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EVE Lexicon: Difference between revisions

From EVE University Wiki
H: +Hard Tackle
m The term heavy tackle is more used than hard tackle.
Line 219: Line 219:
{{lex|Hardpoint|A ship attribute that determines the number of missile launchers or turrets that can be fitted}}
{{lex|Hardpoint|A ship attribute that determines the number of missile launchers or turrets that can be fitted}}
{{lex|Hard skills|[[Skills and Learning|Skills]] trained by characters (as opposed to [[#Soft skills|soft skills]]).}}
{{lex|Hard skills|[[Skills and Learning|Skills]] trained by characters (as opposed to [[#Soft skills|soft skills]]).}}
{{lex|Hard Tackle|A heavy-weight ship such as a [[Battleship]] or [[Heavy Interdiction Cruiser]] which establishes [[Tackle]] on an enemy ship. The "hard" refers to the idea that this ship is large and durable enough that its tackle cannot be broken.}}
{{lex|Heavy Tackle|A tanky ship which holds [[Tackling|tackle]] on an enemy ship such as a [[Heavy Interdiction Cruiser]]. This is in contrast to light tackle which are a fast ships with little tank.}}
{{lex|HAW|High-Angle Weapons, capital ship weapons designed to engage subcapital targets (see [[Turrets#Capital Ship Turrets|Turrets]])}}
{{lex|HAW|High-Angle Weapons, capital ship weapons designed to engage subcapital targets (see [[Turrets#Capital Ship Turrets|Turrets]])}}
{{lex|Headshotting|The act of specifically killing the opposing fleet commander(s) during a fight, usually to disrupt the fleet and/or end the fight}}
{{lex|Headshotting|The act of specifically killing the opposing fleet commander(s) during a fight, usually to disrupt the fleet and/or end the fight}}