
- Strength based on level of [Racial] Titan skill
- Avatar (Amarr): 7.5% to capacitor recharge per level
- Erebus (Gallente): 7.5% to armor capacity per level
- Leviathan (Caldari): 7.5% to shield capacity per level
- Ragnarok (Minmatar): 7.5% to signature radius per level
Fleet roles
- Command structure
- Commanders need to be in system and in a ship
- Commanders need to have appropriate command skill trained
- Fleet commander: Fleet Command trained to # of wings
- Wing commander: Wing Command trained to # of squads
- Squad commander: Leadership trained to ([# of members]/2)
Booster Roles
Fleet booster
- Applies his active/passive boosts to every fleet member if…
- Fleet commander is valid
- Target’s wing has a valid wing commander
- Target’s squad has a valid squad commander
Wing Booster
- Applies his active/passive boosts to every member of his wing if…
- Wing commander is valid
- Target’s squad has a valid squad commander
Squad Booster
- Applies his active/passive boosts to every member of his squad if…
- Squad commander is valid
Example fleet layout
</section>
Thanks for coming!
- Questions?
- Feedback?
- Practical time!