Difference between revisions of "Talk:Abyssal Deadspace"
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Come on, can anyone please update the loot for the missing filiments, i'm to much of a coward risking my ship in unknown territory...[[User:Kardjaval|Kardjaval]] ([[User talk:Kardjaval|talk]]) 01:56, 26 June 2018 (CDT) | Come on, can anyone please update the loot for the missing filiments, i'm to much of a coward risking my ship in unknown territory...[[User:Kardjaval|Kardjaval]] ([[User talk:Kardjaval|talk]]) 01:56, 26 June 2018 (CDT) | ||
− | I'm having a lot of fun doing abyssals. I'll start to keep track of what I get. [[User:Zkadon | + | I'm having a lot of fun doing abyssals. I'll start to keep track of what I get. --[[User:Zkadon estemaire|Zkadon estemaire]] ([[User talk:Zkadon estemaire|talk]]) 17:40, 27 July 2018 (CDT) |
+ | |||
+ | What are seekers?--[[User:Zkadon estemaire|Zkadon estemaire]] ([[User talk:Zkadon estemaire|talk]]) 17:39, 27 July 2018 (CDT) | ||
+ | |||
+ | What's the Unstable hidden thing? Is it still relevant? --[[User:Zkadon estemaire|Zkadon estemaire]] ([[User talk:Zkadon estemaire|talk]]) 17:47, 27 July 2018 (CDT) | ||
+ | ====Pocket boundary==== | ||
+ | Each pocket is a 150 km diamater sphere. Flying out of the sphere will result in incrementally increasing damage to your ship leading to its destruction. | ||
+ | |||
+ | {| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}" | ||
+ | ! style="text-align:left" | <span style="color:#44c055">Unstable Abyssal Depths</span> | ||
+ | |- | ||
+ | | style="font-size:90%; color:#FFFFFF" | Roughly 10km from the boundary a red disk appears to mark the boundary. Beyond this point area of effect damage from Unstable Abyssal Depths (47465) increases with each second. It is omni damage and increases in a linear fashion until you either die, move out the boundary or the site timer runs out and you perish anyways. To put the damage to the test I sat in an Onyx like so: | ||
+ | |||
+ | <small>[Onyx, Onyx - Shield AB RLML X-L SB Regen -SISI -2]<br /> | ||
+ | <br /> | ||
+ | Damage Control II<br /> | ||
+ | Capacitor Flux Coil II<br /> | ||
+ | Capacitor Flux Coil II<br /> | ||
+ | Capacitor Flux Coil II<br /> | ||
+ | <br /> | ||
+ | Republic Fleet 10MN Afterburner<br /> | ||
+ | Pithum B-Type Adaptive Invulnerability Field<br /> | ||
+ | Pith X-Type X-Large Shield Booster<br /> | ||
+ | Shield Boost Amplifier II<br /> | ||
+ | Pithum A-Type EM Ward Amplifier<br /> | ||
+ | Republic Fleet Large Cap Battery<br /> | ||
+ | <br /> | ||
+ | Rocket Launcher II, Dread Guristas Mjolnir Rocket<br /> | ||
+ | Rocket Launcher II, Dread Guristas Inferno Rocket<br /> | ||
+ | Rocket Launcher II, Dread Guristas Scourge Rocket<br /> | ||
+ | Rocket Launcher II, Dread Guristas Nova Rocket<br /> | ||
+ | [Empty High slot]<br /> | ||
+ | True Sansha Warp Disruption Field Generator<br /> | ||
+ | <br /> | ||
+ | Medium Capacitor Control Circuit II<br /> | ||
+ | Medium Capacitor Control Circuit II<br /> | ||
+ | <br /> | ||
+ | <br /> | ||
+ | High-grade Crystal Alpha<br /> | ||
+ | High-grade Crystal Beta<br /> | ||
+ | High-grade Crystal Gamma<br /> | ||
+ | High-grade Crystal Delta<br /> | ||
+ | High-grade Crystal Epsilon<br /> | ||
+ | High-grade Crystal Omega<br /> | ||
+ | Zainou 'Gnome' Shield Management SM-706<br /> | ||
+ | Inherent Implants 'Squire' Capacitor Management EM-806<br /> | ||
+ | Zainou 'Gnome' Shield Operation SP-906<br /> | ||
+ | Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1005<br /> | ||
+ | Agency 'Hardshell' TB7 Dose III<br /> | ||
