More actions
→Localized Effects: Clarified Localized Clouds |
mNo edit summary |
||
| Line 20: | Line 20: | ||
'''The deadspace instance is stable for only 20 minutes. If you are still in the pocket after 20 minutes your ship and your pod will be immediately destroyed'''. Essentially, you must clear the three pockets and exit with the allocated time, or you will lose both your ship and your pod. The third pocket gate returns you to the location in space you activated the filament from. | '''The deadspace instance is stable for only 20 minutes. If you are still in the pocket after 20 minutes your ship and your pod will be immediately destroyed'''. Essentially, you must clear the three pockets and exit with the allocated time, or you will lose both your ship and your pod. The third pocket gate returns you to the location in space you activated the filament from. | ||
Further site restrictions: you can not be warped to within the Abyss, nor can you warp out of it. You can not cloak nor deploy a mobile depot. There is no local. Core Probes and Combat probes launched will be removed from space shortly after launching and cannot be recovered. The Directional Scanner will not work. The map does not work. At the present moment, if a player is in Abyssal Deadspace when server downtime occurs, the player will | Further site restrictions: you can not be warped to within the Abyss, nor can you warp out of it. You can not cloak nor deploy a mobile depot. There is no local. Core Probes and Combat probes launched will be removed from space shortly after launching and cannot be recovered. The Directional Scanner will not work. The map does not work. At the present moment, if a player is in Abyssal Deadspace when server downtime occurs, the player will return to the solar system they entered from. | ||
Quick recap: | Quick recap: | ||
| Line 26: | Line 26: | ||
* There are 5 different types of weather effects in the sites, each with their own site bonus and weakness. | * There are 5 different types of weather effects in the sites, each with their own site bonus and weakness. | ||
* The NPCs you face inside the Abyssal Deadspace are random. | * The NPCs you face inside the Abyssal Deadspace are random. | ||
* Once you enter an Abyssal Deadspace, a 20 minute timer begins. If the site is not completed within that | * Once you enter an Abyssal Deadspace, a 20 minute timer begins. If the site is not completed within that time limit, you lose your ship and pod. | ||
* Loot is | * Loot is found in Triglavian Bioadaptive Cache (main loot for cruiser sites), Triglavian Biocombinative Cache (main loot for frigate sites), and Triglavian Extraction Nodes and SubNodes. NPCs leave no wrecks to loot or salvage. | ||
* With the Onslaught expansion | * With the Onslaught expansion, a player-versus-player element was added to Abyssal Deadspace, accessed optionally through a second exit gate in the final room of Tier 3 sites and higher. | ||
* The Onslaught expansion also released 3 player co-op frigate Abyssal Deadspace pockets. | * The Onslaught expansion also released 3 player co-op frigate Abyssal Deadspace pockets. | ||
| Line 44: | Line 44: | ||
====Weather Effects==== | ====Weather Effects==== | ||
Each Abyssal Deadspace instance will have a weather effect that spans over all three pockets of the instance. Five types of environmental weather effects exist affecting both player and NPCs. The type is identified on the info of the filament and can be countered if desired by fitting choices. The name of the filament itself gives clues as to what tier and difficulty it is. A Raging Exotic Filament means that it is a | Each Abyssal Deadspace instance will have a weather effect that spans over all three pockets of the instance. Five types of environmental weather effects exist affecting both player and NPCs. The type is identified on the info of the filament and can be countered if desired by fitting choices. The name of the filament itself gives clues as to what tier and difficulty it is. A Raging Exotic Filament means that it is a Tier 4 site with Exotic Particle Storm effect. A Fierce Dark Filament is a Tier 3 site with Dark Matter Field effect. | ||
'''The bonus modifier of the weather is always 50% but the strength of the penalty varies by the level of the instance.''' | '''The bonus modifier of the weather is always 50% but the strength of the penalty varies by the level of the instance.''' | ||
| Line 55: | Line 55: | ||
| 2 || Agitated || [[File:abyssalFilamentL2.png]] || -30% | | 2 || Agitated || [[File:abyssalFilamentL2.png]] || -30% | ||
|- | |- | ||
| 3 || Fierce || [[File:abyssalFilamentL3.png]] || -50% | | 3 || Fierce || [[File:abyssalFilamentL3.png]] || -30% or -50%, random per room | ||
|- | |- | ||
| 4 || Raging || [[File:abyssalFilamentL4.png]] || - | | 4 || Raging || [[File:abyssalFilamentL4.png]] || -50% | ||
|- | |- | ||
| 5 || Chaotic || [[File:abyssalFilamentL5.png]] || -50% or -70% | | 5 || Chaotic || [[File:abyssalFilamentL5.png]] || -50% or -70%, random per room | ||
