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Safety Tips for Operating in Low Sec: Difference between revisions

From EVE University Wiki
corrected criminal timer to suspect timer in section on gatecamping
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Most players start their EVE careers in [[System Security|high security space (high-sec)]]. They learn the basics of flying and fitting ships as well as how to fight NPCs effectively. However, at some point every capsuleer will venture into low security space (low-sec). Maybe they are going because an agent has given them a mission. Maybe they have been seduced by the short cuts offered between areas of high-sec.  Maybe they have read about the vast amounts of isk that can be made by doing Planetary Interaction in low-sec. Whatever the reason, most first timers in low-sec are quickly spotted by player pirates and blown up. This leaves many players with the impression that low-sec is very dangerous and they assume anyone who goes there just wants to have their ship blown up. They swear never to return.
Most players start their EVE careers in [[System Security|high security space (high-sec)]]. They learn the basics of flying and fitting ships as well as how to fight NPCs effectively. However, at some point every capsuleer will venture into low security space (low-sec). Maybe they are going because an agent has given them a mission. Maybe they have been seduced by the short cuts offered between areas of high-sec.  Maybe they have read about the vast amounts of isk that can be made by doing Planetary Industry in low-sec. Whatever the reason, most first timers in low-sec are quickly spotted by player pirates and blown up. This leaves many players with the impression that low-sec is very dangerous and they assume anyone who goes there just wants to have their ship blown up. They swear never to return.


To a certain extent, they are right. Low-sec ''is'' dangerous and you ''will'' lose ships there. However, low-sec is not nearly as dangerous as most player’s initial experience leads them to believe. In high-sec, CONCORD protects players from each other.  Therefore, players whose experience is limited to high-sec have developed a mindset that allows them to ignore other players. Further, many of the features of the game that are popular in high-sec will lead to a quick and fiery death in low-sec. A change of mindset is required to operate in low-sec safely. This guide is your first step to learning that new mindset.
To a certain extent, they are right. Low-sec ''is'' dangerous and you ''will'' lose ships there. However, low-sec is not nearly as dangerous as most player’s initial experience leads them to believe. In high-sec, CONCORD protects players from each other.  Therefore, players whose experience is limited to high-sec have developed a mindset that allows them to ignore other players. Further, many of the features of the game that are popular in high-sec will lead to a quick and fiery death in low-sec. A change of mindset is required to operate in low-sec safely. This guide is your first step to learning that new mindset.
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== Have good bookmarks in any low sec system you frequent==
== Have good bookmarks in any low sec system you frequent==
Whenever you enter a new low sec system and are planning to stay longer than it takes to get to the next gate, or you are planning travel through the system frequently create at least a minimal set of bookmarks.  You should always have the following bookmarked in any system you frequent.  Tactical bookmarks (or off-grid observation bookmarks if you know how use the d-scan) for every gate and station.  A minimum of three (five is better) safe locations that are near nothing and are not in a direct line between any two other things in the system.  An instant undock bookmark for each station you use.  If you are planning on doing Planetary Interaction in the system, you will need tactical bookmarks for the customs offices that you use.  If you are planning to mine or kill belt rats, you should have tactical bookmarks on all the asteroid belts.   
Whenever you enter a new low sec system and are planning to stay longer than it takes to get to the next gate, or you are planning travel through the system frequently create at least a minimal set of bookmarks.  You should always have the following bookmarked in any system you frequent.  Tactical bookmarks (or off-grid observation bookmarks if you know how use the d-scan) for every gate and station.  A minimum of three (five is better) safe locations that are near nothing and are not in a direct line between any two other things in the system.  An instant undock bookmark for each station you use.  If you are planning on doing Planetary Industry in the system, you will need tactical bookmarks for the customs offices that you use.  If you are planning to mine or kill belt rats, you should have tactical bookmarks on all the asteroid belts.   


Read the [[Bookmarks|Bookmarks article]] for more information about the different types of bookmarks and how to create and use them.
Read the [[Bookmarks|Bookmarks article]] for more information about the different types of bookmarks and how to create and use them.