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Fitting Modules and Rigs Guide: Difference between revisions

From EVE University Wiki
Arin Mara (talk | contribs)
m Renamed Energized Plating to Energized Armor Resistance Membrane
T3C's Subsystems outdated, data updated. Moved Subsystem Overview from the individual subsystems to the general heading
Line 374: Line 374:


==Subsystems==
==Subsystems==
{{main|Strategic Cruisers#Subsystems}}


Subsystems are special modules that are used to build T3 ships. Each T3 ship has five subsystem slots - Defensive, Electronic, Engineering, Offensive and Propulsion.
Subsystems are special modules that are fitted to [[Strategic Cruisers]]. Each T3C has four subsystem slots - Core, Defensive, Offensive and Propulsion - of which each slot can be equipped with one of three subsystems. Each subsystem provides base stats of their respective type to the equipped ship, as well as adding bonuses to certain attributes.


===Legion Subsystems===
----
 
====Defensive====
Armor and Shields vary between these subsystems but the resistances remain the same.
 
'''Adaptive Augmenter''': 5% bonus to all armor resistances per level, 10% bonus to remote armor repair system effectiveness per level 1 low, 1 hi
 
'''Augmented Plating''': 10% bonus to armor hitpoints per level 2 low
 
'''Nanobot Injector''': 10% bonus to armor repairer effectiveness per level 2 low
 
'''Warfare Processor''': 5% bonus effectiveness of Armor Warfare Links per subsystem skill level 1 low, 1 hi
 
====Electronics====
CPU, targeting range, sensor strength and scan resolution all change between these subsystems.
 
'''Dissolution Sequencer''': 15% bonus to ship sensor strength, 5% bonus to max targeting range per level 4 med
 
'''Emergent Locus''': 10% increase to scan strength of probes per level, 20% bonus to range and velocity of tractor beams per level, 99% reduced CPU needed for Scan Probe Launchers 3 med, 1 hi
 
'''Energy Parasitic Complex''': 10% bonus to energy vampire and energy neutralizer transfer amount per level. 3 med, 1 hi
 
'''Tactical Targeting Network''': 15% bonus to scan resolution per level 4 med
 
====Engineering====
Power-grid and Capacitor vary by subsystem.
 
'''Augmented Capacitor Reservoir''': 5% bonus to capacitor capacity per level 2 low, 1 hi, 1 turret
 
'''Capacitor Regeneration Matrix''': 5% bonus to capacitor recharge time per level 3 low
 
'''Power Core Multiplier''': 5% bonus to power output per level 2 low, 1 hi, 1 launcher, 1 turret
 
'''Supplemental Coolant Injector''': 5% reduction in the amount of heat damage absorbed by modules per level 3 low
 
====Offensive====
The CPU and drone usage (or lack) are modified by these subsystems.


'''Assault Optimization''': 5% bonus to heavy assault missile damage per level, 5% bonus to missile launcher rate of fire per level 1 low, 5 hi, 5 launcher
===[[Legion]] Subsystems===


'''Covert Reconfiguration''': 10% bonus to medium energy turret capacitor use per level, 100% reduction in Cloaking Device CPU use, can fit covert ops cloaks 1 med, 5 hi
==== [[File:Icon_core_subsystem.png|32px|link=]] Core ====


'''Drone Synthesis Projector''': 10% bonus to medium energy turret capacitor use per level, 10% bonus to drone damage per level, 7.5% bonus to drone hit points per level 1 med, 5 hi, 3 turret
{| class="wikitable"
! Name !! Amarr Core Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
|-
|  '''{{co|wheat|Augmented Antimatter Reactor}}''' || '''5%''' bonus to capacitor recharge time<br>'''3%''' bonus to energy warfare resistance || 20% bonus to ship power output || +1 Mid Slot, +3 Low Slots<br>+50GJ Capacitor Capacity
|-
|  '''{{co|wheat|Dissolution Sequencer}}''' || '''15%''' bonus to ship sensor strength<br>'''5%''' bonus to max targeting range<br>'''15%''' bonus to scan resolution || || +2 Mid Slots, +2 Low Slots<br>+1 max locked target
|-
|  '''{{co|wheat|Energy Parasitic Complex}}''' || '''10%''' bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>'''10%''' bonus to the benefits of overheating Energy Nosferatu and Energy Neutralizer modules<br>'''5%''' reduction in module damage from overheating || 50% reduction in the PWG and CPU requirements for Energy Nosferatu and Energy Neutralizer modules || +2 Mid Slots, +2 Low Slots<br>+50GJ Capacitor Capacity
|}


