User contributions
- 02:15, 7 April 2022 diff hist +829 File talk:Cyno Types.png →Failed upload: It's not you, it's the cache
- 08:58, 4 December 2021 diff hist +72 Heavy Interdiction Cruisers →Infinity Pointing: script lets it be used in hisec
- 08:56, 4 December 2021 diff hist -143 Heavy Interdiction Cruisers →Bubbles: no mass reduction anymore
- 08:55, 4 December 2021 diff hist +418 Heavy Interdiction Cruisers →Infinity Pointing: there's also a Scram variant. And it shuts down MJDs.
- 08:51, 4 December 2021 diff hist +1,050 Heavy Interdiction Cruisers →Rolling Wormholes: Usage notes and history
- 07:48, 29 November 2021 diff hist +843 Time dilation Added some more details
- 16:59, 25 November 2021 diff hist +208 Tornado →Skills: T2 1400s are a bit iffy
- 16:55, 25 November 2021 diff hist +299 Tornado →Summary: reworded most of it
- 04:20, 25 November 2021 diff hist -443 Vanguard Incursion fits →Machariel: remove the note box; as the Machariel is actually back in Warp To Me's Optimal Battleships list (not announced anywhere, but it happened at some point in September 2021)
- 04:08, 25 November 2021 diff hist +22 Overheating →Preventing Heat Damage
- 04:07, 25 November 2021 diff hist +101 Overheating →Preventing Heat Damage: Wrap around isn't a thing. People keep saying it is. It isn't. Stop it people.
- 04:04, 25 November 2021 diff hist +1 m Overheating →Key Uses: '
- 04:04, 25 November 2021 diff hist +355 Overheating →Key Uses: grammar tweaks. Add Remote Repair notes.
- 02:52, 25 November 2021 diff hist 0 m Overheating →Rack Heat Dissipation
- 02:51, 25 November 2021 diff hist +2 Overheating →Rack Heat Dissipation: eh we can go down to 0
- 02:48, 25 November 2021 diff hist +240 Overheating →Bonused Ships: it's not 50% reduction, each of the skills applies -25% multiplicative
- 08:28, 24 November 2021 diff hist +108 Ships →The Other Factions: faction logos
- 08:24, 24 November 2021 diff hist +836 Ships →Tech & Faction Level: new section: The Other Factions
- 08:12, 24 November 2021 diff hist +302 Ships →Specialty Ships: add Porpoise, rewrite all the descriptions
- 08:01, 24 November 2021 diff hist +467 Ships →Tech & Faction Level: reshuffled pirate faction above T2, reworded most sections slightly
- 05:39, 24 November 2021 diff hist -121 List of PvP Ships by Bonus →Frigate/Destroyer: fix a table formatting error on Taranis. Remove Ares because no damage bonus.
- 05:23, 24 November 2021 diff hist +614 User:Uryence/newheat →Heat Mathematics: A few math tweaks, which were actually mistakes in the original article but I'll fix them here.
- 03:49, 2 November 2021 diff hist +369 Curse →Tactics: A bit more expansion
- 02:48, 16 October 2021 diff hist -8 m Encounter Surveillance System →Mechanics: doy
- 02:48, 16 October 2021 diff hist +960 Encounter Surveillance System →The ESS field: rewrote some things. Expanded the implications.
- 03:56, 15 October 2021 diff hist +10 Tackling →Warp disruption fields: link to Encounter Surveillance System. Fix bubble radius.
- 01:46, 14 October 2021 diff hist -797 Bastion Module Remove ECM Immunity. Fixed in Patch 19.09
- 07:16, 13 October 2021 diff hist +2,339 Interdictors →Roles and Fits: Wormholers have a different idea on Sabre fitting...
- 23:26, 9 October 2021 diff hist +71 Tackling →Tackle Modules: Sooooo the infinity longpoint also breaks MJDs. Which doesn't seem right but it is what it is.
- 10:27, 9 October 2021 diff hist 0 Tackling →Warp disruption fields: moved the line on nullification down to below the normal non-nullified effects
- 10:22, 9 October 2021 diff hist +480 Tackling →Tackle Modules: rewrite Stasis Grappler
- 10:02, 9 October 2021 diff hist +193 Tackling →Warp core stabilizers: they're active mods now
- 09:54, 9 October 2021 diff hist +94 Tackling →Specialized ships: marked which interceptors are fleet vs combat
- 09:50, 9 October 2021 diff hist -44 Tackling →Warp disruption fields: ESS isn't a deployable anymore
- 04:42, 6 October 2021 diff hist +138 Fighters →Long Range Attack: they wreck 50MNs though
- 23:46, 3 October 2021 diff hist +1,206 Jump drives →Jump Fatigue and Jump Activation Cooldown: the implications of t
- 03:24, 3 October 2021 diff hist +1,814 Logistics →Logistics Ships: new section on Triglavian Logistics
- 03:07, 3 October 2021 diff hist +141 Cruisers →Heavy Assault Cruisers: Various rewordings
- 02:50, 3 October 2021 diff hist +78 Strategic Cruisers →A Super-HAC: link to Heavy Assault Cruiser
- 02:47, 3 October 2021 diff hist 0 m Strategic Cruisers →100MN Combat
- 02:47, 3 October 2021 diff hist +698 Strategic Cruisers →Capabilities and Uses: 100MN Combat
- 02:36, 3 October 2021 diff hist -149 Strategic Cruisers oops, no more skill losses
- 02:26, 3 October 2021 diff hist +53 Fighters →Support Fighters: one last number
- 02:20, 3 October 2021 diff hist -1 Fighters →Long Range Attack: Numbers, columns, same as the last three
- 02:12, 3 October 2021 diff hist +1,330 Fighters →Heavy Attack: numbers, column titles,
- 02:00, 3 October 2021 diff hist +406 Fighters →Space Superiority: Going down the page here. More useful numbers, fix column titles.
- 01:57, 3 October 2021 diff hist -1 m Fighters →Attack Fighters
- 01:52, 3 October 2021 diff hist +1,005 Fighters →Attack Fighters: convert "DPS" to "Damage per shot" (because that's what the numbers were). Add a few more common numbers.
- 02:13, 28 September 2021 diff hist +139 Overheating →Rack Heat Dissipation: reword opening paragraph
- 02:08, 28 September 2021 diff hist +695 Overheating →Rack Heat Dissipation: Add a quick-reference table for dissipation times