Difference between revisions of "Ilkur Eiren"
m (Arin Mara moved page Ilkun Eiren to Ilkur Eiren: Ilkun Eiren doesen't exist, but Ilkur Eiren does. Dr Joseph RD, thanks for the discovery! :)) |
m (Format to "Uniwiki:Mission formatting guidelines". Add {{Infobox agent}}. Chief prefix are elite ships. Remove overview screenshot, transcription has been done.) |
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− | + | {{Infobox agent | |
− | + | | name = Ilkur Eiren | |
+ | | image = Ilkur Eiren.jpg | ||
+ | | type = cosmos | ||
+ | | level = 4 | ||
+ | | system = DUO-51 | ||
+ | | beacon = | ||
+ | | corporation = Republic Justice Department | ||
+ | | note = | ||
+ | }} | ||
+ | {{NPCTableCSS}} | ||
+ | '''Ilkur Eiren''' is a level 4 [[COSMOS]] agent for the Republic Justice Department. Located in DUO-51. | ||
− | + | == Martokar (1 of 2) == | |
− | + | {{Missiondetails | |
− | Okelle Alash has not yet broken under questioning. However, now that his fleet failed to save him, we have reason to believe that his brother Martokar is going to try it. This is the big break we were hoping for. Martokar is the very man we've been after, a brutal criminal who arrived here on the run, having been implicated in kidnappings, slave trade and the murder of CONCORD officers. He hasn't been here long and has already established himself a big player in the booster smuggling business. We need this man taken down. | + | |Name= |
+ | |Level= 4 | ||
+ | |Type= Encounter | ||
+ | |Objective= Destroy the enemy bunker and return with the informant(2{{m3}} to your agent | ||
+ | |Faction1= Thukker Tribe | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist1= | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= This site contains special ship restrictions. | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= 1 x Gas Cloud Harvester I | ||
+ | |StandingLoss= | ||
+ | |Extra= Location -0.5 Z-A8FS (Low Sec Warning!) | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |Okelle Alash has not yet broken under questioning. However, now that his fleet failed to save him, we have reason to believe that his brother Martokar is going to try it. This is the big break we were hoping for. Martokar is the very man we've been after, a brutal criminal who arrived here on the run, having been implicated in kidnappings, slave trade and the murder of CONCORD officers. He hasn't been here long and has already established himself a big player in the booster smuggling business. We need this man taken down. | ||
Martokar is amassing an attack fleet at the moment, and one of the people he tried to recruit has been spotted by our agents in a nearby establishment, ranting about the lousy offer he got. This man is the only chance we'll get at discovering Martokar's precise location, so we need you to retrieve him right away. If we screw this up, Martokar may strike at any time while we're completely unprepared, and good people will die. Obviously, Martokar is going to want to silence this poor fellow before he can reveal anything, so we need to get there first. | Martokar is amassing an attack fleet at the moment, and one of the people he tried to recruit has been spotted by our agents in a nearby establishment, ranting about the lousy offer he got. This man is the only chance we'll get at discovering Martokar's precise location, so we need you to retrieve him right away. If we screw this up, Martokar may strike at any time while we're completely unprepared, and good people will die. Obviously, Martokar is going to want to silence this poor fellow before he can reveal anything, so we need to get there first. | ||
However, we mustn't let Martokar think that we've got sensitive information on him, since that'll only make him change his plans and will ruin any advantage we had. We therefore need you to lay waste to the entire location, making it look like our informant perished in the process. Once you've destroyed the place and anyone snooping around, bring the guy back to us. | However, we mustn't let Martokar think that we've got sensitive information on him, since that'll only make him change his plans and will ruin any advantage we had. We therefore need you to lay waste to the entire location, making it look like our informant perished in the process. Once you've destroyed the place and anyone snooping around, bring the guy back to us. | ||