'''Liquid Crystal Magnifiers''': 10% bonus to medium energy turret capacitor use per level, 10% bonus to medium energy turret damage per level, 10% bonus to medium energy turret optimal range per level 1 low, 5 hi, 5 turret
==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive ====


====Propulsion====
{| class="wikitable"
The Max Velocity and Inertia Modifiers change depending on the propulsion subsystem chosen.
! Name !! Amarr Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
|-
| '''{{co|wheat|Augmented Plating}} || '''5%''' bonus to all armor hitpoints<br>'''5%''' bonus to the benefits of overheating armor hardeners || || +1 Mid Slot, +3 Low Slots<br>+1000 Armor HP<br>+10m Signature Radius
|-
| '''{{co|wheat|Covert Reconfiguration}}''' || '''10%''' bonus to Core and Combat Scanner Probe strength<br>'''7.5%''' bonus to Armor Repairer effectiveness<br>'''7.5%''' bonus to the benefits of overheating Armor Repairers || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +1 Mid Slot, +2 Low Slots<br>+300 Shield HP, +600 Hull HP<br>+200GJ Capacitor Capacity<br>+5m Signature Radius<br>+30m3 Cargo Capacity
|-
| '''{{co|wheat|Nanobot Injector}}''' || '''10%''' bonus to Armor Repairer effectiveness<br>'''10%''' bonus to the benefits of overheating Armor Repairers ||  || +2 Mid Slots, +2 Low Slots<br>+100 Shield HP, +500 Armor HP<br>+300GJ Capacitor Capacity
|}


'''Chassis Optimization''': 5% bonus to max velocity per level 1 low
==== [[File:Icon_offensive_subsystem.png|32px|link=]] Offensive ====


'''Fuel Catalyst''': 10% bonus to afterburner speed per level 1 low
{| class="wikitable"
! Name !! Amarr Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
|-
| '''{{co|wheat|Assault Optimization}}''' || '''5%''' bonus to Light Missile, Heavy Missile, and Heavy Assault Missile damage<br>'''5%''' bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>'''10%''' bonus to Drone damage and hitpoints || 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers || +7 High Slots, +5 Launcher Hardpoints<br>+200 PWG, +150 CPU<br>+50mbit Drone Bandwidth, +200m3 Drone Bay
|-
| '''{{co|wheat|Liquid Crystal Magnifiers}}''' || '''10%''' reduction in Medium Energy Turret activation cost<br>'''10%''' bonus to Medium Energy Turret damage<br>'''10%''' bonus to Medium Energy Turret optimal range || 25% reduction in the PWG and CPU fitting costs of Medium Energy Turrets || +7 High Slots, +6 Turret Hardpoints<br>+400 PWG, +90 CPU<br>+100GJ Capacitor Capacity
|-
| '''{{co|wheat|Support Processor}}''' || '''2%''' bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration<br>'''5%''' reduction in Remote Armor Repairer activation cost<br>'''10%''' bonus to the benefits of overheating Remote Armor Repairer modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +75m3 Drone Bay<br>+1 max locked target
|}


'''Wake Limiter''': 5% reduction in microwarp signature radius penalty per level. 1 low
==== [[File:Icon_propulsion_subsystem.png|32px|link=]] Propulsion ====


'''Interdiction Nullifier''': 5% increased agility per level, Immunity to non-targeted interdiction
{| class="wikitable"
! Name !! Amarr Propulsion Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
|-
| '''{{co|wheat|Intercalated Nanofibers}}''' || '''5%''' bonus to ship agility<br>'''5%''' bonus to max velocity || || +2 Low Slots
|-
| '''{{co|wheat|Interdiction Nullifier}}''' || '''10%''' bonus to warp velocity and acceleration<br>'''15%''' reduction in capacitor need when initiating warp || 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>100% bonus to Interdiction Nullifier duration || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
|-
| '''{{co|wheat|Wake Limiter}}''' || '''10%''' bonus to Afterburner velocity bonus<br>'''10%''' reduction in Microwarpdrive signature radius penalty || || +1 Mid Slot, +1 Low Slot
|}


----
----


===Loki Subsystems===
===[[Loki]] Subsystems===
 
====Defensive====
Armor and Shields vary between these subsystems but the resistances remain the same.


