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[BOT] Updated as part of the Fitting-cide removal of fittings from the wiki. |
Mention synergy of tank skills and add a bit more on PvP tactics |
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==Skills== | ==Skills== | ||
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* [[Skills:Spaceship_Command#Amarr_Frigate|Amarr Frigate]] for the armor resist bonus and [[Skills:Armor#Hull_Upgrades|Hull Upgrades]] to fit a strong armor tank synergize very well. Higher resists make your logi's repairs on you stronger in fleets. | |||
* [[Skills:Armor|Armor Compension]] skills for each damage type to make armor resistance modules even more effective. | |||
==Tactics== | ==Tactics== | ||
PvE-fitted Punishers follow the same basic pattern as other | PvE-fitted Punishers follow the same basic pattern as other PvE frigates: fit a minimal active tank, an afterburner, and the biggest bonused guns you can. The Punisher’s tank and damage output make it a great beginner's PvE ship, except for one problem: the ship consumes cap like there is no tomorrow, especially when using an armor repairer. Novice Punisher pilots can address this by focusing their skill training on capacitor skills, and especially [[Skills:Engineering#Capacitor Management|Capacitor Management]], [[Controlled Bursts]], [[Fuel Conservation]], and [[Skills:Spaceship_Command#Amarr_Frigate|Amarr Frigate]]. | ||
PvP Punishers can play a variety of different roles in fleets and gangs--as traditional damage-dealers, as bait, as anti-support or anti-drone techs, just to name a few. Check with your FC on how your PvP Punisher fits into your fleet’s strategy. One thing to note is that the Punisher lacks a damage bonus for any particular weapons system, so counterintuitively it is not uncommon to see autocannons or blasters fitted onto Punishers in a fleet. | |||
PvP | In solo PvP, you will almost always lack range control given you only have 2 mid-slots (no room for a web) so your initial positioning is everything. | ||
==Notes== | ==Notes== | ||