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Foxfire: Difference between revisions

From EVE University Wiki
Arin Mara (talk | contribs)
mNo edit summary
Arin Mara (talk | contribs)
Level, type, standing loss breakdown, tips
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<noinclude>{{GuristasEpicArcNav}}</noinclude>
<noinclude>{{GuristasEpicArcNav}}</noinclude>
{{Template:Missiondetails
{{Template:Missiondetails
|Level=
|Level= 3
|Type= Encounter
|Type= Security
|Objective= Retrieve 1x Lieutenant Kipo “Foxfire” Tekira (1.0 m3)
|Objective= Retrieve 1x Lieutenant Kipo “Foxfire” Tekira (1.0 m3)
|Faction1= Caldari State
|Faction1= Caldari State
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|ShipSizeLimit= T1 Destroyer, Frigate
|ShipSizeLimit= T1 Destroyer, Frigate
|ShipSuggestion=  
|ShipSuggestion=  
|Rewards= 10M ISK
|Rewards= 10M ISK + 1M ISK (6h)
|Extra=Caldari Standing loss
|Extra= 4.8% Caldari State Faction Standing loss
}}
}}


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Accept the Mission remotely.
Accept the Mission remotely.


Deadspace pockets are three jump away in AJCJ-1.
Gated deadspace pocket one jump away in AJCJ-1.


'''Blitz:''' take the Acceleration Gate, then destroy Guristas Sentry Guns. Destroy the Caldari Stasis Tower and a single Caldari Point Defense Battery, then destroy the Caldari Navy Storage Bunker and pick up Lieutenant Kipo “Foxfire” Tekira.
'''Blitz:''' take the Acceleration Gate, then destroy Guristas Sentry Guns. Destroy the Caldari Stasis Tower and a single Caldari Point Defense Battery, then destroy the Caldari Navy Storage Bunker and pick up Lieutenant Kipo “Foxfire” Tekira.
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Tips:
Tips:
* Decloak the Acceleration Gate by killing all the Guristas Sentry Guns
* Decloak the Acceleration Gate by killing all the Guristas Sentry Guns
* Killing Guristas Sentry Guns harms your Caldari Standing
* You will lose 2.4% Caldari State Faction Standing for destroying all Guristas Sentry Guns and another 2.4% for destroying the Caldari Stasis Tower
* If you don't kill the Caldari Navy Destroyer, reinforcements won't spawn
* If you don't kill the Caldari Navy Destroyer, reinforcements won't spawn


 
===Warp-in===
===Warp in===


{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}
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|}
|}


===1st pocket===
===Room 1===


{{NPCTableHead|}}
{{NPCTableHead|}}
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|}
|}


===2nd pocket===
===Room 2===


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}