More actions
Salartarium (talk | contribs) m proofreading, change ship links to template |
m Changed industrial to hauler |
||
| Line 11: | Line 11: | ||
The following characteristics are generally shared across most or all Minmatar ships: | The following characteristics are generally shared across most or all Minmatar ships: | ||
* '''Speed'''. Minmatar ships usually have the best base speeds for their size and class. This makes them well-suited to tactics that involve avoiding damage through high speed and agility, and for kiting tactics: keeping the enemy at a range where they can hurt the enemy but can't be damaged, and being able to disengage easily. Minmatar | * '''Speed'''. Minmatar ships usually have the best base speeds for their size and class. This makes them well-suited to tactics that involve avoiding damage through high speed and agility, and for kiting tactics: keeping the enemy at a range where they can hurt the enemy but can't be damaged, and being able to disengage easily. Minmatar haulers can travel slightly faster because they spend slightly less time aligning. | ||
* '''[[Turrets#Projectile_turrets|Projectile turrets]]''' are the most common weapon fitted to Minmatar ships, and many Minmatar ships have bonuses for them. Projectile turrets require no [[capacitor]] to fire, unlike other turrets. Projectile turrets are also the only kind of turret that lets pilots select damage types by changing ammo; on the other hand, they have a longer reload time (10 seconds) than other turrets. | * '''[[Turrets#Projectile_turrets|Projectile turrets]]''' are the most common weapon fitted to Minmatar ships, and many Minmatar ships have bonuses for them. Projectile turrets require no [[capacitor]] to fire, unlike other turrets. Projectile turrets are also the only kind of turret that lets pilots select damage types by changing ammo; on the other hand, they have a longer reload time (10 seconds) than other turrets. | ||
** Close-ranged autocannon track fairly well, and have very short optimal ranges and surprisingly long falloff ranges; pilots mounting autocannon should expect to fight in falloff range routinely. | ** Close-ranged autocannon track fairly well, and have very short optimal ranges and surprisingly long falloff ranges; pilots mounting autocannon should expect to fight in falloff range routinely. | ||
| Line 176: | Line 176: | ||
The Typhoon is the missile-focused Minmatar T1 battleship. With no bonus for missile range, it is a bit more suited to brawling, unlike the Caldari {{sh|Raven}}. The Typhoon has an unusual bonus to missile explosion velocity, which means that it can apply its missile damage to smaller targets rather more easily than most large missile platforms. It has a very high base speed (for a battleship) and one niche use for it is as an unusually large fast ship in small, quickly-moving gangs. | The Typhoon is the missile-focused Minmatar T1 battleship. With no bonus for missile range, it is a bit more suited to brawling, unlike the Caldari {{sh|Raven}}. The Typhoon has an unusual bonus to missile explosion velocity, which means that it can apply its missile damage to smaller targets rather more easily than most large missile platforms. It has a very high base speed (for a battleship) and one niche use for it is as an unusually large fast ship in small, quickly-moving gangs. | ||
=== | === Haulers === | ||
[[ | [[Haulers]] are a class of ships with a very large cargo bay, generally weak shields and armor, with few turret hardpoints. Industrial Ships are designed to carry large volumes of cargo within their large holds. However, they are slow and fragile ships, leaving them vulnerable to attack. Some Haulers have a better capacity to deal with threats than others, leaving some ships better at running the gauntlet than others with a chance of success. | ||
{{Ship|Hoarder|box}} | {{Ship|Hoarder|box}} | ||
The Hoarder is a highly specialized | The Hoarder is a highly specialized Hauler for hauling large volumes of ammunition. This is especially useful for transporting high-volume low-ISK items such as cap booster charges or large ammunition. | ||
{{Ship|Mammoth|box}} | {{Ship|Mammoth|box}} | ||
The Mammoth offers a good compromise between one of the largest cargo holds of the | The Mammoth offers a good compromise between one of the largest cargo holds of the Haulers and a relatively fast align time. The low-slots can be filled with either cargo expanders or agility modules to balance these depending on the task at hand. | ||
{{Ship|Wreathe|box}} | {{Ship|Wreathe|box}} | ||
The Wreathe is the entry-level | The Wreathe is the entry-level Hauler provided to Minmatar capsuleers during the tutorial missions. Its cargo hold leaves much to be desired but is sufficient for small hauling jobs. It offers the shortest align time of all T1 haulers and its low-slots can be used to improve that further. Level 1 distribution missions and light station trading are situations that this ship accommodates. As young pilots have less starting capital, the limited cargo size of the Wreathe will be less of a problem. | ||
==Projectile Turret Tips== | ==Projectile Turret Tips== | ||