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[[File:Ice Mining 2.png | thumb | right | 400px | zoomed out to show entire site ]] | |||
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==Overview== | ==Overview== | ||
Note: Nothing contained herein construes any sort of exhaustive knowledge on the subject matter presented. '''Proceed at your own risk'''. | Note: Nothing contained herein construes any sort of exhaustive knowledge on the subject matter presented. '''Proceed at your own risk'''. | ||
<br> | |||
What I'm attempting here is to provide a working knowledge document on relatively complex game content. I'll try my best to avoid reinventing the wheel and point the reader to established wiki pages for more in-depth coverage of specific content topics (like the basics of [[Ice_Mining]]). | What I'm attempting here is to provide a working knowledge document on relatively complex game content. I'll try my best to avoid reinventing the wheel and point the reader to established wiki pages for more in-depth coverage of specific content topics (like the basics of [[Ice_Mining | Ice Mining]]). | ||
==Introduction== | ==Introduction== | ||
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==Basics== | ==Basics== | ||
I'll refer the reader back to the relevant wiki pages for [[Mining]], [[Ice_Mining]], [[Bookmarks |Bookmarking]] and general E-Uni wiki pages [[EVE_University_Rules]], [[ | I'll refer the reader back to the relevant wiki pages for [[Mining]], [[Ice_Mining | Ice Mining]], [[Bookmarks |Bookmarking]] and general E-Uni wiki pages [[EVE_University_Rules]], [[Archive:Wartime Standard Operating Procedures|Wartime Standard Operating Procedures]]. | ||
==Ganking== | ==Ganking== | ||
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==Safety== | ==Safety== | ||
Before you do any ice mining, or any mining, please make sure your Overview settings are set to E-Uni standards. Also, ensure your Local chat window is sufficiently large enough for you to see both the inhabitants and the chat box (more on this later). Lastly, if it isn't done, set your D-scan so it's open and accessible. You'll need this for multiple purposes. | Before you do any ice mining, or any mining, please make sure your [[Overview_Guide | Overview]] settings are set to E-Uni standards. Also, ensure your Local chat window is sufficiently large enough for you to see both the inhabitants and the chat box (more on this later). Lastly, if it isn't done, set your D-scan so it's open and accessible. You'll need this for multiple purposes. | ||
If you haven't done this already, please study [[Bookmarks | Bookmarking]]. You'll need to set up at least one Safe-spot to store your cans, and more if your paranoid level tends to be high. The easiest way to create your safe is to drop a bookmark as you approach the ore site, off-grid but close enough to minimize travel time. You'll also be bookmarking ice rocks to be able to jump around the system, limiting slowboating times. | If you haven't done this already, please study [[Bookmarks | Bookmarking]]. You'll need to set up at least one Safe-spot to store your cans, and more if your paranoid level tends to be high. The easiest way to create your safe is to drop a bookmark as you approach the ore site, off-grid but close enough to minimize travel time. You'll also be bookmarking ice rocks to be able to jump around the system, limiting slowboating times. | ||
==Fittings== | ==Fittings== | ||
<h3>T2 TANK FITTED PROCURER</h3> | |||
{{ShipFitting| | |||
ship=Procurer| | |||
shipTypeID=17480| | |||
fitName=Tanked (T2)| | |||
fitID=Tanked--T2-| | |||
high1name=Ice Harvester I| | |||
high1typeID=16278| | |||
mid1name=Medium Shield Extender II| | |||
mid1typeID=3831| | |||
mid2name=Adaptive Invulnerability Field II| | |||
mid2typeID=2281| | |||
mid3name=Adaptive Invulnerability Field II| | |||
mid3typeID=2281| | |||
mid4name=EM Ward Field II| | |||
mid4typeID=2301| | |||
low1name=Ice Harvester Upgrades II| | |||
low1typeID=28578| | |||
low2name=Ice Harvester Upgrades II| | |||
low2typeID=28578| | |||
drone1name=Hornet EC-300 x3| | |||
drone1typeID=23707| | |||
drone2name=Hobgoblin I x1| | |||
drone2typeID=2454| | |||
drone3name=Salvage Drone I x1| | |||
drone3typeID=32787| | |||
drone4name=open| | |||
drone5name=open| | |||
charge1name=open| | |||
charge2name=open| | |||
