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Override Transfer Array: Difference between revisions

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m Bot: Adding {{Incursions sites horizontal}}; cosmetic changes
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===== Military information =====
===== Military information =====
{|
{|
| valign="middle" | [[image:incursions_sansha_transmission.png]]
| valign="middle" | [[File:incursions_sansha_transmission.png]]
| valign="middle" | Your objective is to destroy the Sansha's Nation fleet amassing here. They will be making use of logistics arrays, so disabling them may be advisable.
| valign="middle" | Your objective is to destroy the Sansha's Nation fleet amassing here. They will be making use of logistics arrays, so disabling them may be advisable.
|}
|}
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One of the most significant evolutions in the Nation's strategy has been the move away from abducting planetary populations. Their new tactical doctrine, which relies in part upon system-wide capsule interference, is clearly focused on limiting the power and influence of the capsuleer class.
One of the most significant evolutions in the Nation's strategy has been the move away from abducting planetary populations. Their new tactical doctrine, which relies in part upon system-wide capsule interference, is clearly focused on limiting the power and influence of the capsuleer class.


The technology underlying the system-wide capsule overrides is not dissimilar to CONCORD's own Tracking and Response System (TRS). Where it veers into new territory is in the application of new technologies designed to override local resources in ways previously thought impossible. Intelligence gathered by DED operatives strongly suggests that this facility is chiefly responsible for establishing these overrides.  
The technology underlying the system-wide capsule overrides is not dissimilar to CONCORD's own Tracking and Response System (TRS). Where it veers into new territory is in the application of new technologies designed to override local resources in ways previously thought impossible. Intelligence gathered by DED operatives strongly suggests that this facility is chiefly responsible for establishing these overrides.


''Synopsis from ISHAEKA-0095. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
''Synopsis from ISHAEKA-0095. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
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| nowrap | 1
| nowrap | 1
| style="background:Red;" width="1" |
| style="background:Red;" width="1" |
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen'''&nbsp;[[image:Icon_target_max.png|24px|link=|Jamming]][[image:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]
| style="padding:5px;" | Because the '''Niarja Myelen''' jams and neuts.
| style="padding:5px;" | Because the '''Niarja Myelen''' jams and neuts.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| nowrap | 2
| nowrap | 2
| style="background:OrangeRed;" width="1" |
| style="background:OrangeRed;" width="1" |
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Tama Cerebellum'''&nbsp;[[image:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]]<br>'''Auga Hypophysis'''&nbsp;[[image:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[image:icon_stasis_webifier_i.png|24px|link=|Webbing]]<br>'''Deltole Tegmentum'''&nbsp;[[image:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[image:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]][[image:icon_target_painter_i.png|24px|link=|Target painting]]
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Tama Cerebellum'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]]<br>'''Auga Hypophysis'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]<br>'''Deltole Tegmentum'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]][[File:icon_target_painter_i.png|24px|link=|Target painting]]
| style="padding:5px;" | The '''Tama''' warp disrupts and you remove a lot of damage quickly by shooting them first.
| style="padding:5px;" | The '''Tama''' warp disrupts and you remove a lot of damage quickly by shooting them first.


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| nowrap | 3
| nowrap | 3
| style="background:Green;" width="1" |
| style="background:Green;" width="1" |
| style="text-align:center; padding:5px; background-color:#300000;" colspan="2" nowrap | [[image:icon_large_red_x.png|24px|Do not shoot!]]'''Eystur Rhomben'''
| style="text-align:center; padding:5px; background-color:#300000;" colspan="2" nowrap | [[File:icon_large_red_x.png|24px|Do not shoot!]]'''Eystur Rhomben'''
| style="padding:5px; background-color:#300000;" | '''Eysturs''' are ignored, they will simply respawn if killed and aren't necessary for site completion.
| style="padding:5px; background-color:#300000;" | '''Eysturs''' are ignored, they will simply respawn if killed and aren't necessary for site completion.
|}
|}
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== Special requirements ==
== Special requirements ==
{|
{|
| [[image:Icon data analyzer i.png|48px|link=]]
| [[File:Icon data analyzer i.png|48px|link=]]
| Requires the use of '''data analyzer''' modules to hack the logistics control array.<br>''(the logistics control array is roughly 30km away from the spawn point)''
| Requires the use of '''data analyzer''' modules to hack the logistics control array.<br>''(the logistics control array is roughly 30km away from the spawn point)''
|}
|}
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Hacking is done by approaching&locking up the logistics control array, activating the data analyzer as soon as you get within range and then completing the [[Hacking|Hacking Minigame]]. Once completed you will get a message saying:'' "Local Sansha logistics systems subverted. Hostile logistics disabled."''
Hacking is done by approaching&locking up the logistics control array, activating the data analyzer as soon as you get within range and then completing the [[Hacking|Hacking Minigame]]. Once completed you will get a message saying:'' "Local Sansha logistics systems subverted. Hostile logistics disabled."''


* Since failing the minigame carries not further consequences, feel free to (within reason) use more speed and less caution than you would at a regular data site.  
* Since failing the minigame carries not further consequences, feel free to (within reason) use more speed and less caution than you would at a regular data site.
* One cycle of your Microwarpdrive should bring you into range to start hacking, it is adviced to 'Turn off Auto-Repeat' so you don't overshoot and move out of the max range of your Data Analyzer.
* One cycle of your Microwarpdrive should bring you into range to start hacking, it is adviced to 'Turn off Auto-Repeat' so you don't overshoot and move out of the max range of your Data Analyzer.
* Once hacked the tower will stop repairing for about six minutes, which is usually more than enough for a decent fleet to finish the site. The control array to hack will be available in a clockwise pattern, starting at exactly 90° to your left when you warp in, see the image below.
* Once hacked the tower will stop repairing for about six minutes, which is usually more than enough for a decent fleet to finish the site. The control array to hack will be available in a clockwise pattern, starting at exactly 90° to your left when you warp in, see the image below.


