Difference between revisions of "User:Evon R'al/Draft"
m (Working on Crystal damage.) |
m (Working on Crystal damage.) |
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The Simple Asteroid Mining Crystal Type A II has a Volatility of 12%. It has the same 0.05 HP Volatility Damage, and 1 HP Structure Hitpoints as the tech I variant. As a result, the crystal has a life expectancy of <math>1 / 0.12 / 0.05 = 166</math> cycles. However, a ship using these crystals will likely not be operating unbonused; it will likely be flying with significant improvements to its mining cycle time. So, while an unbonused strip miner cycle takes 180 seconds and a tech II would last around 8 hours, strip miners fitted to a max-skilled [[Hulk]] <ref group=Note name=Hulk />, enhanced by a Mining Laser Optimization Charge from a [[Rorqual]] <ref group= Note name=Rorqual />, can cycle in as little as 42 seconds, thus reducing the crystals lifespan to a mere 116 minutes. <!--edit break-->However, to compensate, if further enhanced by an Equipment Preservation charge, the crystals volatility can be reduced by up to 60%, resulting in a new life expectancy of <math>1 / 0.08 / 0.05 = 500</math> cycles, which at 42 seconds per cycle comes out to 21,000 seconds, or just short of 6 hours of constant mining before shattering. | The Simple Asteroid Mining Crystal Type A II has a Volatility of 12%. It has the same 0.05 HP Volatility Damage, and 1 HP Structure Hitpoints as the tech I variant. As a result, the crystal has a life expectancy of <math>1 / 0.12 / 0.05 = 166</math> cycles. However, a ship using these crystals will likely not be operating unbonused; it will likely be flying with significant improvements to its mining cycle time. So, while an unbonused strip miner cycle takes 180 seconds and a tech II would last around 8 hours, strip miners fitted to a max-skilled [[Hulk]] <ref group=Note name=Hulk />, enhanced by a Mining Laser Optimization Charge from a [[Rorqual]] <ref group= Note name=Rorqual />, can cycle in as little as 42 seconds, thus reducing the crystals lifespan to a mere 116 minutes. <!--edit break-->However, to compensate, if further enhanced by an Equipment Preservation charge, the crystals volatility can be reduced by up to 60%, resulting in a new life expectancy of <math>1 / 0.08 / 0.05 = 500</math> cycles, which at 42 seconds per cycle comes out to 21,000 seconds, or just short of 6 hours of constant mining before shattering. | ||
+ | === Brainstorm === | ||
+ | {{Box||2=Mining Crystal Type A used in maxed skilled Hulk supported by a max skilled Rorqual with one Mining Command Burst charged with Mining Laser Optimization Charge: | ||
+ | |||
+ | Start with a duration(cycle time) of 180 sec. | ||
+ | * Hulk | ||
+ | ** 15% strip miner duration reduction for the role bonus | ||
+ | ** 3% strip miner duration reduction for the Exhumers skill per level = 15% | ||
+ | * Rorqual | ||
+ | ** 15% strip miner duration reduction for the Mining Laser Optimization Charge | ||
+ | *** 5% Mining Foreman Burst effect increase for the Capital Industrial Ships per level = 25% increase | ||
+ | Total: 15% + 15% + (1,25 x 15%) = 48.75% duration reduction | ||
+ | 180 sec - 48.75% = 92.25 sec | ||
+ | }} | ||
=== Quick reference === | === Quick reference === | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| Focal Crystals (Tech II) || 10% || 0.01HP || ~1000 | | Focal Crystals (Tech II) || 10% || 0.01HP || ~1000 | ||
|- | |- | ||
− | | Mining Crystals (Tech I) || 10% || 0.05HP || ~200 | + | | Mining Crystals Type A (Tech I) || 10% || 0.05HP || ~200 |
|- | |- | ||
− | | Mining Crystals (Tech II) || 12% || 0.05HP || ~166 | + | | Mining Crystals Type A (Tech II) || 12% || 0.05HP || ~166 |
|- | |- | ||
− | | Mining Crystals (Tech I | + | | Mining Crystals Type B (Tech I) || 15% || 0.05HP || ~133 |
|- | |- | ||
− | | Mining Crystals (Tech II) (max Rorqual-boosted) || ''8%'' || 0.05HP || ''~500'' | + | | Mining Crystals Type B (Tech II) || 19.6% || 0.05HP || ~102 |
+ | |- | ||
+ | | Mining Crystals Type C (Tech I) || 24% || 0.05HP || ~83 | ||
+ | |- | ||
+ | | Mining Crystals Type C (Tech II) || 30% || 0.05HP || ~66 | ||
+ | |- | ||
+ | | Mining Crystals Type A (Tech I) (max Rorqual-boosted) || ''4%'' || 0.05HP || ''~1000 '' | ||
+ | |- | ||
+ | | Mining Crystals Type A (Tech II) (max Rorqual-boosted) || ''8%'' || 0.05HP || ''~500'' | ||
|} | |} | ||
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<references group=Note> | <references group=Note> | ||
<ref name=T1Crystal>Crystals Take Damage is false so these crystals take no damage.</ref> | <ref name=T1Crystal>Crystals Take Damage is false so these crystals take no damage.</ref> | ||