charge3name=open| | |||
charge4name=open| | |||
charge5name=open| | |||
rig1name=Medium Core Defense Field Extender I| | |||
rig1typeID=31790| | |||
rig2name=Medium Core Defense Field Extender I| | |||
rig2typeID=31790| | |||
rig3name=Medium Ice Harvester Accelerator I| | |||
rig3typeID=32819| | |||
difficulty=1| | |||
warsop=A| | |||
warsopReason=| | |||
version=RUBI 1.0| | |||
shipDNA=17480:16278;2:2281;1:3831;1:2301;2:28576;2:31792;1:32819;3:2454;1:23707;3:32787;1::| | |||
skills=| | |||
notes=This fit further increases the already-high EHP buffer of the fit above to a grand total of 97,696 EHP against Antimatter.</li> | |||
Note that this is done by removing the Survey Scanner module. As such, this fit is designed to work in small-scale mining fleets where a single ship uses a Survey Scanner to point out high-resource asteroids to the other miners.</li><li>If desired, replace of of the MLU II's with a DC II</li>}} | |||
<h3>T2 FITTED SKIFF</h3> | |||
{{ShipFitting| | |||
ship=Skiff| | |||
shipTypeID=22546| | |||
fitName=Unsupported mining (AB)| | |||
fitID=SkiffUnsupportedT2AB| | |||
high1name=Ice Harvester I| | |||
high1typeID=16278| | |||
mid1name=Experimental 10MN Afterburner I| | |||
mid1typeID=6005| | |||
mid2name=Adaptive Invulnerability Field II| | |||
mid2typeID=2281| | |||
mid3name=Adaptive Invulnerability Field II| | |||
mid3typeID=2281| | |||
mid4name=Dread Guristas Kinetic Deflection Field| | |||
mid4typeID=13968| | |||
mid5name=Thermic Dissipation Field II| | |||
mid5typeID=2303| | |||
low1name=Damage Control II| | |||
low1typeID=2048| | |||
low2name=Ice Harvester Upgrades II| | |||
low2typeID=28578| | |||
drone1name=Mining Drone II x5| | |||
drone1typeID=10250| | |||
drone2name=Hobgoblin II x2| | |||
drone2typeID=2456| | |||
drone3name=Hornet EC-300 x3| | |||
drone3typeID=23707| | |||
drone4name=open| | |||
drone5name=open| | |||
charge1name=open| | |||
charge2name=open| | |||
charge3name=open| | |||
charge4name=open| | |||
charge5name=open| | |||
rig1name=Medium Ancillary Current Router I| | |||
rig1typeID=31360| | |||
rig2name=Medium Core Defense Field Extender II| | |||
rig2typeID=31796| | |||
difficulty=2| | |||
warsop=A| | |||
warsopReason=Faction module| | |||
version=RUB 1.0| | |||
shipDNA=22546:17912;1:6005;1:2281;2:13968;1:2303;1:2048;1:28576;1:31360;1:31796;1:10250;5:2456;2:23707;3:18066;1::| | |||
skills=Exhumers III</li><li>CPU Management V</li><li>Power Grid Management V</li><li>Shield Management IV| | |||
notes=The pictured fit achieves an impressive 104,095 EHP against Antimatter before overheating. The capacitor is stable with all modules active.</li><li>With the Afterburner active, the Skiff goes at 644 m/s, thus outrunning typical ganking-fit Catalysts by a rather large margin as well as complicating warpins. To take advantage of this, orbiting the asteroid being mined is recommended.</li><li>The Dread Guristas Kinetic Deflection Field is used to provide the same performance as a T2 Kinetic Deflection Field at a reduced CPU usage. The module is very cheap at a mere 5 million ISK at time of writing.</li><li>If your skills do not allow you to use the pictured fit due to CPU issues, replacing the Thermic Dissipation Field II with a Dread Guristas or equivalent variation is a possibility.}} | |||
<h3>MIASMOS</H3> | |||
{{ShipFitting| | |||
ship=Miasmos| | |||
shipTypeID=656| | |||
fitName=Fast Warp (T1)| | |||
fitID=Fast-Warp--T1-| | |||
high1name=open| | |||
high2name=open| | |||
mid1name=Limited Adaptive Invulnerability Field I| | |||
mid1typeID=9632| | |||
mid2name=Large F-S9 Regolith Shield Induction| | |||
mid2typeID=8529| | |||
mid3name=Limited 'Anointed' EM Ward Field| | |||
mid3typeID=9622| | |||
mid4name=Limited Thermic Dissipation Field I| | |||
mid4typeID=9660| | |||
low1name=F85 Peripheral Damage System I| | |||
low1typeID=5843| | |||
low2name=Local Hull Conversion Inertial Stabilizers I| | |||
low2typeID=5529| | |||
low3name=Local Hull Conversion Inertial Stabilizers I| | |||
low3typeID=5529| | |||
low4name=Local Hull Conversion Inertial Stabilizers I| | |||
low4typeID=5529| | |||
rig1name=Medium Core Defense Field Extender I| | |||
rig1typeID=31790| | |||
rig2name=Medium Core Defense Field Extender I| | |||
rig2typeID=31790| | |||
rig3name=Medium Core Defense Field Extender I| | |||
rig3typeID=31790| | |||
difficulty=0| | |||
