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Removed categories: Exploration, Cosmic Signatures, PvE. |
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{{ | {{update|Conflicting loot info}} | ||
{{CMBSiteInfo | |||
|name=Crimson Hand Supply Depot | |||
|type=ded | |||
|rating=6/10 | |||
|location=Low, Null | |||
|ship limit=Battleships | |||
|faction=Blood Raiders | |||
|signature strength=2.5% in Low, 10% in Null | |||
}} | |||
'''Crimson Hand Supply Depot''' is a [[Combat_sites#DED_rated_complexes|DED Complex]] that can be scanned down with probes, and can be found in low security space in the Amarr regions. | '''Crimson Hand Supply Depot''' is a [[Combat_sites#DED_rated_complexes|DED Complex]] that can be scanned down with probes, and can be found in low security space in the Amarr regions. | ||
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''This is a waiting area for trusted black market traders that come here to trade goods (mostly slaves and weaponry) with the Crimson Hand. Security in the area is fairly light, since this is not really a part of the base proper. Caution is still advised, since the area is usually crawling with lowlife scum from every corner of the galaxy.''|collapsed=yes}} | ''This is a waiting area for trusted black market traders that come here to trade goods (mostly slaves and weaponry) with the Crimson Hand. Security in the area is fairly light, since this is not really a part of the base proper. Caution is still advised, since the area is usually crawling with lowlife scum from every corner of the galaxy.''|collapsed=yes}} | ||
Rats in this room can be from Serpentis and Angel factions along with Blood Raiders. The acceleration gate to second room is 70 km away. Sentries do not need to be destroyed to proceed. | |||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Sentry| | {{NPCTableSeparator|30 km from warp-in}} | ||
{{NPCTableRow|Destroyer| | {{NPCTableRow|Sentry|1|Tower Sentry Angel I}} | ||
{{NPCTableRow|Destroyer|1|Crimson Squire}} | |||
{{NPCTableRow|Destroyer|2|Gistior Seizer/Trasher}} | |||
{{NPCTableSeparator|Right group (40 km away)}} | |||
{{NPCTableRow|Destroyer|2|Gistior Defacer/Defiler}} | |||
{{NPCTableSeparator|Left group (60 km away)}} | |||
{{NPCTableRow|Sentry|1|Sentry Gun (Tower Sentry Bloodraider I)}} | |||
{{NPCTableRow|Destroyer|1|Crimson Squire}} | |||
{{NPCTableRow|Destroyer|2|Corpior Devoter/Friar}} | |||
{{NPCTableSeparator|Right group (75 km away)}} | |||
{{NPCTableRow|Destroyer|3|Corelior Infantry/Sentinel}} | |||
{{NPCTableSeparator|Left group (100 km away)}} | |||
{{NPCTableRow|Sentry|1|Sentry Gun (Tower Sentry Bloodraider I)}} | |||
{{NPCTableRow|Destroyer|1|Crimson Squire}} | |||
{{NPCTableRow|Destroyer|3|Corelior Infantry/Sentinel}} | |||
{{NPCTableSeparator|Camping acceleration gate}} | |||
{{NPCTableRow|Sentry|2|Perimeter Sentry}} | |||
{{NPCTableRow|Destroyer|2|Crimson Squire}} | |||
{{NPCTableRow|Battleship|3|Crimson Paladin}} | {{NPCTableRow|Battleship|3|Crimson Paladin}} | ||
{{ | |} | ||
{{NPCTableHead|Structures}} | |||
Acceleration Gate is 60km away. Blowing up the Gate Security structure gives you a key which is not needed for the gate. | {{NPCTableRow|Structure|1|Gate Security|cargo=Drops key that is not required to activate gate}} | ||
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note=Locked until room is cleared}} | |||
|} | |||
Acceleration Gate is 60km away. Blowing up the Gate Security structure gives you a key (Crimson Hand Level 1 Passcard) which is not needed for the gate. | |||
===Industrial Sector=== | ===Industrial Sector=== | ||
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{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Sentry|2|Stasis | {{NPCTableRow|Sentry|2|Blood Stasis Tower|ewar={{icon|web|24}}}} | ||
{{NPCTableRow|Sentry| | {{NPCTableRow|Sentry|3|Sentry Gun(Tower Sentry Bloodraider II)}} | ||
{{NPCTableRow|Sentry|2|Blood Cruise Missile Battery}} | |||
{{NPCTableRow|Destroyer|8|Crimson Squire}} | {{NPCTableRow|Destroyer|8|Crimson Squire}} | ||
{{NPCTableRow|Battleship|5|Crimson Elder|ewar={{icon|neut|25}}}} | {{NPCTableRow|Battleship|5|Crimson Elder|ewar={{icon|neut|25}}}} | ||
|} | |||
Acceleration gate 40 km from landing. Enemies spawn 25-60 km from landing. Red container may drop '''Blood Raider Cruiser Module''', and contains an unnecessary key to the acceleration gate. | |||
{{NPCTableHead|Structures}} | |||
