Difference between revisions of "Recon (1 of 3) (Serpentis) (Level 4)"
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(Created page with "name=Recon, level 4 __NOTOC__{{survival copy}} ====Recon (1 of 3)==== Faction: Serpentis<br> Mission Type: Encounter<br> Space type: Deadspace<br> Damage Dealt: Kinetic/ The...") |
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− | + | <noinclude>__NOTOC__{{NPCTableCSS}} | |
− | + | Parts: [[Recon (1 of 3) (Serpentis) (Level 4)|1 of 3 (Serpentis)]], [[Recon (1 of 3) (Blood Raiders) (Level 4)|1 of 3 (Blood Raiders)]], [[Recon (1 of 3) (Guristas Pirates) (Level 4)|1 of 3 (Guristas Pirates)]], [[Recon (1 of 3) (Sansha's Nation) (Level 4)|1 of 3 (Sansha's Nation)]], [[Recon (1 of 3) (Angel Cartel) (Level 4)|1 of 3 (Angel Cartel)]], [[Recon (2 of 3) (Level 4)|2 of 3]], [[Recon (3 of 3) (Level 4)|3 of 3]] | |
+ | </noinclude>{{NPCTableCSS}} | ||
− | ==== | + | {{Missiondetails |
+ | |Level= 4 | ||
+ | |Type= Encounter | ||
+ | |Objective= Recon the area | ||
+ | |Faction1= Serpentis | ||
+ | |DamageToDeal= | ||
+ | |DamageToResist | ||
+ | |WebPoint= Elite frigates | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= Frigate (blitz), Battleship (clear) | ||
+ | |Rewards= | ||
+ | |Extra= | ||
+ | }} | ||
− | + | Video: [https://www.youtube.com/watch?v=TuC62x_bs9Y Kronos Part 1, 2 & 3], [https://youtu.be/8OZLl66aFdo Gila] 2021-04-25] | |
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− | Video: | ||
− | The gates are not locked, so you can blitz this mission without a single kill. | + | [[Recon (2 of 3) (Level 4)|Part 2]] and [[Recon (3 of 3) (Level 4)|part 3]] are the same for all factions. |
− | Spawns are time based, 1 minute interval between spawns. | + | |
− | Heavy long range dampening in the second room, you may want to fit an extra Sensor Booster or Signal Amplifier. | + | * No Hostiles at initial gate. Acceleration gate to next pocket is 25km from warp in. |
+ | * The gates are not locked, so you can blitz this mission without a single kill. | ||
+ | * Spawns are time based, 1 minute interval between spawns. | ||
+ | * Heavy long range dampening in the second room, you may want to fit an extra Sensor Booster or Signal Amplifier. | ||
+ | |||
+ | '''Blitz:''' Use a fast frigate, take the acceleration gate and return to agent. | ||
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=== 1st Pocket === | === 1st Pocket === | ||
− | 1st Spawn (20- | + | {{NPCTableHead|1st Spawn (20-40 km)}} |
− | + | {{NPCTableRow| Elite Cruiser |1|Corelum Guardian Chief Guard|ewar=Damp}} | |
− | + | {{NPCTableRow| Battlecruiser |1|Corelatis Captain Sentry }} | |
− | + | {{NPCTableRow| Battleship |1|Core Grand Admiral }} | |
+ | |} | ||
− | 2nd Spawn (17- | + | {{NPCTableHead|2nd Spawn (17-32 km)}} |
− | + | {{NPCTableRow| Elite Cruiser |2|Corelum Guardian Chief Infantry }} | |
− | + | {{NPCTableRow| Battleship |1|Core Lord Admiral }} | |
+ | |} | ||
− | 3rd Spawn (18- | + | {{NPCTableHead|3rd Spawn (18-34 km)}} |
− | + | {{NPCTableRow| Elite Cruiser |1|Corelum Guardian Chief|ewar=Damp}} | |
− | + | {{NPCTableRow| Battleship |2|Core Lord Admiral }} | |
+ | |} | ||
− | 4th Spawn (18- | + | {{NPCTableHead|4th Spawn (18-34 km)}} |
− | + | {{NPCTableRow| Elite Cruiser |1|Corelum Guardian Chief Infantry }} | |
− | + | {{NPCTableRow| Battleship |2|Core Lord Admiral, Grand Admiral }} | |
