Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Scythe: Difference between revisions

From EVE University Wiki
Rayanth (talk | contribs)
[BOT] Updated as part of the Fitting-cide removal of fittings from the wiki.
Uryence (talk | contribs)
Tactics: Did my best to expand and polish this.
Line 85: Line 85:


==Tactics==
==Tactics==
A Scythe is cap stable ship and doesn't need energy from other logistics ships, but that does not mean that it's a solo logistic ship. It's inexpensive, that also means you need to use the same tactics as smaller damage dealers to bigger ships. Just as the DD ships focus all their guns at one ship to kill it, the logistics pilots need to work as a team to save a ship. If more than one of the fleet ships is under attack, the logi 'squad' leader calls the ship to rep for shields. For more information please read:
With decent character skills, the Scythe can run cap-stable, supporting its fleetmates successfully without capacitor transfer from other logistics ships. This makes it a more convenient ship for fast-response fleets scrambling to form up quickly to defend a system or leap on a target of opportunity, when there is less time to organise a "chain" of mutual capacitor transfers. This fast "grab-and-launch" quality synergizes well with shield logistics, as the fits used for fast-moving gangs often have buffer shield tanks.
 
The Scythe's capacitor-independent nature does ''not'' make it a solo logistics ship. Scythe pilots should work as a team to save ships and to keep each other alive. Depending on the size and type of fleet, logistics ships will be coordinated using watchlists and/or broadcasts and/or a logistics squad commander who will call out logistics targets.
 
Further reading:


*[[Guide to Logistics]]
*[[Guide to Logistics]]