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Fitting skills: Difference between revisions

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=== Energy Grid Upgrades ===
=== Energy Grid Upgrades ===
{{sk|Energy Grid Upgrades}} unlocks modules that effect a ship's Power Grid output and capacitor. It also reduces the CPU use of these modules by 5% per level. The capacitor modules are common on logistics ships, and some logistics fits require Energy Grid Upgrades 5 to fit everything. The PG modules are sometimes used to make an otherwise impossible fit work (although an Ancillary Current Router rig is usually the preferred option), and they can be a useful temporary solution for capsuleers who haven't yet trained the skills needed to make tight fits work. Energy Grid Upgrades 5 is a prerequisite for the Marauder and Heavy Assault Cruiser ship skills.
{{sk|Energy Grid Upgrades}} unlocks modules that affect a ship's Power Grid output and capacitor. It also reduces the CPU use of these modules by 5% per level. The capacitor modules are common on logistics ships, and some logistics fits require Energy Grid Upgrades 5 to fit everything. The PG modules are sometimes used to make an otherwise impossible fit work (although an Ancillary Current Router rig is usually the preferred option), and they can be a useful temporary solution for capsuleers who haven't yet trained the skills needed to make tight fits work. Energy Grid Upgrades 5 is a prerequisite for the Marauder and Heavy Assault Cruiser ship skills.


=== Shield Upgrades ===
=== Shield Upgrades ===