+ | |} | ||
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=== 2nd Pocket === | === 2nd Pocket === | ||
− | 1st Spawn (35- | + | {{NPCTableHead|1st Spawn (35-36 km)}} |
− | + | {{NPCTableRow| Elite Cruiser |3|Corelum Guardian Chief Patroller, Watchman |ewar=Damp}} | |
− | + | {{NPCTableRow| Battleship |2|Core Admiral, High Admiral }} | |
− | + | |} | |
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− | 2 | ||
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− | + | {{NPCTableHead|2nd Spawn (29-42 km)}} | |
− | + | {{NPCTableRow| Frigate |2-3|Coreli Guardian Agent, Scout, Spy|ewar=Web }} | |
+ | {{NPCTableRow| Battleship |3|Core Admiral, High Admiral }} | ||
+ | |} | ||
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− | + | === Mining (29/01/21) === | |
− | + | 2nd pocket - behind 2x Acceleration gates with a 25km slow-boat between the gates | |
− | + | {{npcth|Asteroids - 2K-74K units each}} | |
+ | {{npcts|2nd Pocket (max 42km from warp-in)}} | ||
+ | {{npctr|Asteroid|180±|Veldspar|||note=~6 Mil Units, ~20 Mil Trit}} | ||
+ | |} | ||
− | + | Bounties: ± 13.8 Mil ISK | |
− | [[Category: | + | [[Category:Security missions]] |
Latest revision as of 11:34, 28 August 2022
Parts: 1 of 3 (Serpentis), 1 of 3 (Blood Raiders), 1 of 3 (Guristas Pirates), 1 of 3 (Sansha's Nation), 1 of 3 (Angel Cartel), 2 of 3, 3 of 3
Level | 4 |
Type | Encounter |
Objective | Recon the area |
Faction | Serpentis |
Best damage to deal | Kin Th |
Damage to resist | Th Kin |
Warp disruption | Elite frigates |
Ship suggestion | Frigate (blitz), Battleship (clear) |
Video: Kronos Part 1, 2 & 3, Gila 2021-04-25]
Part 2 and part 3 are the same for all factions.
- No Hostiles at initial gate. Acceleration gate to next pocket is 25km from warp in.
- The gates are not locked, so you can blitz this mission without a single kill.
- Spawns are time based, 1 minute interval between spawns.
- Heavy long range dampening in the second room, you may want to fit an extra Sensor Booster or Signal Amplifier.
Blitz: Use a fast frigate, take the acceleration gate and return to agent.
1st Pocket
1st Spawn (20-40 km)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Elite Cruiser Corelum Guardian Chief Guard | ||||
1 x Battlecruiser Corelatis Captain Sentry | ||||
1 x Battleship Core Grand Admiral |
2nd Spawn (17-32 km)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Corelum Guardian Chief Infantry | ||||
1 x Battleship Core Lord Admiral |
3rd Spawn (18-34 km)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Elite Cruiser Corelum Guardian Chief | ||||
2 x Battleship Core Lord Admiral |
4th Spawn (18-34 km)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Elite Cruiser Corelum Guardian Chief Infantry | ||||
2 x Battleship Core Lord Admiral, Grand Admiral |
2nd Pocket
1st Spawn (35-36 km)
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Cruiser Corelum Guardian Chief Patroller, Watchman | ||||
2 x Battleship Core Admiral, High Admiral |
2nd Spawn (29-42 km)
WD | EWAR | L
| ||
---|---|---|---|---|
2-3 x Frigate Coreli Guardian Agent, Scout, Spy | ||||
3 x Battleship Core Admiral, High Admiral |
Mining (29/01/21)
2nd pocket - behind 2x Acceleration gates with a 25km slow-boat between the gates
Asteroids - 2K-74K units each
WD | EWAR | L | ||
---|---|---|---|---|
2nd Pocket (max 42km from warp-in) | ||||
180± x Veldspar |
Bounties: ± 13.8 Mil ISK