Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Planetary Industry P4 & P3: Difference between revisions

From EVE University Wiki
Arin Mara (talk | contribs)
m Arin Mara moved page Planetary Interaction P4 & P3 to Planetary Industry P4 & P3: Planetary Interaction renamed to Industry
m Industrial to hauler.
Line 1: Line 1:
{{Main|Planetary Industry}}
{{Main|Planetary Industry}}
[[Category:Industry]]


High Sec has different rules than Lower Sec.  One of them is how to do PI.
High Sec has different rules than Lower Sec.  One of them is how to do PI.


In Lower Sec Space one extracts P0 from the Planet (Aqueous Liquids) and sends it through Factories to produce P1 (Water).  Possible production of P2 o rP3 can also take place.  This is considered passive, and involves minimal time to manage.  Minimal time is minimal Isk.  In High Sec planets are less productive at P0, and the math implies to make P3 or P4.
In Lower Sec Space one extracts P0 from the Planet (Aqueous Liquids) and sends it through Factories to produce P1 (Water).  Possible production of P2 o rP3 can also take place.  This is considered passive, and involves minimal time to manage.  Minimal time is minimal ISK.  In High Sec planets are less productive at P0, and the math implies to make P3 or P4.


P4 is a great deal more time, and riskier.  There is Price Risk, that is the risk from buying from the market and selling in the market.  There is Tax Risk, that is the prices one pays to import and export through the Customs Office.  There is Combat Risk, that is pirates / players / Trigs potentially disrupting your Industrial Ships flight path.  Increased risk is increased profits, and there is a reward worthy of the committed.
P4 is a great deal more time, and riskier.  There is Price Risk, that is the risk from buying from the market and selling in the market.  There is Tax Risk, that is the prices one pays to import and export through the Customs Office.  There is Combat Risk, that is pirates / players / Trigs potentially disrupting your haulers flight path.  Increased risk is increased profits, and there is a reward worthy of the committed.


Increasing Risk & Time is Rewarding for those that opt-in.
Increasing Risk & Time is Rewarding for those that opt-in.
Line 52: Line 49:
It will take over one day after a delivery of P1 to completely consume raw materials P2-P3 to produce the P4.  A pilot should be delivering more P1 before the P4 has consumed all the P3.  With two Warehouses there will be flexibility in the supply chain.  The final outpost should look something like what is pictured below…
It will take over one day after a delivery of P1 to completely consume raw materials P2-P3 to produce the P4.  A pilot should be delivering more P1 before the P4 has consumed all the P3.  With two Warehouses there will be flexibility in the supply chain.  The final outpost should look something like what is pictured below…


You will need to add up the total P1 needed to deposit on outposts for the 1, 2, 3, 5 Day Amounts.  The Player Owned Customs Office can fit 3 Days, and 1 Day will fit in the Warehouse.  So one deposits 2 Days, move 1 Day over, then move the Second Day, then Deposit the Three Day amounts.  That is a total of 5 Days.  A pilot only needs to use an Industrial Ship to deposit P1 once every 5 Days.
You will need to add up the total P1 needed to deposit on outposts for the 1, 2, 3, 5 Day Amounts.  The Player Owned Customs Office can fit 3 Days, and 1 Day will fit in the Warehouse.  So one deposits 2 Days, move 1 Day over, then move the Second Day, then Deposit the Three Day amounts.  That is a total of 5 Days.  A pilot only needs to use an hauler to deposit P1 once every 5 Days.


26316 Units of P1 can fit in 10,000m^3.  Some P4 needs a P1 combined with two types of P3 to produce.  This number is 904 to roughly produce a day's P4.  The math looks like below for 1 day of production P4…
26316 Units of P1 can fit in 10,000m^3.  Some P4 needs a P1 combined with two types of P3 to produce.  This number is 904 to roughly produce a day's P4.  The math looks like below for 1 day of production P4…
Line 74: Line 71:
* Gel-Matrix Biopaste
* Gel-Matrix Biopaste
* Data Chips
* Data Chips
[[Category:Industry]]