Difference between revisions of "Recon (1 of 3) (Serpentis) (Level 4)"
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− | {{NPCTableCSS}}{{ | + | <noinclude>__NOTOC__{{NPCTableCSS}} |
+ | Parts: [[Recon (1 of 3) (Serpentis) (Level 4)|1 of 3 (Serpentis)]], [[Recon (1 of 3) (Blood Raiders) (Level 4)|1 of 3 (Blood Raiders)]], [[Recon (1 of 3) (Guristas Pirates) (Level 4)|1 of 3 (Guristas Pirates)]], [[Recon (1 of 3) (Sansha's Nation) (Level 4)|1 of 3 (Sansha's Nation)]], [[Recon (1 of 3) (Angel Cartel) (Level 4)|1 of 3 (Angel Cartel)]], [[Recon (2 of 3) (Level 4)|2 of 3]], [[Recon (3 of 3) (Level 4)|3 of 3]] | ||
+ | </noinclude>{{NPCTableCSS}} | ||
+ | |||
+ | {{Missiondetails | ||
|Level= 4 | |Level= 4 | ||
|Type= Encounter | |Type= Encounter | ||
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}} | }} | ||
− | Video: [https://www.youtube.com/watch?v=TuC62x_bs9Y Kronos Part 1, 2 & 3] | + | Video: [https://www.youtube.com/watch?v=TuC62x_bs9Y Kronos Part 1, 2 & 3], [https://youtu.be/8OZLl66aFdo Gila] 2021-04-25] |
+ | |||
+ | [[Recon (2 of 3) (Level 4)|Part 2]] and [[Recon (3 of 3) (Level 4)|part 3]] are the same for all factions. | ||
− | + | * No Hostiles at initial gate. Acceleration gate to next pocket is 25km from warp in. | |
+ | * The gates are not locked, so you can blitz this mission without a single kill. | ||
+ | * Spawns are time based, 1 minute interval between spawns. | ||
+ | * Heavy long range dampening in the second room, you may want to fit an extra Sensor Booster or Signal Amplifier. | ||
− | + | '''Blitz:''' Use a fast frigate, take the acceleration gate and return to agent. | |
− | |||
− | |||
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− | |||
=== 1st Pocket === | === 1st Pocket === | ||
{{NPCTableHead|1st Spawn (20-40 km)}} | {{NPCTableHead|1st Spawn (20-40 km)}} | ||
− | {{NPCTableRow| Elite Cruiser |1|Corelum Guardian Chief Guard|ewar=Damp}} | + | {{NPCTableRow| Elite Cruiser |1|Corelum Guardian Chief Guard|ewar=Damp}} |
{{NPCTableRow| Battlecruiser |1|Corelatis Captain Sentry }} | {{NPCTableRow| Battlecruiser |1|Corelatis Captain Sentry }} | ||
{{NPCTableRow| Battleship |1|Core Grand Admiral }} | {{NPCTableRow| Battleship |1|Core Grand Admiral }} | ||
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{{NPCTableHead|3rd Spawn (18-34 km)}} | {{NPCTableHead|3rd Spawn (18-34 km)}} | ||
− | {{NPCTableRow| Elite Cruiser |1|Corelum Guardian Chief|ewar=Damp}} | + | {{NPCTableRow| Elite Cruiser |1|Corelum Guardian Chief|ewar=Damp}} |
{{NPCTableRow| Battleship |2|Core Lord Admiral }} | {{NPCTableRow| Battleship |2|Core Lord Admiral }} | ||
|} | |} | ||
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{{NPCTableRow| Battleship |2|Core Lord Admiral, Grand Admiral }} | {{NPCTableRow| Battleship |2|Core Lord Admiral, Grand Admiral }} | ||
|} | |} | ||
+ | |||
=== 2nd Pocket === | === 2nd Pocket === | ||
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{{NPCTableHead|2nd Spawn (29-42 km)}} | {{NPCTableHead|2nd Spawn (29-42 km)}} | ||
− | {{NPCTableRow| Frigate |2-3|Coreli Guardian Agent, Scout, Spy|ewar=Web }} | + | {{NPCTableRow| Frigate |2-3|Coreli Guardian Agent, Scout, Spy|ewar=Web }} |
{{NPCTableRow| Battleship |3|Core Admiral, High Admiral }} | {{NPCTableRow| Battleship |3|Core Admiral, High Admiral }} | ||
|} | |} | ||
− | [[Category: | + | |
+ | === Mining (29/01/21) === | ||
+ | 2nd pocket - behind 2x Acceleration gates with a 25km slow-boat between the gates | ||
+ | {{npcth|Asteroids - 2K-74K units each}} | ||
+ | {{npcts|2nd Pocket (max 42km from warp-in)}} | ||
+ | {{npctr|Asteroid|180±|Veldspar|||note=~6 Mil Units, ~20 Mil Trit}} | ||
+ | |} | ||
+ | |||
+ | Bounties: ± 13.8 Mil ISK | ||
+ | |||
+ | [[Category:Security missions]] |
Latest revision as of 11:34, 28 August 2022
Parts: 1 of 3 (Serpentis), 1 of 3 (Blood Raiders), 1 of 3 (Guristas Pirates), 1 of 3 (Sansha's Nation), 1 of 3 (Angel Cartel), 2 of 3, 3 of 3
Level | 4 |
Type | Encounter |
Objective | Recon the area |
Faction | Serpentis |
Best damage to deal | Kin Th |
Damage to resist | Th Kin |
Warp disruption | Elite frigates |
Ship suggestion | Frigate (blitz), Battleship (clear) |
Video: Kronos Part 1, 2 & 3, Gila 2021-04-25]
Part 2 and part 3 are the same for all factions.
- No Hostiles at initial gate. Acceleration gate to next pocket is 25km from warp in.
- The gates are not locked, so you can blitz this mission without a single kill.
- Spawns are time based, 1 minute interval between spawns.
- Heavy long range dampening in the second room, you may want to fit an extra Sensor Booster or Signal Amplifier.
Blitz: Use a fast frigate, take the acceleration gate and return to agent.
1st Pocket
1st Spawn (20-40 km)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Elite Cruiser Corelum Guardian Chief Guard | ||||
1 x Battlecruiser Corelatis Captain Sentry | ||||
1 x Battleship Core Grand Admiral |
2nd Spawn (17-32 km)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Corelum Guardian Chief Infantry | ||||
1 x Battleship Core Lord Admiral |
3rd Spawn (18-34 km)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Elite Cruiser Corelum Guardian Chief | ||||
2 x Battleship Core Lord Admiral |
4th Spawn (18-34 km)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Elite Cruiser Corelum Guardian Chief Infantry | ||||
2 x Battleship Core Lord Admiral, Grand Admiral |
2nd Pocket
1st Spawn (35-36 km)
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Cruiser Corelum Guardian Chief Patroller, Watchman | ||||
2 x Battleship Core Admiral, High Admiral |
2nd Spawn (29-42 km)
WD | EWAR | L
| ||
---|---|---|---|---|
2-3 x Frigate Coreli Guardian Agent, Scout, Spy | ||||
3 x Battleship Core Admiral, High Admiral |
Mining (29/01/21)
2nd pocket - behind 2x Acceleration gates with a 25km slow-boat between the gates
Asteroids - 2K-74K units each
WD | EWAR | L | ||
---|---|---|---|---|
2nd Pocket (max 42km from warp-in) | ||||
180± x Veldspar |
Bounties: ± 13.8 Mil ISK