Difference between revisions of "User:Evon R'al/Draft"
m (Step 2 My changes. I just realized that I made it hard to compare the source of the original with my changes. So I fixed that :)) |
m (Add Chris Halsky's skillplan.) |
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==== Skill list ==== | ==== Skill list ==== | ||
− | + | <!-- In keeping with the Eve conventions, use upper-case Roman numerals (Source: docs of the Sk template --> skills provide a good base for the T0 Tristan "Uriels Uni Abyss". <!-- I am not the youngest anymore and I hate <small>. Causes me to squint. --> | |
− | + | {{alpha|skill plan}} <!-- Chris Halsky's skillplan --> | |
− | <!-- | + | {{SkillQueue |
− | + | |name=Basic T0 Skill plan | |
− | + | |width=400px | |
− | + | |desc=This '''skill list''' is provided for a NEW toon (player) with the 1,000,000 Skill point "invite a friend" bonus. Caldari empire is recommended. This (and subsequent LVL 5) skills provide a good base for the T0 Tristan "Uriels Uni Abyss". | |
− | + | |Gallente Frigate I | |
− | + | Gallente Frigate II | |
− | + | Gallente Frigate III | |
− | + | Shield Operation I | |
− | + | Small Projectile Turret I | |
− | + | Light Drone Operation I | |
− | + | Drone Avionics II | |
− | + | Drones II | |
− | + | Drones III | |
− | + | Drones IV | |
− | + | Drone Durability I | |
− | + | Drone Durability II | |
− | + | Drone Durability III | |
− | + | Drones V | |
− | + | Drone Interfacing I | |
− | + | Drone Interfacing II | |
− | + | Drone Interfacing III | |
− | + | Drone Navigation I | |
− | + | Drone Navigation II | |
− | + | Drone Sharpshooting I | |
− | + | Shield Operation II | |
− | + | Shield Operation III | |
− | + | Shield Compensation I | |
− | + | Drone Sharpshooting II | |
− | + | Drone Sharpshooting III | |
+ | Shield Management III | ||
+ | Shield Management IV | ||
+ | Shield Compensation II | ||
+ | Thermodynamics I | ||
+ | Thermodynamics II | ||
+ | Drone Avionics III | ||
+ | Drone Durability IV | ||
+ | Drone Interfacing IV | ||
+ | Drone Navigation III | ||
+ | Drone Navigation IV | ||
+ | Drone Sharpshooting IV | ||
+ | Light Drone Operation II | ||
+ | Light Drone Operation III | ||
+ | Light Drone Operation IV | ||
+ | Shield Operation IV | ||
+ | Shield Compensation III | ||
+ | Light Drone Operation V | ||
+ | Shield Compensation IV | ||
+ | }} | ||
=== Funding the Worm :: Step 2 === | === Funding the Worm :: Step 2 === |
Revision as of 18:18, 21 April 2022
Uriel's Uni Abyssal track
Day 0
??? :: Step 1
Uriels Uni Abyss | Abyssal Tracker Eve Workbench |
Video guide | Youtube: Uriels E-Uni T0 Electrical Tristan |
Initial Investment: | 1.3 Million ISK |
Recorded Average Return Rate: | 20-25 million ISK per hour |
Skill list
skills provide a good base for the T0 Tristan "Uriels Uni Abyss".
This skill plan is available to all pilots, regardless of clone state. |
Basic T0 Skill plan
This skill list is provided for a NEW toon (player) with the 1,000,000 Skill point "invite a friend" bonus. Caldari empire is recommended. This (and subsequent LVL 5) skills provide a good base for the T0 Tristan "Uriels Uni Abyss".
Expand this box to view a Skill queue to use in-game
Gallente Frigate I Gallente Frigate II Gallente Frigate III Shield Operation I Small Projectile Turret I Light Drone Operation I Drone Avionics II Drones II Drones III Drones IV Drone Durability I Drone Durability II Drone Durability III Drones V Drone Interfacing I Drone Interfacing II Drone Interfacing III Drone Navigation I Drone Navigation II Drone Sharpshooting I Shield Operation II Shield Operation III Shield Compensation I Drone Sharpshooting II Drone Sharpshooting III Shield Management III Shield Management IV Shield Compensation II Thermodynamics I Thermodynamics II Drone Avionics III Drone Durability IV Drone Interfacing IV Drone Navigation III Drone Navigation IV Drone Sharpshooting IV Light Drone Operation II Light Drone Operation III Light Drone Operation IV Shield Operation IV Shield Compensation III Light Drone Operation V Shield Compensation IV
Funding the Worm :: Step 2
Uriels Uni Upgraded (Tristan?> | Eve Workbench |
Initial Investment: | 15.3 million ISK |
Recorded Average Return Rate: | 25-28 million ISK per hour (100% survival rate!) |
Steps 1 & 2 of the my abyssal track are designed for Tranquil Electrical Filaments. We call these "T0 Abyssals". They're a great way to be introduced to the abyss. I have given many of these ships out with very positive results. Please be thorough in your studies before you go into the abyss. Watching the video guides will help you quite a lot. I also recommend you read the abyssal tracker website links where provided. I have writeups available on those pages. I also welcome any player to join my in game chat channel "RPR-Abyss" where this information is stored in the Message of the Day, along with a pool of players who have been happy to help with any questions. Abyssal lurkers may also help; but my fits are not tied to their community.