{{NPCTableRow|Red Container|1|Crimson Hand Container|cargo=Possible Dark Blood module and an unnecessary key|note=Not locked}} | |||
|} | |||
===Central Processing=== | ===Central Processing=== | ||
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{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Sentry|1|Crimson Sentinel|ewar={{icon|web|24}}}} | {{NPCTableRow|Sentry|1|Crimson Sentinel|ewar={{icon|web|24}}|cargo=may drop Dark Blood faction modules and a key not needed for either gate}} | ||
{{NPCTableRow|Battleship|12|Crimson Paladin/Elder}} | {{NPCTableRow|Battleship|12|Crimson Paladin/Elder}} | ||
|} | |||
'''Crimson Sentinel | '''Crimson Sentinel has strong active shield tank, high structure hitpoints, and webs to 50 km. Save it for last, even with massive DPS it takes a long time to kill.''') | ||
Rats spawn 50-60 km from landing. There are two acceleration gates 48 km from landing leading to the last two rooms of the complex. | Rats spawn 50-60 km from landing. There are two acceleration gates 48 km from landing leading to the last two rooms of the complex. The Sentinel may drop Dark Blood faction modules as well as a key (Crimson Hand Level 3 Passcard) which is not required for both gates. | ||
BSs are all tier 1 battleships (300-400k bounty , not such a threat) they have a little hp and deal low damage | |||
{{NPCTableHead|Structures}} | |||
{{NPCTableRow|Accl Gate|1|Command Sector}} | |||
{{NPCTableRow|Accl Gate|1|Supply Sector}} | |||
|} | |||
===Supply Sector=== | ===Supply Sector=== | ||
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{{NPCTableRow|Destroyer|21|Crimson Squire}} | {{NPCTableRow|Destroyer|21|Crimson Squire}} | ||
{{NPCTableRow|Battleship|5|Crimson Elder}} | {{NPCTableRow|Battleship|5|Crimson Elder}} | ||
|} | |||
This room is optional. Enemies spawn between 30 and 110 km from landing in multiple groups that can be engaged mostly individually. An acceleration gate at landing will return you to the Central Processing room. | This room is optional. Enemies spawn between 30 and 110 km from landing in multiple groups that can be engaged mostly individually. An acceleration gate at landing will return you to the Central Processing room. | ||
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{{NPCTableRow|Sentry|14|Sentry Gun (only shoot 30 km)}} | {{NPCTableRow|Sentry|14|Sentry Gun (only shoot 30 km)}} | ||
{{NPCTableRow|Sentry|4|Blood Cruise Missile Batteries}} | {{NPCTableRow|Sentry|4|Blood Cruise Missile Batteries}} | ||
{{NPCTableRow|Battleship|6|Crimson Elder}} | {{NPCTableRow|Battleship|6|Crimson Elder|ewar={{icon|neut|25}}}} | ||
{{NPCTableRow|Overseer Battleship|1|Crimson Lord|cargo=may drop Corpum A-Type Cruiser Module, 19th Tier Overseers, 5m ISK bounty}} | {{NPCTableRow|Overseer Battleship|1|Crimson Lord|cargo=may drop Corpum A-Type Cruiser Module, Dark Blood Faction Module, 19th Tier Overseers, 5m ISK bounty}} | ||
|} | |||
Ships and cruise missile batteries spawn between 40-50 km from landing. Sentry guns are split in three groups, 30, 50, 65 km away from landing. | Ships and cruise missile batteries spawn between 40-50 km from landing. Sentry guns are split in three groups, 30, 50, 65 km away from landing. | ||
== | == Loot == | ||
You can get about 24 million ISK in bounties and a similar amount of loot. There are two opportunities to get Corpum Cruiser A-type Module drops, and you are guaranteed a 19th Tier Officer's Personal Effects (~51 million ISK). | You can get about 24 million ISK in bounties and a similar amount of meta module loot. There are two opportunities to get Corpum Cruiser A-type Module drops, and you are guaranteed a 19th Tier Officer's Personal Effects (~51 million ISK). | ||
{| class="wikitable complex | {| class="wikitable complex sortable" | ||
|- | |- | ||
! Item Name | ! Item Name | ||
! Est. Value | ! Est. Value | ||
! Drops from | |||
! Note | ! Note | ||
|- | |- | ||
| 19th Tier Overseer's Effects | | 19th Tier Overseer's Effects | ||
| 51M ISK | | 51M ISK | ||
| Crimson Lord | |||
| 100% drop rate | | 100% drop rate | ||
|- | |- | ||
| Corpum Cruiser A-type Module | | Corpum Cruiser A-type Module | ||
| | | | ||
|} | | Crimson Lord | ||
| | |||
|- | |||
| Dark Blood Faction Module | |||
| | |||
| Crimson Lord | |||
| | |||
|- | |||
|Dark Blood Faction Module | |||
| | |||
|Crimson Sentinel | |||
|Fairly rare | |||
|- | |||
| Dark Blood Faction Module | |||
| | |||
| Crimson Hand Container | |||
| | |||
|-} | |||
{{DED Complexes|Blood}} | |||
[[Category:DED Complexes]] | [[Category:DED Complexes]] | ||