+ | Strong Blue Pill Booster<br /></small> | ||
+ | |||
+ | Near the end of time, I could not go on further because TiDi was kicking in and I wasn't sure when I would be registered as "Dead" so I bailed. With these high resists in a Calm Plasma Firestorm site, I registered in excess of 4200 DPS before I was able to bail (damage ticks for 630 DMG for awhile, then 631, then 632, seemed to slow down after awhile). I calculated this resistance by the following: | ||
+ | |||
+ | [Damage Tick] / ((EM Shield DMG Resonance + TH Shield DMG Resonance + KN Shield DMG Resonance + EX Shield DMG Resonance)/(4 shield types, averaging out each) = Approximate Damage Per Tick | ||
+ | 630 / (( .19 + .11 + .11 + .19)/4) = 4200 | ||
+ | |||
+ | I don't know what penalties I rolled but I didn't notice any towards capacitor capacity or shield capacity. I also went in with a flat resistance profile Maller and confirmed it's omnidamage, then went in with a ... Augoror Navy Issue with a bucketload of buffer and got some graphs, of which are shown below. | ||
+ | |||
+ | [http://wiki.eveuniversity.org/File:3U94_UAD1.png About the time the DPS seemed to flatten out] | ||
+ | |||
+ | [http://wiki.eveuniversity.org/File:3U94_UAD2.png Nearing the end of the site] | ||
+ | |||
+ | [http://wiki.eveuniversity.org/File:3U94_UAD3.png DPS Graphs] | ||
+ | |||
+ | |} | ||
+ | |||
+ | |||
+ | Well done with this wiki page. Useful stuff. --[[User:Christopher nolm|Christopher Nolm]] ([[User talk:Christopher nolm|talk]]) 10:49, 17 August 2018 (CDT) | ||
+ | |||
+ | This link is timing out for me. Check again in a week or so and remove if it is broken: http://forums.fullbroadside.space/topic/34/abyssal-deadspace-for-dummies --[[User:Christopher nolm|Christopher Nolm]] ([[User talk:Christopher nolm|talk]]) 11:00, 17 August 2018 (CDT) | ||
+ | |||
+ | Yeah, not sure about the link. If anything we can make a note that the link is dead, just in case it starts working agian. I just want to credit the site for the info. [[User:Zkadon estemaire|Zkadon estemaire]] ([[User talk:Zkadon estemaire|talk]]) | ||
+ | |||
+ | *** | ||
+ | |||
+ | --To Do-- | ||
+ | |||
+ | Fix the [[Abyssal Deadspace#Weather Effects|Weather Effects]] percentages. The specific percentages are different based on filament type and tier. | ||
+ | |||
+ | == 4. Best Damage to Deal == | ||
+ | |||
+ | Is it me or is the wording here a bit confusing? | ||
+ | |||
+ | ''But sometimes the natural resist hole of the rat is equal or even greater than the resist hole caused by the weather. In level 1-3 electric storm pockets the weather induced resist hole is equal to explosive resist hole. In all other pockets the weather induced weakness is greater.'' | ||
+ | |||
+ | Also: | ||
+ | Damage to deal to Triglavian ships | ||
+ | |||
+ | Weakest > Strongest | ||
+ | |||
+ | Explosive > Kinetic > Thermal > EM | ||
+ | |||
+ | Does this mean Explosive is the best damage to deal since it's their weakest resist or is the wrost damage to deal since it is the weakest damage applied to them? | ||
+ | |||
+ | == Abyss image gallery == | ||
+ | |||
+ | On 2020/12/26 Sir Horizon proposed to add an image gallery to the page. Feel free to add your images to the gallery! :) [[User:Arin Mara|Arin Mara]] ([[User talk:Arin Mara|talk]]) 16:30, 26 December 2020 (UTC) |
Latest revision as of 16:30, 26 December 2020
Rewards section needs rework and additional information, the abyssall TYPE will decide what mutaplasmids drops but I only have experience with Gamma Filiments, and the Dark Matter is hearsay. Can we please get a unista to list what muta plasmids they receive from what type (not level) of filiment used? Kardjaval (talk) 16:37, 8 June 2018 (CDT)
