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Inquisitor: Difference between revisions

From EVE University Wiki
Rayanth (talk | contribs)
[BOT] Updated as part of the Fitting-cide removal of fittings from the wiki.
Adam Cion (talk | contribs)
Add some explanation on skills and remove some that are starting skills now or not always helpful
Line 83: Line 83:


==Skills==
==Skills==
[[Skills:Armor#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]] I <br>
 
[[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]] II <br>
The Inquisitor, like the other T1 Logistics Frigates, is not very skill intensive. The basic skills to fly a doctrine fitting along with Amarr Frigate III are not a bad starting point.
[[Skills:Navigation#Afterburner|Afterburner]] I <br>
 
[[Skills:Armor#Hull_Upgrades|Hull Upgrades]] II
* [[Skills:Spaceship_Command#Amarr_Frigate|Amarr Frigate]] to increase repair amount and reduce capacitor use to run more repair modules for longer.
* [[Skills:Armor#Remote_Armor_Repair_Systems|Remote Armor Repair Systems]] to further reduce capacitor use on repair modules.
* [[Skills:Armor#Hull_Upgrades|Hull Upgrades]] to fit stronger tank modules. This is important as the highest resistances your ship has, the stronger repairs on you from the other logistics pilots will be.


==Tactics==
==Tactics==