− | <ref name=Hulk> | + | <ref name=Hulk>Applicable bonuses: |
* Role bonus: 15% reduction in Strip Miner duration | * Role bonus: 15% reduction in Strip Miner duration | ||
* {{Sk|Exhumers}} bonus: 3% reduction in Strip Miner duration per level</ref> | * {{Sk|Exhumers}} bonus: 3% reduction in Strip Miner duration per level</ref> | ||
− | <ref name=Rorqual> | + | <ref name=Rorqual>Applicable bonuses: |
* [[Command Bursts|Mining Foreman Burst II]]: 25% bonus to the effect strength of charges launched | * [[Command Bursts|Mining Foreman Burst II]]: 25% bonus to the effect strength of charges launched | ||
+ | * {{Sk|Capital Industrial Ships}} bonus: 5% bonus to the effect strength per level | ||
* Mining Laser Optimization Charge: 15% reduction in Strip Miner duration | * Mining Laser Optimization Charge: 15% reduction in Strip Miner duration | ||
* Mining Equipment Preservation charge: 15% reduction in the Crystal Volatility</ref> | * Mining Equipment Preservation charge: 15% reduction in the Crystal Volatility</ref> | ||
</references> | </references> | ||
+ | |||
+ | {| class=wikitable | ||
+ | |+ Temp comparison table | ||
+ | |- | ||
+ | ! Crystal Type !! Volatility !! Volatility Damage | ||
+ | |- | ||
+ | | Asteroid/Moon Mining Crystal Type A I || 10% || 0.05 | ||
+ | |- | ||
+ | | Asteroid/Moon Mining Crystal Type A II || 12% || 0.05 | ||
+ | |- | ||
+ | | Asteroid/Moon Mining Crystal Type B I || 15% || 0.05 | ||
+ | |- | ||
+ | | Simple Asteroid Mining Crystal Type B I || 10% || 0.05 | ||
+ | |- | ||
+ | | Asteroid/Moon Mining Crystal Type B II || 19.6% || 0.05 | ||
+ | |- | ||
+ | | Asteroid/Moon Mining Crystal Type C I || 24% || 0.05 | ||
+ | |- | ||
+ | | Simple Asteroid Mining Crystal Type C I || 10% || 0.05 | ||
+ | |- | ||
+ | | Asteroid/Moon Mining Crystal Type C II || 30% || 0.05 | ||
+ | |} | ||
+ | |||
<!--[[Category:Mining]]--> | <!--[[Category:Mining]]--> |
Revision as of 17:22, 19 September 2022
Reason: Review for December 2021, Version 19.11 changes (Changes to mining crystals, and to boost strengths that may affect boosted mining crystal lifespan).
Categorization needs to be looked at. This article is about the damage to crystals, both the mining and the laser turret type. Image needs updating.
Focus Crystals (used by laser turrets), and Mining Crystals, used by mining lasers in EVE Online may receive "damage" and eventually be consumed (or in common terms, shatter). These crystals have a Hit Point value much like any other destructible object, and shattering occurs when enough damage is taken by the crystal to lower its hit points to zero. The life expectancy of a given crystal, i.e. the average amount of time it may be used before it shatters, may be calculated from its attributes.
As with most transportable objects in EVE Online, one may right-click a combat or mining crystal and choose Show Info. The information in which we are interested are within the Attributes tab of the Show Info window.
Attributes
There are four different attributes that affect the life expectancy of a crystal. These attributes function identically for both combat and mining crystals.
Structure Hitpoints
This is the total Hit Points of the crystal. Currently, all crystals in the game have exactly 1 HP.
Volatility
This attribute is the chance of the crystal taking damage upon every activation cycle. For example, a Volatility of 10% would mean that each activation cycle the crystal has a 10% (1 in 10) chance of receiving damage. The actual amount of damage is fixed, and is given by the Volatility Damage attribute.
Some combat crystals have a 100% chance of damage per shot. It also means that the life expectancy of these combat crystals may be calculated exactly, because every shot will always damage the crystal. (Currently, all faction combat crystals have a 100% Volatility, i.e. a 100% chance of crystal damage inflicted per shot.)
Volatility Damage
This is the actual amount of damage the crystal may receive during an activation cycle based upon its Volatility.
Crystals Take Damage
This attribute is always either True or False. If it is True, then the crystal actually takes damage based upon the other attributes above, and it will eventually shatter.
Currently, the only crystals in the game whose Crystals Take Damage value is False are the Tech-1 combat crystals. These will never take damage and thus they may be used indefinitely. Note that if the value of this attribute is False, then it will not even be listed in the Attributes tab of the Show Info window.