warsop=A| | |||
warsopReason=| | |||
version=RUBI 1.0| | |||
shipDNA=656:8529;1:9622;1:9632;1:9660;1:5529;3:5843;1:31790;3::| | |||
skills=| | |||
notes=Remove an inertia stabilizer if it doesn't bring align time below the next whole number; i.e. if removing one stabilizer increases align time from 4.4s to 4.7s, replace it with a power diagnostic system as the warp-out time for both is 5s due to 1s server ticks. Contrarily, if removing the third stabilizer increases align time from 3.6s to 4.1s, keep all three stabilizers for a 4s warp time}}{{ShipFitting| | |||
ship=Miasmos| | |||
shipTypeID=656| | |||
fitName=Fast Warp (T2)| | |||
fitID=Fast-Warp--T2-| | |||
high1name=open| | |||
high2name=open| | |||
mid1name=Adaptive Invulnerability Field II| | |||
mid1typeID=2281| | |||
mid2name=Large Shield Extender II| | |||
mid2typeID=3841| | |||
mid3name=EM Ward Field II| | |||
mid3typeID=2301| | |||
mid4name=Thermic Dissipation Field II| | |||
mid4typeID=2303| | |||
low1name=Damage Control II| | |||
low1typeID=2048| | |||
low2name=Inertia Stabilizers II| | |||
low2typeID=1405| | |||
low3name=Inertia Stabilizers II| | |||
low3typeID=1405| | |||
low4name=Inertia Stabilizers II| | |||
low4typeID=1405| | |||
rig1name=Medium Core Defense Field Extender I| | |||
rig1typeID=31790| | |||
rig2name=Medium Core Defense Field Extender I| | |||
rig2typeID=31790| | |||
rig3name=Medium Core Defense Field Extender I| | |||
rig3typeID=31790| | |||
difficulty=1| | |||
warsop=A| | |||
warsopReason=| | |||
version=RUBI 1.0| | |||
shipDNA=656:2281;1:2301;1:2303;1:3841;1:1405;3:2048;1:31790;3::| | |||
skills=| | |||
notes=Remove an inertia stabilizer if it doesn't bring align time below the next whole number; i.e. if removing one stabilizer increases align time from 4.4s to 4.7s, replace it with a power diagnostic system as the warp-out time for both is 5s due to 1s server ticks. Contrarily, if removing the third stabilizer increases align time from 3.6s to 4.1s, keep all three stabilizers for a 4s warp time}} | |||
The fittings above are more suggestions than hard and fast rules. Obviously, the more tank you can fit, the safer you'll be. If you have trouble fitting all T2 modules, move down to Meta variations. The goal here is to keep the gankers from cracking your tank before CONCORD arrives. | |||
==Tactics== | ==Tactics== | ||
===ALWAYS BE MOVING=== | ===ALWAYS BE MOVING=== | ||
One of the things gankers look for is inactivity in the belt. If a mining barge is sitting for too long, and is on their “kill” list, they'll gank it. | One of the things gankers look for is inactivity in the belt. Inactivity could be considered a sign of "botting" or AFK mining. If a mining barge is sitting for too long, and is on their “kill” list, they'll gank it. | ||
===ALWAYS TRY TO BE ALIGNED=== | ===ALWAYS TRY TO BE ALIGNED=== | ||
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===D-SCAN IS YOUR BEST FRIEND=== | ===D-SCAN IS YOUR BEST FRIEND=== | ||
Watching D-scan will become second nature after a few ice site trips. You'll learn quickly who does, and who doesn't belong there. Catalysts, Dragoons, Thrashers, and other combat type ships stand out fairly easily from the gaggle of Mackinaws, Retrievers, Skiffs, Procurers¹, and one or two Orcas². | [[Directional_Scanner_Guide | Watching D-scan]] will become second nature after a few ice site trips. You'll learn quickly who does, and who doesn't belong there. Catalysts, Dragoons, Thrashers, and other combat type ships stand out fairly easily from the gaggle of Mackinaws, Retrievers, Skiffs, Procurers¹, and one or two Orcas². | ||
===OVERVIEW OVERVIEW OVERVIEW=== | ===OVERVIEW OVERVIEW OVERVIEW=== | ||
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This is particularly important, as it shows that you're actually playing the game, and not showing "Bot-aspirant"³, or worse, AFK behavior. | This is particularly important, as it shows that you're actually playing the game, and not showing "Bot-aspirant"³, or worse, AFK behavior. | ||
===HIGHSEC MECHANICS=== | |||
You'll need to have a basic understanding of [[Aggression_101 | Highsec mechanics]] to effectively deal with gankers. This will be obvious once you hit the ore site. One important thing, please make sure your drones are set to '''Passive''', to avoid your possible destruction by CONCORD. | |||