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* A Micro Jump Field Generator does not only move the ship itself, but also moves most objects which are within 6km of the boosher. Up to twenty-five ships will be carried along. | * A Micro Jump Field Generator does not only move the ship itself, but also moves most objects which are within 6km of the boosher. Up to twenty-five ships will be carried along. | ||
** [[Drones]], [[Fighters]], [[Bombs]], and [[Interdictors#About the "bubble" (Warp Disrupt Probe)|Warp Disrupt Probes]] will also be moved, however will not count against the 25-ship limit. | ** [[Drones]], [[Fighters]], [[Bombs]], and [[Interdictors#About the "bubble" (Warp Disrupt Probe)|Warp Disrupt Probes]] will also be moved, however will not count against the 25-ship limit. | ||
** [[Capital ships]], ([[Jump Freighter|Jump]]) [[Freighter]]s, [[Orca]]s, and Deployables will | ** [[Capital ships]], ([[Jump Freighter|Jump]]) [[Freighter]]s, [[Orca]]s, and Deployables will '''NOT''' be moved. | ||
* [[Warp Scrambler|Warp scramblers]] prevent the boosher or its targets from being jumped. (Any target that is scrammed will not be jumped, or if the boosher themself is scrammed nobody will be jumped.) This can be used defensively by fleet members scramming each other to prevent being separated. | * [[Warp Scrambler|Warp scramblers]] prevent the boosher or its targets from being jumped. (Any target that is scrammed will not be jumped, or if the boosher themself is scrammed nobody will be jumped.) This can be used defensively by fleet members scramming each other to prevent being separated. | ||
* Ships which are invulnerable can't be booshed away (undock timer, gate cloak, tether, the short invuln time after you drop out of warp as examples). | * Ships which are invulnerable can't be booshed away (undock timer, gate cloak, tether, the short invuln time after you drop out of warp as examples). | ||