Activation Cycles
In terms of Volatility, an Activation Cycle is a single cycled use of a laser crystal by the turret within which it is loaded. With combat crystals, each time the energy weapon is fired is considered one cycle.
With mining crystals, a cycle may begin with the activation of the mining laser and may end with either the deactivation of the laser or the acquisition of materials (ore or ice). This means that a cycle is completed even if a mining laser is turned off early. Repeatedly turning a mining laser on and off will risk damaging the crystal whether or not any actual materials were mined.
Formula
The formula for determining average life expectancy of a crystal is simple:
- [math]\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}[/math]
One may then multiply the expected cycles by the cycle time to calculate a crystal's life expectancy over time. Remember that Volatility is a percentage, so for example, a crystal with a Volatility of 10% must use the value 0.10 in the equation.
Examples
The Simple Asteroid Mining Crystal Type A I has a Volatility of 10%, which means that for every cycle there is a 10% chance that it will receive damage. The amount of damage it receives will be the Volatility Damage value of 0.05 HP. It will shatter when its total damage reaches the Structure Hitpoints value of 1 HP.
This means that, on the average, the crystal has a life expectancy of [math]1 / 0.10 / 0.05 = 200[/math] cycles. With a standard (unbonused) strip mining cycle time of 180 seconds, one may estimate that a crystal will endure approximately 36,000 seconds, or 10 hours, of constant mining before shattering.
The Simple Asteroid Mining Crystal Type A II has a Volatility of 12%. It has the same 0.05 HP Volatility Damage, and 1 HP Structure Hitpoints as the tech I variant. As a result, the crystal has a life expectancy of [math]1 / 0.12 / 0.05 = 166[/math] cycles. However, a ship using these crystals will likely not be operating unbonused; it will likely be flying with significant improvements to its mining cycle time. So, while an unbonused strip miner cycle takes 180 seconds and a tech II would last around 8 hours, strip miners fitted to a max-skilled Hulk [Note 1], enhanced by a Mining Laser Optimization Charge from a Rorqual [Note 2], can cycle in as little as 42 seconds, thus reducing the crystals lifespan to a mere 116 minutes. However, to compensate, if further enhanced by an Equipment Preservation charge, the crystals volatility can be reduced by up to 60%, resulting in a new life expectancy of [math]1 / 0.08 / 0.05 = 500[/math] cycles, which at 42 seconds per cycle comes out to 21,000 seconds, or just short of 6 hours of constant mining before shattering.
Brainstorm
Quick reference
Crystal Type | Volatility | Volatility Damage | Expected Cycles |
---|---|---|---|
Focal Crystals (Tech I)[Note 3] | N/A | N/A | (Infinite) |
Focal Crystals (Faction) | 100% | 0.00025HP | 4000 |
Focal Crystals (Tech II) | 10% | 0.01HP | ~1000 |
Mining Crystals Type A (Tech I) | 10% | 0.05HP | ~200 |
Mining Crystals Type A (Tech II) | 12% | 0.05HP | ~166 |
Mining Crystals Type B (Tech I) | 15% | 0.05HP | ~133 |
Mining Crystals Type B (Tech II) | 19.6% | 0.05HP | ~102 |
Mining Crystals Type C (Tech I) | 24% | 0.05HP | ~83 |
Mining Crystals Type C (Tech II) | 30% | 0.05HP | ~66 |
Mining Crystals Type A (Tech I) (max Rorqual-boosted) | 4% | 0.05HP | ~1000 |
Mining Crystals Type A (Tech II) (max Rorqual-boosted) | 8% | 0.05HP | ~500 |
Notes
- ^ Applicable bonuses:
- Role bonus: 15% reduction in Strip Miner duration
- Exhumers bonus: 3% reduction in Strip Miner duration per level
- ^ Applicable bonuses:
- Mining Foreman Burst II: 25% bonus to the effect strength of charges launched
- Capital Industrial Ships bonus: 5% bonus to the effect strength per level
- Mining Laser Optimization Charge: 15% reduction in Strip Miner duration
- Mining Equipment Preservation charge: 15% reduction in the Crystal Volatility
- ^ Crystals Take Damage is false so these crystals take no damage.
Crystal Type | Volatility | Volatility Damage |
---|---|---|
Asteroid/Moon Mining Crystal Type A I | 10% | 0.05 |
Asteroid/Moon Mining Crystal Type A II | 12% | 0.05 |
Asteroid/Moon Mining Crystal Type B I | 15% | 0.05 |
Simple Asteroid Mining Crystal Type B I | 10% | 0.05 |
Asteroid/Moon Mining Crystal Type B II | 19.6% | 0.05 |
Asteroid/Moon Mining Crystal Type C I | 24% | 0.05 |
Simple Asteroid Mining Crystal Type C I | 10% | 0.05 |
Asteroid/Moon Mining Crystal Type C II | 30% | 0.05 |