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→Reinforcement cycles: FLEX reinforcement range |
m Bot: Adding category Structures; cosmetic changes |
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{{structures}} | {{structures}} | ||
{{hatnote|Player Owned Customs Offices have their own different reinforcement mechanic. See [[Player Owned Customs Office]] for more details on that}} | {{hatnote|Player Owned Customs Offices have their own different reinforcement mechanic. See [[Player Owned Customs Office]] for more details on that}} | ||
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This reinforcement lasts for 24 hours. | This reinforcement lasts for 24 hours. | ||
Once the structure comes out of reinforcement it again becomes open to attack, and once a | Once the structure comes out of reinforcement it again becomes open to attack, and once a [[Quantum Cores|Quantum Core]] is inserted it starts a 15 minute long onlining timer. If the structure is receiving damage more than 10% of its damage cap the onlining timer is paused.<br> | ||
While onlining the structure has only structure HP. It has no armor or shield and it can be destroyed without any additional timers. | While onlining the structure has only structure HP. It has no armor or shield and it can be destroyed without any additional timers. | ||
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Attackers can see the reinforcement hour by [[hacking]] the structure with a data analyzer. | Attackers can see the reinforcement hour by [[hacking]] the structure with a data analyzer. | ||
[[File:Upwell reinforcing.png]] | [[File:Upwell reinforcing.png|thumb|center|upright=4|Structure reinforcement cycle flowchart]] | ||
The default state of an upwell structure is to be at full shield. At this state the structure is attackable. | The default state of an upwell structure is to be at full shield. At this state the structure is attackable. | ||
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Once damage has been taken the upwell structure will begin a 15 minute repair timer that upon completion will fully repair the structure. This timer however is paused while the structure is taking damage at least 10% of its damage cap. | Once damage has been taken the upwell structure will begin a 15 minute repair timer that upon completion will fully repair the structure. This timer however is paused while the structure is taking damage at least 10% of its damage cap. | ||
Once the shields are depleted medium/large/extra large structures with online service modules enter armor reinforced state and becomes unattackable. FLEX structures, abandoned structures and structures with no online service modules (so it is in low power state) skip armor reinforcement and go straight to vulnerable armor phase. | Once the shields are depleted medium/large/extra large structures with online service modules enter armor reinforced state and becomes unattackable. FLEX structures, abandoned structures and Large/X-Large structures with no online service modules (so it is in low power state) skip armor reinforcement and go straight to vulnerable armor phase. Being low power does not change the reinforcement phases for medium structures. | ||
The armor reinforcement duration varies by structure and space type. | The armor reinforcement duration varies by structure and space type. | ||
{| class="wikitable" | {| class="wikitable" style="text-align:center" | ||
!colspan="4"|Armor reinforcement duration | !colspan="4"|Armor reinforcement duration | ||
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Once the structure comes out of armor reinforcement it will start a 15 minute repair timer that upon completion will fully repair the structure to full shield. Again the timer is paused by dealing at least 10% of the damage cap. | Once the structure comes out of armor reinforcement it will start a 15 minute repair timer that upon completion will fully repair the structure to full shield. Again the timer is paused by dealing at least 10% of the damage cap. | ||
Once the armor is depleted | Once the armor is depleted Large, XL and FLEX structures enter structure reinforcement and become invulnerable. Medium and abandoned structures skip the structure reinforcement state and go straight to vulnerable structure. | ||
{| class="wikitable" | {| class="wikitable" style="text-align:center" | ||
!colspan="4"|Structure reinforcement duration | !colspan="4"|Structure reinforcement duration | ||
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|- | |- | ||
| FLEX | | FLEX | ||
| | | ''N/A'' | ||
| Next chosen hour 30 minutes later<br>± 30 minutes jitter<br>(0.5-25.5 hours) | |||
| ''N/A'' | |||
| ''N/A'' | |||
|- | |||
| Medium | |||
|colspan="4" | ''None''<br>''After armor depleted, hull immediately vulnerable'' | |||
|- | |- | ||
| Large/XL | | Large/XL | ||
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== See Also == | == See Also == | ||
*[https://support.eveonline.com/hc/en-us/articles/208289385-Upwell-Structures-Vulnerability-States Upwell Structures Vulnerability States] | * [https://support.eveonline.com/hc/en-us/articles/208289385-Upwell-Structures-Vulnerability-States Upwell Structures Vulnerability States] | ||
[[Category:Structures]] | |||