Difference between revisions of "User:Shiu Juan/Planetary Interaction PvP"
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Latest revision as of 07:24, 6 December 2019
On-planet PvP
Preliminary experiments suggest the following:
Resource deposits wear out with repeated use. With each depletion, the deposit size gets a little smaller, but only by a little, nothing too dramatic. If there are two extractors pulling from the same deposit, ie very close to or on top of each other, then when they finish, two depletion cycles have taken place. Over the lifetime of the extractor this will add up, but not in the short term.
Given these apparent mechanics, before Dust 514, to go after someone's setup in a proper way, you will need maybe 10 people cooperating to cover each of their extractors, otherwise you are just shortening the life of their extractor from weeks to less weeks.
Untested: effect of victim using 24-hour or 76-hour cycles and attackers using 30-minute cycles.
Ninja colonization
Alliance sovereignty will block you from colonizing planets, thus you cannot bother another alliance in nullsec. However, if they should lose Sov for even a short period, you can deploy CCs on some of their planets and as long as you do not decommission your CC you can keep chasing their extractors around, being a bother. Of course, don't expect them to think kindly of you trying to actually transport goods into their space...
Off-planet PvP
Various tactics are possible to intercept colony owners in space, such as warp disruption and subsequent ganking around the planet's Customs office.
Custom's Office
If your opponent found your colony on a particular planet, notes that it has a Launchpad, then sees you enter the system, they know which Customs Office to sit on.
Launch Containers
Likewise they can check your planet and run the directional scanner to look for launched containers, then hide nearby cloaked.