+ | }} | ||
+ | === Room 1 === | ||
+ | {{NPCTableHead|Structures}} | ||
+ | {{NPCTableRow|Acceleration Gate||Acceleration Gate}} | ||
+ | |} | ||
− | + | {{NPCTableHead|}} | |
− | + | {{NPCTableRow|Elite Frigate|5|Thukker Tackler|note= Renamed Chief Republic Magni/Ivan}} | |
− | + | {{NPCTableRow|Elite Cruiser|4|Chief Republic Orka}} | |
− | + | {{NPCTableRow|Elite Cruiser|1|Chief Republic Jarpur|}} | |
− | + | {{NPCTableRow|Battlecruiser|5|Thukker Wasp|note= Renamed Republic Tribal Nutia/Nom}} | |
− | + | {{NPCTableRow|Battleship|3|Republic Tribal Ymir}} | |
− | + | {{NPCTableRow|Sentry|1|Thukker Heavy Missile Battery|note= Renamed Minmatar Heavy Missile Battery}} | |
− | + | |} | |
− | + | Do take a thukker hit for missile battery- no republic hits seen. | |
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− | Do take a thukker hit for missile battery- no republic hits seen | ||
− | + | === Room 2 === | |
+ | {{NPCTableHead}} | ||
+ | {{NPCTableRow|Elite Frigate|6|Thukker Infiltrator|note= Renamed Chief Republic Magni/Ivan}} | ||
+ | {{NPCTableRow|Cruiser|1|Thukker Informant}} | ||
+ | {{NPCTableRow|Elite Cruiser|4|Chief Republic Pafi}} | ||
+ | {{NPCTableRow|Battleship|10|Republic Tribal Ymir}} | ||
+ | {{NPCTableRow|Sentry|2|Thukker Cruise Missile Battery|note= Renamed Minmatar Cruise Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|2|Thukker Stasis Tower|ewar= Web|note= Renamed Minmatar Stasis Tower}} | ||
+ | |} | ||
+ | Statis web tower was hit for thukker standings. | ||
− | + | Bunker also shows as a thukker hit. | |
− | |||
− | + | As of 23 November 2020 this mission auto finishes and does not proceed to part 2 of 2. | |
− | [[Category: | + | [[Category:COSMOS agents]] |
Latest revision as of 14:46, 8 September 2022
Type | COSMOS |
---|---|
Level | 4 |
Location |
DUO-51 (-0.5) Wicked Creek |
Affiliation |
Republic Justice Department Minmatar Republic |
Ilkur Eiren is a level 4 COSMOS agent for the Republic Justice Department. Located in DUO-51.
Martokar (1 of 2)
Mission briefing |
---|
Okelle Alash has not yet broken under questioning. However, now that his fleet failed to save him, we have reason to believe that his brother Martokar is going to try it. This is the big break we were hoping for. Martokar is the very man we've been after, a brutal criminal who arrived here on the run, having been implicated in kidnappings, slave trade and the murder of CONCORD officers. He hasn't been here long and has already established himself a big player in the booster smuggling business. We need this man taken down.
Martokar is amassing an attack fleet at the moment, and one of the people he tried to recruit has been spotted by our agents in a nearby establishment, ranting about the lousy offer he got. This man is the only chance we'll get at discovering Martokar's precise location, so we need you to retrieve him right away. If we screw this up, Martokar may strike at any time while we're completely unprepared, and good people will die. Obviously, Martokar is going to want to silence this poor fellow before he can reveal anything, so we need to get there first. However, we mustn't let Martokar think that we've got sensitive information on him, since that'll only make him change his plans and will ruin any advantage we had. We therefore need you to lay waste to the entire location, making it look like our informant perished in the process. Once you've destroyed the place and anyone snooping around, bring the guy back to us. |
Room 1
WD | EWAR | L
| ||
---|---|---|---|---|
Acceleration Gate |
Do take a thukker hit for missile battery- no republic hits seen.
Room 2
Statis web tower was hit for thukker standings.
Bunker also shows as a thukker hit.
As of 23 November 2020 this mission auto finishes and does not proceed to part 2 of 2.