'''Adaptive Augmenter''': 5% bonus to all armor resistances per level 1 low, 1 med
==== [[File:Icon_core_subsystem.png|32px|link=]] Core ====


'''Adaptive Shielding''': 5% bonus to all shield resistances, 10% bonus to shield transporter per level 1 med, 1 hi
{| class="wikitable"
! Name !! Minmatar Core Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
|-
'''{{co|wheat|Augmented Nuclear Reactor}}''' || 5% bonus to capacitor recharge time<br>3% bonus to energy warfare resistance || 20% bonus to ship power output || +1 Mid Slot, +3 Low Slots<br>+50GJ Capacitor Capacity
|-
|  '''{{co|wheat|Dissolution Sequencer}}''' || '''15%''' bonus to ship sensor strength<br>'''5%''' bonus to max targeting range<br>'''15%''' bonus to scan resolution ||  || +2 Mid Slots, +2 Low Slots<br>+1 max locked target
|-
|  '''{{co|wheat|Immobility Drivers}}''' || '''25%''' bonus to Stasis Webifier optimal range<br>'''10%''' bonus to the benefits of overheating Stasis Webifier modules<br>'''5%''' reduction in module damage from overheating ||  || +3 Mid Slots, +1 Low Slot
|}


'''Amplification Node''': 5% reduction in signature radius per level 1 low, 1 med
==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive ====


'''Warfare Processor''': 5% bonus to the effectiveness of Skirmish Warfare Links per level, 99% reduction in Warfare Link module CPU need 1 med, 1 hi
{| class="wikitable"
! Name !! Minmatar Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
|-
| '''{{co|wheat|Adaptive Defense Node}}''' || '''10%''' bonus to Armor Repairer and Shield Booster effectiveness<br>'''10%''' bonus to the benefits of overheating Armor Repairers and Shield Boosters ||  || +2 Mid Slots, +2 Low Slots<br>+300 Shield HP, +300 Armor HP, +100 Hull HP<br>+300GJ Capacitor Capacity
|-
| '''{{co|wheat|Augmented Durability}}''' || '''5%''' bonus to all armor and shield hitpoints<br>'''5%''' bonus to the benefits of overheating armor and shield hardeners ||  || +2 Mid Slots, +2 Low Slots<br>+600 Shield HP, +600 Armor HP<br>+10m Signature Radius
|-
| '''{{co|wheat|Covert Reconfiguration}}''' || '''10%''' bonus to Core and Combat Scanner Probe strength<br>'''7.5%''' bonus to Armor Repairer and Shield Booster effectiveness<br>'''7.5%''' bonus to the benefits of overheating Armor Repairers and Shield Boosters || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +2 Mid Slots, +1 Low Slot<br>+1000 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
|}


====Electronics====
==== [[File:Icon_offensive_subsystem.png|32px|link=]] Offensive ====
CPU, targeting range, sensor strength and scan resolution all change between these subsystems.


'''Dissolution Sequencer''': 15% bonus to ship sensor strength, 5% bonus to max targeting range per level 1 low, 3 med
{| class="wikitable"
! Name !! Minmatar Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
|-
| '''{{co|wheat|Launcher Efficiency Configuration}}''' || '''10%''' bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>'''5%''' bonus to Heavy Missile and Heavy Assault Missile velocity<br>'''5%''' bonus to missile explosion velocity || 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers || +7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints<br>+150 PWG, +150 CPU<br>+40mbit Drone Bandwidth, +40m3 Drone Bay
|-
| '''{{co|wheat|Projectile Scoping Array}}''' || '''17.5%''' bonus to Medium Projectile Turret damage<br>'''5%''' bonus to Medium Projectile Turret optimal range and falloff<br>'''5%''' bonus to Medium Projectile Turret tracking speed || 25% reduction in the PWG and CPU fitting costs of Medium Projectile Turrets || +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints<br>+300 PWG, +30 CPU<br>+25mbit Drone Bandwidth, +25m3 Drone Bay
|-
| '''{{co|wheat|Support Processor}}''' || '''2%''' bonus to Armored Command, Shield Command, and Skirmish Command burst strength and duration<br>'''5%''' reduction in Remote Armor Repairer and Remote Shield Booster activation cost<br>'''10%''' bonus to the benefits of overheating Remote Armor Repairer and Remote Shield Booster modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer and Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target
|}


