More actions
→H: +Hard Tackle |
m The term heavy tackle is more used than hard tackle. |
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{{lex|Hardpoint|A ship attribute that determines the number of missile launchers or turrets that can be fitted}} | {{lex|Hardpoint|A ship attribute that determines the number of missile launchers or turrets that can be fitted}} | ||
{{lex|Hard skills|[[Skills and Learning|Skills]] trained by characters (as opposed to [[#Soft skills|soft skills]]).}} | {{lex|Hard skills|[[Skills and Learning|Skills]] trained by characters (as opposed to [[#Soft skills|soft skills]]).}} | ||
{{lex| | {{lex|Heavy Tackle|A tanky ship which holds [[Tackling|tackle]] on an enemy ship such as a [[Heavy Interdiction Cruiser]]. This is in contrast to light tackle which are a fast ships with little tank.}} | ||
{{lex|HAW|High-Angle Weapons, capital ship weapons designed to engage subcapital targets (see [[Turrets#Capital Ship Turrets|Turrets]])}} | {{lex|HAW|High-Angle Weapons, capital ship weapons designed to engage subcapital targets (see [[Turrets#Capital Ship Turrets|Turrets]])}} | ||
{{lex|Headshotting|The act of specifically killing the opposing fleet commander(s) during a fight, usually to disrupt the fleet and/or end the fight}} | {{lex|Headshotting|The act of specifically killing the opposing fleet commander(s) during a fight, usually to disrupt the fleet and/or end the fight}} | ||