Road to Omega :: Step 3
Uriels-Electrical-Worm-PLEX'er | Abyssal Tracker Eve Workbench |
Video guide | Eve T1 Abyssal Worm |
Initial Investment: | 51.3 million ISK |
Recorded Average Return Rate: | 40-50 million ISK per hour |
Faster ISK/hr :: Step 4
Uriels-Upgraded-PLEXr | Eve Workbench |
Initial Investment: | 53.8 million ISK |
Recorded Average Return Rate: | 45++ million ISK per hour (Upper 90's Survival Rate!) |
Step 3 & 4 of my abyssal track are designed for Calm Electrical Filaments. We call these "T1 Abyssals". This is the next progression after "graduating" from the Tristan. I once again recommend you be thorough in your studies, and also have completed some T0's in the Tristan fit before beginning here. Many of you will be able to fly the step 4 fit right away, as well as afford it, however I advise you at least jump from Step 2, to Step 4, after having completed dozens of T0's. The jump can be a shock for the first time for pilots.
Maintaining Omega :: Step 5
Uriels ePLEX T4 | Abyssal Tracker Eve Workbench |
Initial Investment: | 315 million ISK |
Recorded Average Return Rate: | 100+ million isk per hour (Upper 90's Survival Rate) |
The Gila fits can and probably SHOULD be ran on lesser filaments until you get the hang of things. I don't care how good you think you are. I've seen "elite PvP'ers" die plenty of times taking this fit and thinking "PvE is too easy". If you don't have the names of your kill priority list memorized - don't understand the fits weakness, or don't know the structures and weather in the abyss by heart...you shouldn't begin here.[/color]
ISK Freedom :: Step 6
Uriels ePLEX T5 | Abyssal Tracker Eve Workbench |
Video guide | Uriels ePLEX-T5 EVE Online Abyssals |
Investment: | 900+ million ISK |
Return Rate: | 175-250 million ISKper hour |
Reference Materials
In Game Channels
- #RPR-Abyss
- Fits, fleets, Walk-Tthroughs, vids, Q&A
- #RPR-KP[DIY]
- Build your own Kill Priority MOTD
Filament cheat sheet
Filament? | Penalty | Bonus | Mutaplasmid Drops |
---|---|---|---|
Electrical | EM Resist | Cap. Recharge | Energy Muta |
Dark | Turret Optml/Falloff | Max Velo. +50% | Prop. Muta |
Exotic | Kinetic Resist | Scan Res. +50% | Tackle Muta |
Firestorm | Thermal Resist | Armor HP +50% | Armor Muta |
Gamma | Explosive Resist | Shield HP +50% | Shield Muta |
Day 0 kneeboard
provided by Irving Farnham
Post-Fit (once per ship):
- Set up two groups, Strike/CAP and Damaged (names are arbitrary)
- Set Strike/CAP to launch group (right click on group name and make favorite)
Pre-flight:
- 8 Acolytes
- 1,000 rounds EMP S ammunition (see notes[1])
- Nanopaste
- Ensure Acolytes and ship in good repair
Pre-operation
- Check drone passive/aggressive settings
- Check drone abandonment warning engaged
- Assign Acolytes to Strike/CAP
Pre-jump:
- Check thermals / disable overheat
- Reload cannon
- Recover all drones
- Damage Assessment and Repair (Check drone status, re-evaluate groups, repair components)
Post-jump, Abyssal:
- Note enemy, objective, and weather
- Avoid/approach towers as appropriate while generating transverse motion
- Engage enemy
Post-jump, Realspace:
- Check local/overview for immediate threats
- Select exit point and engage afterburner and warp
- Disable afterburner after one cycle
Cheatsheet:
- Launch strike group: Shift+F
- Engage: F
- Recall to orbit: Shift+Alt+R
- Recall to bay: Shift+R
Notes/Reminders:
- ^ 1,000 rounds, 240 loaded 760 in bay, takes up less than two cubic meters, and provides four loads per gun, or in excess of 20 minutes of continuous fire at 20 rounds per minute. As this would cover an entire 20 minute run with continuous fire, and the canon are secondary weapons, this seems sufficient.
Thank you to everyone who read, added, critiqued, and supported this.