Difference between revisions of "User:Cassiel Seraphim/Sandbox5"

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= Advanced ships and fits =
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== Pirate faction table ==
The following ships are preferred for incursions due to a combination of higher base stats, better bonuses and better slot layouts, with the exception of the logistics ships where skills are more of a determining factor.
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{| class="wikitable sortable" style="text-align:center; color:white;"
 
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|-
There will be no recommended fits for these ships, for several reasons but mainly the following two:  
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! style="background-color:#222222;" | Pirate faction
* They can be fitted in a million and one different ways and each fit has its strengths and weaknesses.
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! style="width:5em; background-color:#222222;" | Amarr
* We do not want to encourage people to fly these ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships.
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! style="width:5em; background-color:#222222;" | Caldari
 
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! style="width:5em; background-color:#222222;" | Gallente
As such there is no need for advanced fits on the wiki because by the time you are ready to fly them, you will already know enough to figure out how to fit them properly.
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! style="width:5em; background-color:#222222;" | Minmatar
{| style="background:#350000; border:1px solid #333333; padding:5px;"
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|-
| style="padding-right:5px;" | [[image:medal_graduate.png|50px]]
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| style="text-align:left;" | [[image:isis_angel.png|32px]] [[Angel Cartel]]
| Unistas are recommended to have the [[EVE_University_Medals#EVE_University_Graduate|Graduate medal]] in order to fly the more advanced '''pirate faction battleships''' and '''strategic cruisers''', as well as using costly '''faction''' and '''deadspace''' modules. This in the hope that they understand the risks associated with flying them and the consequences of losing them to a war target.
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| data-sort-value="2" |
 
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| data-sort-value="2" |
You are still allowed to fly them, if you so desire, we just won't recommend it.
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| data-sort-value="1" | [[image:isis_gallente.png|32px]]
|}
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| data-sort-value="1" | [[image:isis_minmatar.png|32px]]
== Pirate Faction Battleships ==
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|-
These ships are good ships all around, regardless of which type of site you do. Their slot layout is good, plenty of midslots, their ship bonuses are often purely offensive, making them ideal for incursions where tanking bonuses are highly overrated.
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| style="text-align:left;" | [[image:isis_blood_raiders.png|32px]] [[Blood Raiders]]
{| class="wikitable" style="text-align:left; font-size:90%; border-collapse:collapse; border:1px solid #333333; padding:5px;"
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| data-sort-value="1" | [[image:isis_amarr.png|32px]]
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| data-sort-value="2" |
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| data-sort-value="2" |
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| data-sort-value="1" | [[image:isis_minmatar.png|32px]]
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|-
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| style="text-align:left;" | [[image:isis_guristas.png|32px]] [[Guristas]]
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| data-sort-value="2" |
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| data-sort-value="1" | [[image:isis_caldari.png|32px]]
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| data-sort-value="1" | [[image:isis_gallente.png|32px]]
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| data-sort-value="2" |
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|-
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| style="text-align:left;" | [[image:isis_mordus.png|32px]] [[Mordu's Legion]]
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| data-sort-value="2" |
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| data-sort-value="1" | [[image:isis_caldari.png|32px]]
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| data-sort-value="1" | [[image:isis_gallente.png|32px]]
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| data-sort-value="2" |
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|-
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| style="text-align:left; padding-right:1em;" | [[image:isis_sansha.png|32px]] [[Sansha's Nation]]
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| data-sort-value="1" | [[image:isis_amarr.png|32px]]
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| data-sort-value="1" | [[image:isis_caldari.png|32px]]
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| data-sort-value="2" |
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| data-sort-value="2" |
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|-
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| style="text-align:left;" | [[image:isis_serpentis.png|32px]] [[Serpentis]]
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| data-sort-value="2" |
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| data-sort-value="2" |
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| data-sort-value="1" | [[image:isis_gallente.png|32px]]
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| data-sort-value="1" | [[image:isis_minmatar.png|32px]]
 
|-
 
|-
! style="background:#222222;" | Races
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| style="text-align:left;" | [[image:isis_soe.png|32px]] [[Sisters of EVE]]
! style="background:#222222;" | Ship
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| data-sort-value="1" | [[image:isis_amarr.png|32px]]
! style="background:#222222;" | Description
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| data-sort-value="2" |
|- valign="top"
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| data-sort-value="1" | [[image:isis_gallente.png|32px]]
| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_faction_gallente_federation.png|64px]]
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| data-sort-value="2" |
| style="padding:0px;" | [[image:Machariel.jpg|64px]]
 
| The [[Machariel]] combines a flexible engagement range for autocannons with a high rate of fire. Fit for long range the impressive alpha is unmatched. It also has enough midslots to fit for any occasion.
 