'''Emergent Locus Analyzer''': 10% increase to scan strength of probes per level, 20% bonus to range and velocity of tractor beams per level, 99% reduced CPU need for Scan Probe Launchers 4 med
==== [[File:Icon_propulsion_subsystem.png|32px|link=]] Propulsion ====


'''Immobility Drivers - 30% bonus to stasis webifier range per level 1 low, 3 med
{| class="wikitable"
 
! Name !! Minmatar Propulsion Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
'''Tactical Targeting Network''': 15% bonus to scan resolution per level 4 med
|-
 
'''{{co|wheat|Intercalated Nanofibers}}''' || '''5%''' bonus to ship agility<br>'''5%''' bonus to max velocity ||  || +2 Low Slots
====Engineering====
|-
Power-grid and Capacitor vary by subsystem.
| '''{{co|wheat|Interdiction Nullifier}}''' || '''10%''' bonus to warp velocity and acceleration<br>'''15%''' reduction in capacitor need when initiating warp || 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>100% bonus to Interdiction Nullifier duration || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
 
|-
'''Augmented Capacitor Reservoir''': 5% bonus to capacitor capacity per level 2 low, 1 hi, 1 launcher, 1 turret
| '''{{co|wheat|Wake Limiter}}''' || 10% bonus to Afterburner velocity bonus<br>10% reduction in Microwarpdrive signature radius penalty ||  || +2 Mid Slots
 
|}
'''Capacitor Regeneration Matrix''': 5% bonus to capacitor recharge time per level 2 low, 1 med
 
'''Power Core Multiplier''': 5% bonus to power output per level 2 low, 1 hi, 1 launcher, 1 turret
 
'''Supplemental Coolant Injector''': 5% reduction in the amount of heat damage absorbed by modules per level 2 low, 1 med
 
====Offensive====
The CPU and drone usage (or lack) are modified by these subsystems.
 
'''Covert Reconfiguration''': 5% bonus to medium projectile turret rate of fire per level, 100% reduction in Cloaking Device CPU use, can fit covert ops cloaks 1 low, 5 hi
 
'''Hardpoint Efficiency Configuration''': 7.5% bonus to medium projectile turret rate of fire per level, 7.5% bonus to missile launcher rate of fire per level 1 low, 5 hi, 3 launcher, 3 turret
 
'''Projectile Scoping Array''': 7.5% bonus to medium projectile turret rate of fire per level, 10% bonus to medium projectile falloff per level 1 low, 5 hi, 5 turret
 
'''Turret Concurrence Registry''': 10% bonus to medium projectile turret damage per level, 10% bonus to medium projectile turret optimal range per level, 7.5% bonus to medium projectile turret tracking per level 1 low, 5 hi, 5 turret
 
====Propulsion====
The Max Velocity and Inertia Modifiers change depending on the propulsion subsystem chosen.
 
'''Chassis Optimization''': 5% bonus to max velocity per level 1 low
 
'''Fuel Catalyst''': 10% bonus to afterburner speed per level 1 low
 
'''Intercalated Nanofibers''': 5% increased agility per level 1 low
 
'''Interdiction Nullifier''': 5% increased agility per level, Immunity to non-targeted interdiction


----
----


===Proteus Subsystems===
=== [[Proteus]] Subsystems ===


====Defensive====
==== [[File:Icon_core_subsystem.png|32px|link=]]  Core ====
Armor and Shields vary between these subsystems but the resistances remain the same.


'''Adaptive Augmenter''': 5% bonus to all armor resistances per level, 10% bonus to remote armor repair system effectiveness per level 1 low, 1 hi
{| class="wikitable"
! Name !! Gallente Core Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
|-
'''{{co|wheat|Augmented Fusion Reactor}}''' || <b>5%</b> bonus to capacitor recharge time<br><b>3%</b> bonus to energy warfare resistance || 20% bonus to ship power output || +2 Mid Slots, +2 Low Slots<br>+50GJ Capacitor Capacity
|-
|  '''{{co|wheat|Electronic Efficiency Gate}}''' || <b>15%</b> bonus to ship sensor strength<br><b>5%</b> bonus to max targeting range || 25% bonus to ship CPU output || +2 Mid Slots, +2 Low Slots<br>+1 max locked target
|-
|  '''{{co|wheat|Friction Extension Processor}}''' || <b>7.5%</b> bonus to Warp Scrambler and Warp Disruptor range<br><b>15%</b> bonus to the benefits of overheating Warp Scrambler and Warp Disruptor modules<br><b>5%</b> reduction in module damage from overheating ||  || +2 Mid Slots, +2 Low Slots
|}


