Difference between revisions of "Contested Minmatar Guerilla Base"

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{{NPCTableRow|Cruiser|20|Angel Data Guard|cargo = Sniper ID Slice}}
 
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{{NPCTableRow|Hackable|27|Angel File Cache/Prime File Cache|drop = Materials and skillbooks for storyline modules|note=File Caches are Medium difficulty, Prime Caches are Hard difficulty}}
 
{{NPCTableRow|Hackable|27|Angel File Cache/Prime File Cache|drop = Materials and skillbooks for storyline modules|note=File Caches are Medium difficulty, Prime Caches are Hard difficulty}}
{{NPCTableRow|Hangar Array|1|Angel Information Center|note=Has 160k hitpoints and drops nothing}}
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{{NPCTableRow|Hangar Array|1|Angel Information Center|note=Has 160k hitpoints and drops nothing (Can confirm)}}
 
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[[Category:COSMOS sites]]
 
[[Category:COSMOS sites]]

Latest revision as of 00:04, 27 December 2021

Site Details
Contested Minmatar Guerilla Base
Type COSMOS site
Rating DED 5/10
Found in Tvink
Max ship size Battleship
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
Explosive damage Ex
Kinetic damage Kin
Sig. Strength Beacon

Contested Minmatar Guerilla Base is a static COSMOS deadspace complex found in Tvink system. It is a warpable beacon and requires no scanning. The site is limited to battleships and below.

This complex is NOT deadspace. you can warp in the site freely and warp directly to any room.

Site details

This COMPLEX is 3 pockets deep, with an additional pocket reachable from the second room. The gates allow battleships and below to enter. Mainly angel forces with some Minmatar narcotics officers. Damage type to resist is explosive. Bring a ship (preferably a battleship) with a strong tank. As the Angels tend so swarm you short range weapons with good tracking is recommended on battleships, smaller ships should kite. Teaming up is even better.

Contested Security Post


A bunch of Angel frigates and cruisers sit in the midth of the pocket, accompanied with some sentry guns. The difficulty of fighting them is relatively low compared to the packs deeper in the COMPLEX. They tend to aggro all together. The fastest way to the acceleration gate, which is 46 km from the entrance, leads right through them. There are 2 camps of Minmatar Republic Narcotics NPCs 50 km and 100 km from the entrance point, that can be fought seperately from the angel forces. These camps also have at least one battleship in their midth, but are rather easy to fight. No deadspace structures or Named NPCs in this pocket, although some NPCs drop some special Tags. The pocket is very big, but you can grid warp in here.


WD EWAR L


Frigate 16 x Frigate Angel Drug Addict/Gist Precursor/... Angel Drug Addict Tag
Cruiser 9 x Cruiser Gist Harbringer
Battleship 3-4 x Battleship Minmatar Republic Narcotics Deputy Minmatar Republic Narcotics Officer's Tag
Sentry 4 x Sentry Ammatar point Defence Battery


Structures
WD EWAR L


Acceleration Gate 1 x Gate to Overrun Supply Bunker

Overrun Supply Bunker


Two gates in this pocket, 42 km and 55 km from the entrance point. Like in the first pocket there is a camp of angel frigates and cruisers in the midth of the pocket blocking the direct way to these acceleration gates. Unlike the first pocket the damage output of the NPC ships is considerable higher. They use a lot of missiles and target paint your ship. On top of that they tend to respawn very fast. Do not underestimate these rats. The pack of Minmatar Republic Narcotics NPCs 100 km from the entrance are by far easier to fight, even with the battleship in their midth. Scattered in this pocket you will find deadspace structures named "Deserted Nefantar Bunker" which contain Refugees. You can grid warp again.

Recommend destroying the nearby cruisers; they make up most of the room damage near the acceleration gates.

WD EWAR L


Frigate 7 x Frigate Gist Cutter Target Painter
Cruiser 7 x Cruiser Gistum Protagonist Target Painter
Cruiser 7 x Cruiser Angel Thief Godun Sakt's Questionable Holoreel, Godun Sakt's Diamond Drill
Frigate 6 x Frigate Minmatar Republic Narcotic Officer 1st Rank Minmatar Republic Narcotics Officer's Tag
Cruiser 3 x Cruiser Minmatar Republic Narcotic Officer 2nd Rank Minmatar Republic Narcotics Officer's Tag
Battleship 1 x Battleship Minmatar Republic Narcotics Deputy Minmatar Republic Narcotics Officer's Tag


Structures
WD EWAR L


Acceleration Gate 1 x Gate to Overrun Supply Bunker
Acceleration Gate 1 x Gate to Angel Information Center
Container 4 x Angel Hardware Storage Angel Cartel Computer Hardware, drones, meta modules
Structure 7 x Deserted Nefantar Bunker Refugees, Cracked Keycard

Overrun Military Depot


You have autoaggro the moment you land in this pocket, though Red Hammer can be aggroed individually. Frigates, cruisers and battleships from the angel cartel are your main opponents. There are also two Minmatar Republic Narcotics NPC groups present. Drones will draw aggro, so watch out for them. A named battleship ("Red Hammer") in here can tank a lot of damage and is hard to crack. The Deadspace structures "Abandoned Nefantar Bunker" scattered around the room don't drop anything. Grid warp possible.


WD EWAR L


Frigate 19 x Frigate Gisti Pariah/Angel Drug Addict
Frigate 11 x Frigate Minmatar Republic Narcotic Officer 1st Rank Minmatar Republic Narcotics Officer's Tag
Cruiser 3 x Cruiser Angel Thief Godun Sakt's Questionable Holoreel, Godun Sakt's Diamond Drill
Cruiser 7 x Cruiser Gistum Principal
Cruiser 7 x Cruiser Minmatar Republic Narcotic Officer 2nd Rank Minmatar Republic Narcotics Officer's Tag
Battleship 2 x Battleship Gostum Principalis
Battleship 1 x Battleship Red Hammer Red Hammer's Personal Effects
Battleship 2 x Battleship Minmatar Republic Narcotic Deputy Minmatar Republic Narcotics Officer's Tag


Structures
WD EWAR L


Structure 7 x Abandoned Nefantar Bunker Nothing

Angel Information Center


Two angel forces packs on both sides of the entrance point consisting of frigates, cruisers and battleships. Drones have a much larger aggro range than yourself, so watch out for them. The frigates scram and web your ship if they get close and the cruisers and battleships deal a dangerous amount of damage. To top it, they even tank better than any other ships in this COMPLEX. The respawn time in this pocket is again very low. You have to bring a ship with a good tank and which is able to deal a lot of damage. The loot from the wrecks is poor, only ammunition, drones and booster charges. The Deadspace structure in the pocket has a lot of hitpoints and drops nothing, so ignore it.


WD EWAR L


Elite Frigate 6 x Elite Frigate Angel Sentinel Warp Disruptor Stasis Webifier
Cruiser 20 x Cruiser Angel Data Guard Sniper ID Slice
Cruiser 3-4 x Cruiser Angel Spectator
Battleship 8 x Battleship Angel Executioner/Wiper


Structures
WD EWAR L


Hackable Structure 27 x Angel File Cache/Prime File Cache File Caches are Medium difficulty, Prime Caches are Hard difficulty Materials and skillbooks for storyline modules
Icon PersonalHangarArray.png 1 x Angel Information Center Has 160k hitpoints and drops nothing (Can confirm)