|- valign="top"
 
| nowrap style="padding:0px;" | [[image:logo_faction_amarr_empire.png|64px]][[image:logo_faction_caldari_state.png|64px]]
 
| style="padding:0px;" | [[image:Nightmare.jpg|64px]]
 
| The [[Nightmare]] has very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has plenty of utility midslots available. Has some cap issues.
 
|- valign="top"
 
| nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_faction_minmatar_republic.png|64px]]
 
| style="padding:0px;" | [[image:Vindicator.jpg|64px]]
 
| The [[Vindicator]] is a brawler without match, both in terms of damage and incredibly strong webs. Despite appearances, it is also a very potent sniper when fitted with railguns, and tech two ammo makes it possible to use blasters at medium range.
 
|}
 
== Strategic Cruisers ==
 
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the '''Legion''' and the '''Loki''' stand out.
 
{| class="wikitable" style="text-align:left; font-size:90%; border-collapse:collapse; border:1px solid #333333; padding:5px;"
 
 
|-
 
|-
! style="background:#222222;" | Races
 
! style="background:#222222;" | Ship
 
! style="background:#222222;" | Description
 
|- valign="top"
 
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_amarr_empire.png|64px]]
 
| nowrap style="padding:0px;" | [[image:Legion.jpg|64px]]
 
| The [[Legion]] combines powerful short range capabilities with instant-swapping long range capabilities due to how crystals work. Ideal ship if you prefer smaller, more agile ships to the bulkier battleships.
 
|- valign="top"
 
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_minmatar_republic.png|64px]]
 
| nowrap style="padding:0px;" | [[image:Loki.jpg|64px]]
 
| The [[Loki]] combines multiple webs with extreme tracking which makes it very useful. It also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
 
|}
 
= Useful training for alts =
 
It is no secret that having alts or several accounts are extremely useful in EVE. Incursions are no different and we can make good use of alts for a wide variety of things, especially unistas during war.
 
 
The training times shown below are assuming the same +3 attribute implants as mentioned at the top of this page.
 
== Orca ==
 
The [[Orca]] is a wonderful ship that's more like a mobile base than just a ship. It has a ship maintenance bay to store ship, enough cargo hold to carry lots of ammo as well as spare modules, an ore hold for [[Lyavite in Incursions|lyavite]]. Its refitting services and fleet hangar is also very useful for changing things up while in space, or to have a nearby stock of lyavite handy in a non-station system.
 
 
Even if you fly this ship on an alt that you cannot have logged on at the same time as your main character, the Orca is a tremendously useful ship.
 
 
==== Training into the Orca ====
 
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 
! [[file:icon_cogs.png|32px|link=]] Support skills
 
! [[file:icon_ship.png|32px|link=]] Ship skills
 
! [[File:icon_leader.png|32px|link=]] Leadership skills
 
! [[file:Module icon microwarpdrive tech1.png|32px|link=]] Navigation skills
 
|- valign="top" style="background:#222222;"
 
| ~ 6 days and 7 hours
 
| ~ 5 days and 15 hours
 
| ~ 10 days and 16 hours
 
| ~ 1 days and 19 hours
 
|- valign="top" nowrap
 
| style="padding:8px;" |
 
Cybernetics I<br>
 
Mechanics III<br>
 
Energy Management III<br>
 
Energy Systems Operation III<br>
 
Hull Upgrades IV<br>
 
Tactical Shield Manipulation IV<br>
 
Jury Rigging I
 
| style="padding:8px;" |
 
Spaceship Command V<br>
 
ORE Industrial III<br>
 
Industrial Command Ships I
 
| style="padding:8px;" |
 
Leadership I<br>
 
Mining Foreman V<br>
 
Mining Director I
 
| style="padding:8px;" |
 
Afterburner III<br>
 
High Speed Maneuvering III<br>
 
Acceleration Control III<br>
 
Warp Drive Operation III
 
|- valign="top" style="background:#222222;"
 