<ul style="margin:0px;">
<ul style="margin:0px;">
<li style="border:none; vertical-align:top; display:inline-block;">[[image:Incursions_hacker_array.png|thumb|none|If you look down the direction your ship is warping in, the first tower to hack will be on your left.]]</li>
<li style="border:none; vertical-align:top; display:inline-block;">[[File:Incursions_hacker_array.png|thumb|none|If you look down the direction your ship is warping in, the first tower to hack will be on your left.]]</li>
<li style="border:none; vertical-align:top; display:inline-block;">[[image:incursions_logistics_control_array.png|thumb|none|The active control array will turn into an interactive object, much like a mission loot container. Simply lock it up and activate your data analyzer on it to start hacking.]]</li>
<li style="border:none; vertical-align:top; display:inline-block;">[[File:incursions_logistics_control_array.png|thumb|none|The active control array will turn into an interactive object, much like a mission loot container. Simply lock it up and activate your data analyzer on it to start hacking.]]</li>
<li style="border:none; vertical-align:top; display:inline-block;">[[image:incursions_remote_logistics_station.png|thumb|none|When the '''remote logistics station''' is hacked it'll have this easily identifiable mist- or cloud-like effect around it. The graphics may be slightly different depending on your shader settings, potentially much greener. But the nebulae effect, regardless of colour, is a dead give-away.]]</li>
<li style="border:none; vertical-align:top; display:inline-block;">[[File:incursions_remote_logistics_station.png|thumb|none|When the '''remote logistics station''' is hacked it'll have this easily identifiable mist- or cloud-like effect around it. The graphics may be slightly different depending on your shader settings, potentially much greener. But the nebulae effect, regardless of colour, is a dead give-away.]]</li>
<li style="border:none; vertical-align:top; display:inline-block;">[[image:incursions_ota_order.png|thumb|none|Normally we only need one hack, but in the case we need multiple hacks the control array to hack will be available clockwise; Control array to your left, then the one to the right closest to the repair station, then the one to the right furthest away from the repair station.]]</li>
<li style="border:none; vertical-align:top; display:inline-block;">[[File:incursions_ota_order.png|thumb|none|Normally we only need one hack, but in the case we need multiple hacks the control array to hack will be available clockwise; Control array to your left, then the one to the right closest to the repair station, then the one to the right furthest away from the repair station.]]</li>
</ul>
</ul>


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** The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised. So you will encounter the same type of ships in each site, but the number of ships per type in each individual wave will be slightly different. There will only be one '''Deltole Tegmentum''' per wave however.
** The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised. So you will encounter the same type of ships in each site, but the number of ships per type in each individual wave will be slightly different. There will only be one '''Deltole Tegmentum''' per wave however.
* Focusing fire is really important at the start of this site to overcome the repairs. Tagging '''Niarjas''', '''Tamas''' and '''Augas''' as quickly as possible helps ensure that the fleet knows in what order they are to hit their primary targets. This is due to the logistics tower hack, as noted below.
* Focusing fire is really important at the start of this site to overcome the repairs. Tagging '''Niarjas''', '''Tamas''' and '''Augas''' as quickly as possible helps ensure that the fleet knows in what order they are to hit their primary targets. This is due to the logistics tower hack, as noted below.
* Hacking is preferably done by the [[Roles_in_Incursions#Hacker.2FScout|Scout]]. This is usually a newbie or cheap alt character attached to the fleet. They will be flying a cheap [[Vanguard_Incursion_fits#Heron|Heron]] fit with a data analyzer. There is rarely a shortage of alts, but it can of course be done by logistics fitting a data analyzer if desperate (at the cost of not having as many remote tracking computers).
* Hacking is preferably done by the [[Roles in Incursions#Hacker.2FScout|Scout]]. This is usually a newbie or cheap alt character attached to the fleet. They will be flying a cheap [[Vanguard Incursion fits#Heron|Heron]] fit with a data analyzer. There is rarely a shortage of alts, but it can of course be done by logistics fitting a data analyzer if desperate (at the cost of not having as many remote tracking computers).
** While you can do this site without hacking, it severely hampers your ability to get ships off the field quickly and drastically increases site times. The '''remote logistics station''' will repair every single Sansha ship on grid periodically, making it hard to kill ships, especially the '''Deltole''' without sufficient concentrated fire.
** While you can do this site without hacking, it severely hampers your ability to get ships off the field quickly and drastically increases site times. The '''remote logistics station''' will repair every single Sansha ship on grid periodically, making it hard to kill ships, especially the '''Deltole''' without sufficient concentrated fire.
** If you hack the tower you probably won't need to continue tagging the '''Niarjas''' and '''Tamas''', but tagging the '''Augas''' is still helpful.
** If you hack the tower you probably won't need to continue tagging the '''Niarjas''' and '''Tamas''', but tagging the '''Augas''' is still helpful.
* When run with a hacker, this site is usually the fastest of the Vanguard sites and is typically preferred when possible. Note that other factors can play a role in the site decision, such as contesting fleets and their priorities, as well as warp distance from the current site.
* When run with a hacker, this site is usually the fastest of the Vanguard sites and is typically preferred when possible. Note that other factors can play a role in the site decision, such as contesting fleets and their priorities, as well as warp distance from the current site.
{{Incursions sites horizontal}}
[[Category:Incursions sites]]
[[Category:Incursions sites]]