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Archive:Newbie Doctrine: Difference between revisions

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The Newbie Doctrine is a repertoire of ships that empowers new pilots to make valuable contributions to a PvP fleet without any skill training. Fleet Commanders can use the Newbie Doctrine as an add-on to their [[Fleet Doctrines|doctrines]], encouraging new pilots to participate in PvP fleet operations. As pilots improve their skills (and can afford to lose better ships), they are encouraged to reference the more advanced fittings within EVE University's [[Fleet-Up]] group.
{{Skillplan Navbar}}
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The Newbie Doctrine is a repertoire of ships that empowers new pilots to make valuable contributions to a PvP fleet without any skill training. Fleet Commanders can use the Newbie Doctrine as an add-on to their [[Fleet Doctrines|doctrines]], encouraging new pilots to participate in PvP fleet operations. As pilots improve their skills (and can afford to lose better ships), they are encouraged to reference the more advanced fittings within EVE University's [[Archive:Fleet-Up|Fleet-Up]] group.


Click "Notes" within each fitting to learn about the purpose of each module. Click "Skills" and "Fleet-Up" to learn how to upgrade modules as your in-game skills improve.
Click "Notes" within each fitting to learn about the purpose of each module. Click "Skills" and "Fleet-Up" to learn how to upgrade modules as your in-game skills improve.
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You are encouraged to discuss improvements to the Newbie Doctrine on the [https://forum.eveuniversity.org/viewtopic.php?f=31&t=94611| E-UNI forum thread]. Fittings should be accessible to pilots with [[Starting_Skills|starting skills]].  
You are encouraged to discuss improvements to the Newbie Doctrine on the [https://forum.eveuniversity.org/viewtopic.php?f=31&t=94611| E-UNI forum thread]. Fittings should be accessible to pilots with [[Starting skills|starting skills]].  


== Pre-Fleet Checklist ==
== Pre-Fleet Checklist ==
{{main|The Rookie's Guide To Fleet Ops}}
{{main|The Rookie's Guide to Fleet Ops}}
#'''Join a Fleet''' <br>Check the in-game calendar to see when upcoming fleets are scheduled. You can join a fleet by navigating in the Neocom: E in top-left corner of screen > Social > Fleet. You can also attend a [[Fleets_101|Fleets 101]] course, typically held at least once a month.<br><br>  
# '''Join a Fleet''' <br>Check the in-game calendar to see when upcoming fleets are scheduled. You can join a fleet by navigating in the Neocom: E in top-left corner of screen > Social > Fleet. You can also attend a [[Fleets (CORE class)]], typically held at least once a month.<br><br>  
#'''Join the Fleet's Mumble Channel''' <br>Fleet Commanders (FCs) use [[Mumble]] to communicate important information. You are encouraged to ask questions in Mumble before and during a fleet operation.<br><br>  
# '''Join the Fleet's Mumble Channel''' <br>Fleet Commanders (FCs) use [[Mumble]] to communicate important information. You are encouraged to ask questions in Mumble before and during a fleet operation.<br><br>  
#'''Prepare to be Podded''' <br>If you have [[Implants|implants]], either make sure you can afford to lose them or get into a [[Jump Clones|jump clone]]. While you should always be [[How to save your Pod|prepared to be podded]], this should rarely occur in [[System_Security#High_Security|high-sec]] or [[System_Security#Low_Security|low-sec]] battles. Be sure you are familiar with the "Pod Saver" tab on your [[Overview|overview]].<br><br>  
# '''Prepare to be Podded''' <br>If you have [[implants]], either make sure you can afford to lose them or get into a [[jump clone]]. While you should always be [[Pod saving|prepared to be podded]], this should rarely occur in [[high-sec]] or [[low-sec]] battles. Be sure you are familiar with the "Pod Saver" tab on your [[overview]].<br><br>  
#'''Choose Your Role'''<br>The primary roles in a fleet are:
# '''Choose Your Role'''<br>The primary roles in a fleet are:
##[[Newbie_Doctrine#Tackle|Tackle]] - <i>New pilots can fly tackling ships without any additional skill training!</i>
## [[#Tackle|Tackle]] - <i>New pilots can fly tackling ships without any additional skill training!</i>
##[[Newbie_Doctrine#EWAR|Electronic WARfare (EWAR)]]
## [[#EWAR|Electronic WARfare (EWAR)]]
##Damage Dealer (DD)
## Damage Dealer (DD)
##Logistics (Logi - healer ships)<br><br>>> The FC will typically dictate what DD and Logi ships are going to be used, and will sometimes also dictate the type of EWAR boats.  Having all pilots fly in the same ships is known as a Doctrine, and allows the FC to better understand the strengths and weaknesses of the fleet, which allows for easier target selection with more favorable odds.<br><br>
## Logistics (Logi - healer ships)<br><br>>> The FC will typically dictate what DD and Logi ships are going to be used, and will sometimes also dictate the type of EWAR boats.  Having all pilots fly in the same ships is known as a Doctrine, and allows the FC to better understand the strengths and weaknesses of the fleet, which allows for easier target selection with more favorable odds.<br><br>
#'''Fly what you can afford to lose.'''<br>This is often cited as the first rule of EVE Online. All the ships in the Newbie Doctrine are designed with this principle in mind.<br><br>  
# '''Fly what you can afford to lose.'''<br>This is often cited as the first rule of EVE Online. All the ships in the Newbie Doctrine are designed with this principle in mind.<br><br>  
#'''Load Your Ship'''<br>Check that all the modules on your ship are fitted and powered on. Check that your ship is loaded with ammunition, drones, and Nanite Repair Paste as needed.<br><br>  
# '''Load Your Ship'''<br>Check that all the modules on your ship are fitted and powered on. Check that your ship is loaded with ammunition, drones, and Nanite Repair Paste as needed.<br><br>  
#'''Insure Your Ship'''<br>T1 Ships should always be insured before fleet operations. Platinum, the highest level of insurance, is generally the correct choice. Members of EVE University can obtain additional reimbursement for lost ships through the the [[Ship Replacement Program]] (SRP).<br><br>  
# '''Insure Your Ship'''<br>T1 Ships should always be insured before fleet operations. Platinum, the highest level of insurance, is generally the correct choice. Members of EVE University can obtain additional reimbursement for lost ships through the the [[Ship Replacement Program]] (SRP).<br><br>  
#'''Rename Your Ship'''<br>The default ship name is "&lt;Player's Name&gt; &lt;Ship Name&gt;"; this will make it much easier for enemies to identify and locate you via [[Directional_Scanner_Guide|D-Scan]]. Rename your ship to something that cannot be associated with your name or EVE University.<br><br>
# '''Rename Your Ship'''<br>The default ship name is "&lt;Player's Name&gt; &lt;Ship Name&gt;"; this will make it much easier for enemies to identify and locate you via [[D-Scan]]. Rename your ship to something that cannot be associated with your name or EVE University.<br><br>