Come on, can anyone please update the loot for the missing filiments, i'm to much of a coward risking my ship in unknown territory...Kardjaval (talk) 01:56, 26 June 2018 (CDT)
I'm having a lot of fun doing abyssals. I'll start to keep track of what I get. --Zkadon estemaire (talk) 17:40, 27 July 2018 (CDT)
What are seekers?--Zkadon estemaire (talk) 17:39, 27 July 2018 (CDT)
What's the Unstable hidden thing? Is it still relevant? --Zkadon estemaire (talk) 17:47, 27 July 2018 (CDT)
Pocket boundary
Each pocket is a 150 km diamater sphere. Flying out of the sphere will result in incrementally increasing damage to your ship leading to its destruction.
Unstable Abyssal Depths |
---|
Roughly 10km from the boundary a red disk appears to mark the boundary. Beyond this point area of effect damage from Unstable Abyssal Depths (47465) increases with each second. It is omni damage and increases in a linear fashion until you either die, move out the boundary or the site timer runs out and you perish anyways. To put the damage to the test I sat in an Onyx like so:
[Onyx, Onyx - Shield AB RLML X-L SB Regen -SISI -2] Near the end of time, I could not go on further because TiDi was kicking in and I wasn't sure when I would be registered as "Dead" so I bailed. With these high resists in a Calm Plasma Firestorm site, I registered in excess of 4200 DPS before I was able to bail (damage ticks for 630 DMG for awhile, then 631, then 632, seemed to slow down after awhile). I calculated this resistance by the following: [Damage Tick] / ((EM Shield DMG Resonance + TH Shield DMG Resonance + KN Shield DMG Resonance + EX Shield DMG Resonance)/(4 shield types, averaging out each) = Approximate Damage Per Tick 630 / (( .19 + .11 + .11 + .19)/4) = 4200 I don't know what penalties I rolled but I didn't notice any towards capacitor capacity or shield capacity. I also went in with a flat resistance profile Maller and confirmed it's omnidamage, then went in with a ... Augoror Navy Issue with a bucketload of buffer and got some graphs, of which are shown below. |
Well done with this wiki page. Useful stuff. --Christopher Nolm (talk) 10:49, 17 August 2018 (CDT)
This link is timing out for me. Check again in a week or so and remove if it is broken: http://forums.fullbroadside.space/topic/34/abyssal-deadspace-for-dummies --Christopher Nolm (talk) 11:00, 17 August 2018 (CDT)
Yeah, not sure about the link. If anything we can make a note that the link is dead, just in case it starts working agian. I just want to credit the site for the info. Zkadon estemaire (talk)
--To Do--
Fix the Weather Effects percentages. The specific percentages are different based on filament type and tier.
4. Best Damage to Deal
Is it me or is the wording here a bit confusing?
But sometimes the natural resist hole of the rat is equal or even greater than the resist hole caused by the weather. In level 1-3 electric storm pockets the weather induced resist hole is equal to explosive resist hole. In all other pockets the weather induced weakness is greater.
Also: Damage to deal to Triglavian ships
Weakest > Strongest
Explosive > Kinetic > Thermal > EM
Does this mean Explosive is the best damage to deal since it's their weakest resist or is the wrost damage to deal since it is the weakest damage applied to them?
Abyss image gallery
On 2020/12/26 Sir Horizon proposed to add an image gallery to the page. Feel free to add your images to the gallery! :) Arin Mara (talk) 16:30, 26 December 2020 (UTC)