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This is a generic kill order that works with most fleet compositions. | This is a generic kill order that works with most fleet compositions. | ||
1) Bombers must die! No matter what else is on grid the Lirsautton Parichaya must die quickly. Failure to kill these quickly creates the single most dangerous situation in all of incursions | 1) Bombers must die! No matter what else is on grid the Lirsautton Parichaya must die quickly. Failure to kill these quickly creates the single most dangerous situation in all of incursions outside of suicide ganking. | ||
2) Arnon Epithalamus, this rat has the ability to jam up to 3 ships potentially | 2) Arnon Epithalamus, this rat has the ability to jam up to 3 ships potentially wreaking havoc with cap chains and temporarily removing logi from a fight. | ||
3) Outuni Mesen, this rat has very powerful energy neutralisation capable of shutting down a battleship completely. Should you be shield tanked you have a large risk of having your invulns deactivated if you cannot | 3) Outuni Mesen, this rat has very powerful energy neutralisation capable of shutting down a battleship completely. Should you be shield tanked you have a large risk of having your invulns deactivated if you cannot receive cap quickly. A good rule of thumb is you need 1 Large Remote Capacitor Transmitter per outuni to maintain fleet safety. | ||
4) Kundalini, nothing else in site needs to be killed and a normal complement of logi should be adequate to safely tank the site, this allows you to finish the site quickly killing only what poses a threat to the safety of the threat. | 4) Kundalini, nothing else in site needs to be killed and a normal complement of logi should be adequate to safely tank the site, this allows you to finish the site quickly killing only what poses a threat to the safety of the threat. | ||
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2) Brief the fleet on the dangers of the site, take care to mention the ECM Burst and Bombers. | 2) Brief the fleet on the dangers of the site, take care to mention the ECM Burst and Bombers. | ||
3) Elect a | 3) Elect a meatshield with a solid tank. A battleship with 130K EHP or more is recommended. | ||
4) Have full fleet align down gate. | 4) Have full fleet align down gate. | ||
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-Have your light drone bunny kill some frigates followed by shooting kundalini (Niarja > Tama > Kundalini/ Uroborus). | -Have your light drone bunny kill some frigates followed by shooting kundalini (Niarja > Tama > Kundalini/ Uroborus). | ||
-In a contest you want to follow a different kill order to maximise applied damage. This may vary depending on positioning and composition, it is recommended that you have plenty of experience FCing in incursions and have a good knowledge of the NPCs before attempting to contest a mothership site. | -In a contest, you want to follow a different kill order to maximise applied damage. This may vary depending on positioning and composition, it is recommended that you have plenty of experience FCing in incursions and have a good knowledge of the NPCs before attempting to contest a mothership site. | ||
== Triggers == | == Triggers == | ||
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[[image:revenant.jpg|thumb|200px|'''The Kundalini Manifest''', one of [[Sansha's Nation|Sansha's Nation's]] flagships.]] | [[image:revenant.jpg|thumb|200px|'''The Kundalini Manifest''', one of [[Sansha's Nation|Sansha's Nation's]] flagships.]] | ||
-If you burn 120km forward upon landing you will find yourself at a Logistics Control Array which when hacked interferes with the | -If you burn 120km forward upon landing you will find yourself at a Logistics Control Array which when hacked interferes with the Sansha ability to repair and forces them to repair the capsuleer fleet inside the site. | ||
-If you burn 90km forward and 30km left of where the mothership spawns you will find yourself at a container | -If you burn 90km forward and 30km left of where the mothership spawns you will find yourself at a container labeled as Central Control Nexus inside of which periodically spawns a Tactical Response Transmitter. If you move this item to the Sansha Control Relay located 15km behind the beacon it will force some of the Sansha rats on grid to warp off. This can be very useful if you have a small fleet to limit the DPS and Mara Paleos on grid at any one time, it should be noted however that this is only a temporary measure as they will warp back after a short time. Moving the Tactical Response Transmitter is usually done by means of a Macharial dragging it behind him in a jetcan by means of a Tractor Beam II. | ||
-Every couple of minutes the mothership will emit an ECM burst, when this happens it is important that cap chains and reps are established quickly. | -Every couple of minutes the mothership will emit an ECM burst, when this happens it is important that cap chains and reps are established quickly. | ||
[[Category:Incursions sites]] | [[Category:Incursions sites]] | ||