== Tackle ==
== Tackle ==
{{main|Tackling Guide}}
{{main|Tackling}}
Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to destroy trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets.
Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to destroy trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets.
The biggest difference between the Scout/Fast Tackle and the Tackle/Small Gang fits is one of range.  The Scout/Fast Tackle fits use Warp Disruptors ("point") and Nanofiber Structures to operate at distances of 15 - 20 km from the enemy.  The Tackle/Small Gang fits are designed to operate in close, under 2 km typically, and use the shorter range Warp Scramblers ("scram").  Ask the FC which you should bring if you are unsure.
The biggest difference between the Scout/Fast Tackle and the Tackle/Small Gang fits is one of range.  The Scout/Fast Tackle fits use Warp Disruptors ("point") and Nanofiber Structures to operate at distances of 15 - 20 km from the enemy.  The Tackle/Small Gang fits are designed to operate in close, under 2 km typically, and use the shorter range Warp Scramblers ("scram").  Ask the FC which you should bring if you are unsure.
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=== Scout / Fast Tackle ===
=== Scout / Fast Tackle ===
These fittings utilize the speed of an Attack Frigate and the long range of a warp disruptor, commonly referred to as a "point", to tackle enemy ships and maintain range (a "kiting" style of fighting). New players in EVE University often use fittings similar to these while learning how to be a [[Scouting_101#Types_of_Scouts_and_their_Ships|Scout]].
These fittings utilize the speed of an Attack Frigate and the long range of a warp disruptor, commonly referred to as a "point", to tackle enemy ships and maintain range (a "kiting" style of fighting). New players in EVE University often use fittings similar to these while learning how to be a [[Scouting|Scout]].


{{ShipFitting
{{ShipFitting
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== EWAR ==
== EWAR ==
{{main|EWAR Guide}}
{{main|Electronic warfare}}
EWAR (Electronic WARfare) ships utilize specialized mid-slot modules to electronically disrupt and cripple enemy ships.  Each race has its own EWAR specialty - Caldari use ECM to cause enemy ships to lose target lock, Gallente use Sensor Dampeners to shorten enemy lock range and lengthen lock time, etc.<br>The Drones included with each fit are typically used more for putting your name on the kill mail, as opposed to supplying any significant amount of DPS.  If you are attacked while flying an EWAR ship, the drones will NOT save you!  Your only response to getting attacked while flying EWAR is to warp off, inform the FC of said action, and await further orders.<br>Please note that all of the EWAR ships require additional training.  As a Day 1 capsuleer, you can fly any of the Tackle frigates with no further training.  Flying an EWAR ship will require a small training investment into the skill that controls your racial EWAR modules.  Please read the "Skills" tab of each EWAR frigate to see what skills to train.
EWAR (Electronic WARfare) ships utilize specialized mid-slot modules to electronically disrupt and cripple enemy ships.  Each race has its own EWAR specialty - Caldari use ECM to cause enemy ships to lose target lock, Gallente use Sensor Dampeners to shorten enemy lock range and lengthen lock time, etc.
 
The Drones included with each fit are typically used more for putting your name on the kill mail, as opposed to supplying any significant amount of DPS.  If you are attacked while flying an EWAR ship, the drones will NOT save you!  Your only response to getting attacked while flying EWAR is to warp off, inform the FC of said action, and await further orders.
 
Please note that all of the EWAR ships require additional training.  As a Day 1 capsuleer, you can fly any of the Tackle frigates with no further training.  Flying an EWAR ship will require a small training investment into the skill that controls your racial EWAR modules.  Please read the "Skills" tab of each EWAR frigate to see what skills to train.


{{ShipFitting
{{ShipFitting
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== Recommended Reading ==
== Recommended Reading ==
* [[The_Rookie's_Guide_To_Fleet_Ops|The Rookie's Guide to Fleet Ops]]
* [[The Rookie's Guide to Fleet Ops]]
* [[Tackling Guide]]
* [[Tackling]]
* [[EWAR Guide]]
* [[Electronic warfare]]
* [[PYFA|Guide to using PYthon Fitting Assistant]] - a 3rd party tool used to simulate ship fits
* [[PYFA|Guide to using PYthon Fitting Assistant]] - a 3rd party tool used to simulate ship fits
* [[Logistics|Guide to Logistics]] - '''Advanced''' guide covering modules, ships, and recommended skills to fly a Logistics ship properly
* [[Logistics]] - '''Advanced''' guide covering modules, ships, and recommended skills to fly a Logistics ship properly
 
[[Category:Getting Started]]
[[Category:Getting Started]]