|} | |} | ||
| Line 70: | Line 70: | ||
! Weather Type !! Penalty Type (strength defined by level above) !! Bonus Provided | ! Weather Type !! Penalty Type (strength defined by level above) !! Bonus Provided | ||
|- | |- | ||
| '''Electrical''' || [[File:Icon resist em.png]] Penalty to EM Resist || [[File:Icon capacitor capacity.png|32px]] Bonus to Capacitor Recharge Time | | '''Electrical''' || [[File:Icon resist em.png]] Penalty to EM Resist || [[File:Icon capacitor capacity.png|32px]] Bonus to Capacitor Recharge Time (-50% charge time) | ||
|- | |- | ||
| '''Dark''' || [[File:Icon target range.png|32px]] Penalty to Turret Optimal and Falloff Range || [[File:Icon velocity.png]] Bonus to maximum velocity (+50%) | | '''Dark''' || [[File:Icon target range.png|32px]] Penalty to Turret Optimal and Falloff Range || [[File:Icon velocity.png]] Bonus to maximum velocity (+50%) | ||
| Line 83: | Line 83: | ||
When selecting ship you '''must''' consider the weather effect of the instance you are entering. For example using a turret ship or drone boat in dark matter field (range penalty) is very bad idea as you would likely not be able to hit anything. | When selecting ship you '''must''' consider the weather effect of the instance you are entering. For example using a turret ship or drone boat in dark matter field (range penalty) is very bad idea as you would likely not be able to hit anything. | ||
The weather bonuses and penalties apply to all entities within the abyssal deadspace. This includes your ship, rats, missiles and drones. The | The weather bonuses and penalties apply to all entities within the abyssal deadspace. This includes your ship, rats, missiles and drones. The environmental effects are [[Stacking penalties|stacking penalized]]. | ||
As the resist penalty will apply to the rats too you should pick your damage type to match the resist weakness. How negative resist bonus is applied to a ship may seem confusing. The easiest way to think of it is that a -50% resist penalty means the ship will take 50% more damage. For more in depth explanation see [[Tanking#Negative_resists|negative resists]] on tanking page. | As the resist penalty will apply to the rats too you should pick your damage type to match the resist weakness. How negative resist bonus is applied to a ship may seem confusing. The easiest way to think of it is that a -50% resist penalty means the ship will take 50% more damage. For more in depth explanation see [[Tanking#Negative_resists|negative resists]] on tanking page. | ||
| Line 98: | Line 98: | ||
Triglavian Towers: | Triglavian Towers: | ||
*Deviant Automata Suppressor: Damages all missiles and | *Deviant Automata Suppressor: Damages all missiles, drones, and rogue drone frigates within it area of effect. The larger does about the same damage to drones as a single medium smartbomb; the smaller does more than double that. Flying into the range of this Suppressor can help you take out pirate drones. | ||
**Short-Range Deviant Suppressor will attack all drones, missiles and rogue drone frigates within 15 KM | **Short-Range Deviant Suppressor will attack all drones, missiles and rogue drone frigates within 15 KM | ||
**Medium-Range Deviant Suppressor will attack all drones, missiles, and rogue drone frigates within 40 KM | **Medium-Range Deviant Suppressor will attack all drones, missiles, and rogue drone frigates within 40 KM | ||
| Line 113: | Line 113: | ||
The rogue drone frigates are susceptible to automata supressors. Multibody tracking pylons and bioluminescent clouds will also help greatly when trying to hit small frigate swarms. | The rogue drone frigates are susceptible to automata supressors. Multibody tracking pylons and bioluminescent clouds will also help greatly when trying to hit small frigate swarms. | ||
The Rogue Drone battleship found in Tier 5 sites, known as the Benthic Abyssal Overmind has a stasis webifier, making it difficult to maneuver around this enemy. | |||
{|class="wikitable" | {|class="wikitable" | ||
| Line 131: | Line 131: | ||
|Snarecaster||[[File:Icon stasis webifier i.png|32px]] Webbing | |Snarecaster||[[File:Icon stasis webifier i.png|32px]] Webbing | ||
|- | |- | ||
|Fogcaster||[[File:Icon_track_disruptor_64.png|32px]] Turret and | |Fogcaster||[[File:Icon_track_disruptor_64.png|32px]] Turret and Launcher Disruption | ||
|- | |- | ||
|Gazedimmer||[[File:Icon_remote_sensor_dampening.png|32px]] Sensor Dampening | |Gazedimmer||[[File:Icon_remote_sensor_dampening.png|32px]] Sensor Dampening | ||
| Line 182: | Line 182: | ||
===Sleeper Drones=== | ===Sleeper Drones=== | ||
Every [[Sleepers|Sleeper drone]] is equipped with remote repairers so it is best to kill smaller ships first as they die before repairs land. In addition to | Every [[Sleepers|Sleeper drone]] is equipped with remote repairers so it is best to kill smaller ships first as they die before repairs land. In addition to damage, they will also use webs and energy neutralizer. | ||
{|class="wikitable" | {|class="wikitable" | ||