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User talk:Dustin lorenz: Difference between revisions

Discussion page of User:Dustin lorenz
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Arin Mara (talk | contribs)
Commented out the page due to the page hitting the include template limit
 
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<!--
== Missle Launcher fitting page ==
== Missle Launcher fitting page ==


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== [http://wiki.eveuniversity.org/Frigate#Launcher T1 Frigates] ==
== [http://wiki.eveuniversity.org/Frigate#Launcher T1 Frigates] ==
[[file:kestrel_render.png|thumb|left|middle|upright|[http://wiki.eveuniversity.org/Kestrel Kestrel]]]
kestrel_render.png


{{:Caldari Basic Ship and Skill Guide|Kestrel}}
{{:Caldari Basic Ship and Skill Guide|Kestrel}}
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*Fit borrowed from [http://wiki.eveuniversity.org/Kestrel#Fitting Kestrel Fitting]
*Fit borrowed from [http://wiki.eveuniversity.org/Kestrel#Fitting Kestrel Fitting]


[[file:kestrel_render.png|thumb|left|middle|upright|[http://wiki.eveuniversity.org/Kestrel Kestrel]]]
kestrel_render.png


{{:Caldari Basic Ship and Skill Guide|Kestrel}}
{{:Caldari Basic Ship and Skill Guide|Kestrel}}
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version=PRE-RET 1.0|
version=PRE-RET 1.0|
shipDNA=602:8089;4:399;1:439;1:1195;1:12274;2:210;1::|
shipDNA=602:8089;4:399;1:439;1:1195;1:12274;2:210;1::|
skills=Caldari Frigate I</li><li>Missile Launcher Operation I</li><li>Light Missiles</li><li>After Burner I</li><li>Shield Operation I</li><li>Energy Grid Upgrades II|
skills=Caldari Frigate III</li><li>Missile Launcher Operation I</li><li>Energy Systems Operation II</li><li>Energy Management II</li><li>Energy Grid Upgrades II</li><li>Standard Missiles I</li><li>Shield Management III</li><li>Electronic Upgrades II</li><li>Engineering III</li><li>Weapons Upgrades III |
notes=This is a fit to maximize damage over tanking and utilize ballistic control systems to speed up fire rate.</li><li>The Kestrel relies on range and speed to survive, the shield booster is for emergencies. keep enemies at near maximum range from your missiles, activate afterburner if needed. The 4 missile launchers do decent damage and most NPC frigates will go down in 1-2 volleys. }}
notes=This is a fit to maximize damage over tanking and utilize ballistic control systems to speed up fire rate.</li><li>The Kestrel relies on range and speed to survive, the shield booster is for emergencies. keep enemies at near maximum range from your missiles, activate afterburner if needed. The 4 missile launchers do decent damage and most NPC frigates will go down in 1-2 volleys. }}


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[[Category:PvP]]
[[Category:PvP]]
[[Category:PvE]]
[[Category:PvE]]
[[Category:Ship Fitting]]
[[Category:Ship Fitting]]-->

Latest revision as of 11:07, 3 May 2022