Difference between revisions of "Freebooter's Haven"
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Freebooter's Haven is a static [[COSMOS]] combat site in [https://evemaps.dotlan.net/system/BJD4-E BJD4-E]. | Freebooter's Haven is a static [[COSMOS]] combat site in [https://evemaps.dotlan.net/system/BJD4-E BJD4-E]. | ||
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+ | |Originally the Freebooter's Haven was simply a stopping point for weary travelers or pirates who needed a place to rest and repair facilities to patch up their ship. But once Krur Tajar arrived to the constellation and claimed it for the Angel Cartel, during the territorial war with the Sansha's Nation, the place was known primarily as a war installation. Although the Freebooter's Haven still serves its old purpose, it has changed immensly and is now the staging point of Krur's armada.}} | ||
== Room 1 == | == Room 1 == |
Revision as of 00:47, 28 January 2021
Freebooter's Haven is a static COSMOS combat site in BJD4-E.
Freebooter's Haven | |
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Type | COSMOS site |
Rating | Unrated |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Description |
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Originally the Freebooter's Haven was simply a stopping point for weary travelers or pirates who needed a place to rest and repair facilities to patch up their ship. But once Krur Tajar arrived to the constellation and claimed it for the Angel Cartel, during the territorial war with the Sansha's Nation, the place was known primarily as a war installation. Although the Freebooter's Haven still serves its old purpose, it has changed immensly and is now the staging point of Krur's armada. |
Room 1
This room features a large number of sentries, webbing towers, elite frigates and battleships.
An acceleration gate leads deeper into the complex. The gate is locked until all enemies have been defeated.
Room 2
Room 3
There are three gates in this room, in the left, middle, and right side of the field, and are unlocked using the alpha, beta, and gamma keys respectively, meaning the rooms must be completed sequentially.
Left Room
This room is unlocked with the alpha key. The acceleration gate in this area is locked until all enemies have been defeated, and enemies respawn within an hour.
Middle Room
This room is unlocked with the beta key. The acceleration gate in this area is locked until all enemies have been defeated, and enemies respawn within an hour.
Right Room
The final room is unlocked with the gamma key and has a number of enemy waves triggered by the amount of damage dealt to the Angel Central Command structure.