| colspan=4 | ~ 24 days and 9 hours worth of training in total
 
|}
 
==== Minimum Orca fit ====
 
{{ShipFitting|showTOC=N|
 
ship=Orca|
 
shipTypeID=28606|
 
fitName=Minimum skills|
 
fitID=Minimum-skills|
 
high1name=open|
 
high2name=open|
 
high3name=open|
 
mid1name=Prototype 100MN Microwarpdrive I|
 
mid1typeID=5945|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=EM Ward Field II|
 
mid4typeID=2301|
 
low1name=Reinforced Bulkheads II|
 
low1typeID=1335|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Large Ancillary Current Router I|
 
rig1typeID=25956|
 
rig2name=Large Ancillary Current Router I|
 
rig2typeID=25956|
 
rig3name=Large Capacitor Control Circuit I|
 
rig3typeID=25948|
 
difficulty=0|
 
warsop=A|
 
warsopReason=Not applicable|
 
version=ODY 1.0|
 
shipDNA=28606:2281;2:2301;1:5945;1:1335;1:2048;1:25948;1:25956;2::|
 
skills=|
 
notes=With everything turned off, you still have 92 - 96k ehp.</li><li>With just the '''Damage Control II''' turned on, you have 195 - 200k ehp.</li><li>With the shield hardeners turned on, your ehp goes up to 209 - 230k.}}
 
==== Making the most of it ====
 
If you can afford to spend a little more time on it, there are various things you could do to make life a little easier for your Orca-pilot.
 
 
Should you have a lot of time and an interest in mining as well, the Orca is the premier booster for mining operations, shadowed only by the [[Rorqual]]. But that would be a considerable time investment.
 
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;"
 
! [[file:icon_cogs.png|32px|link=]] Support skills
 
! [[file:Module icon microwarpdrive tech1.png|32px|link=]] Navigation skills
 
! [[File:warfare-links.png|32px|link=]] Warfare links
 
|- valign="top" style="background:#222222;"
 
| ~ X days and X hours
 
| ~ X days and X hours
 
| ~ X days and X hours
 
|- valign="top" nowrap
 
| style="padding:8px;" |
 
 
| style="padding:8px;" |
 
 
 
|}
 
|}
 
== Neural remaps ==
 
Normally one should be careful about remaps and not spend them needlessly. However, if you are making an alt knowing that it will only train for a month or two and not train anything else after that point, consider using all the remaps.
 
 
For example, if you're using a [http://wiki.eveonline.com/en/wiki/30_days_Concord_Pilot_License_Extension PLEX] (Pilot License Extension) to activate [[Dual Character Training]] for a month or two, then using all three neural remaps makes sense. It might allow you to squeeze in some more skills or shorten the training time to be within one or two months instead of slightly more.
 
== Common guides ==
 
There are several common guides on the wiki already. Our needs in the incursion community is a little different, but it might be useful for general purposes or to get some inspiration of what else to train on your alt.
 
* [[Creating an Alt Hauler]]
 
* [[Creating an Alt Miner]]
 
* [[Creating a Scanner Alt]]
 
* [[Creating a Planetary Interaction Alt]]
 

Latest revision as of 12:12, 26 December 2019

Pirate faction table

Pirate faction Amarr Caldari Gallente Minmatar
Isis angel.png Angel Cartel Isis gallente.png Isis minmatar.png
Isis blood raiders.png Blood Raiders Isis amarr.png Isis minmatar.png
Isis guristas.png Guristas Isis caldari.png Isis gallente.png
Isis mordus.png Mordu's Legion Isis caldari.png Isis gallente.png
Isis sansha.png Sansha's Nation Isis amarr.png Isis caldari.png
Isis serpentis.png Serpentis Isis gallente.png Isis minmatar.png
Isis soe.png Sisters of EVE Isis amarr.png Isis gallente.png