'''Augmented Plating''': 10% bonus to armor hit points per level 2 low
==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive ====


'''Nanobot Injector''': 10% bonus to armor repairer effectiveness per level 2 low
{| class="wikitable"
! Name !! Gallente Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
|-
| '''{{co|wheat|Augmented Plating}}'''
| <b>5%</b> bonus to all armor hitpoints<br><b>5%</b> bonus to the benefits of overheating armor hardeners
| <b>25%</b> reduction in Armor Plate mass penalty
| +1 Mid Slot, +3 Low Slots<br>+1000 Armor HP<br>+10m Signature Radius
|-
| '''{{co|wheat|Covert Reconfiguration}}''' || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Armor Repairer effectiveness<br>7.5% bonus to the benefits of overheating Armor Repairers || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +1 Mid Slot, +2 Low Slots<br>+300 Shield HP, +600 Hull HP<br>+200GJ Capacitor Capacity<br>+5m Signature Radius<br>+30m3 Cargo Capacity
|-
| '''{{co|wheat|Nanobot Injector}}''' || <b>10%</b> bonus to Armor Repairer effectiveness<br><b>10%</b> bonus to the benefits of overheating Armor Repairers || || +2 Mid Slots, +2 Low Slots<br>+100 Shield HP, +500 Armor HP<br>+300GJ Capacitor Capacity
|}


'''Warfare Processor''': 5% bonus to effectiveness of Information Warfare Links per subsystem skill level 1 low, 1 hi
==== [[File:Icon_offensive_subsystem.png|32px|link=]] Offensive ====


====Electronics====
{| class="wikitable"
CPU, targeting range, sensor strength and scan resolution all change between these subsystems.
! Name !! Gallente Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
|-
| '''{{co|wheat|Drone Synthesis Projector}}'''
| <b>10%</b> bonus to Medium Hybrid Turret tracking speed<br><b>10%</b> bonus to Drone damage and hitpoints<br><b>5%</b> bonus to Drone velocity and tracking speed
| <b>25%</b> reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets
| +6 High Slots, +5 Turret Hardpoints<br>+130 PWG, +60 CPU<br>+125mbit Drone Bandwidth, +300m3 Drone Bay
|-
| '''{{co|wheat|Hybrid Encoding Platform}}'''
| <b>10%</b> bonus to Medium Hybrid Turret damage<br><b>10%</b> bonus to Medium Hybrid Turret falloff<br><b>7.5%</b> bonus to Medium Hybrid Turret tracking speed
| 25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets
| +7 High Slots, +6 Turret Hardpoints<br>+430 PWG, +110 CPU<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay
|-
| '''{{co|wheat|Support Processor}}''' || <b>2%</b> bonus to Armored Command, Information Command, and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Armor Repairer activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Armor Repairer modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+50mbit Drone Bandwidth, +75m3 Drone Bay<br>+1 max locked target
|}


'''CPU Efficiency Gate''': 5% bonus to CPU per level 1 low, 3 med
==== [[File:Icon_propulsion_subsystem.png|32px|link=]] Propulsion ====


'''Dissolution Sequencer''': 15% bonus to ship sensor strength, 5% bonus  to targeting range per level 1 low, 3 med
{| class="wikitable"
 
! Name !! Gallente Propulsion Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
'''Emergent Locus Analyzer''': 10% increase to scan strength of probes per level, 20% bonus to range and velocity of tractor beams per level 4 med
|-
 
| '''{{co|wheat|Hyperspatial Optimization}}''' || <b>7.5%</b> bonus to ship agility<br><b>10%</b> bonus to warp velocity and acceleration|| || +2 Low Slots
'''Friction Extension Processor''': 10% bonus to warp disruptor and warp scrambler range per level 1 low, 3 med
|-
 
| '''{{co|wheat|Interdiction Nullifier}}''' || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp || 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>100% bonus to Interdiction Nullifier duration || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
====Engineering====
|-
Power-grid, Capacitor, and drone usage (or lack) vary by subsystem.
| '''{{co|wheat|Localized Injectors}}''' || <b>15%</b> reduction in Afterburner and Microwarpdrive capacitor consumption<br><b>10%</b> bonus to the benefits of overheating Afterburners and Microwarpdrives || || +1 Mid Slot, +1 Low Slot
 
|}
'''Augmented Capacitor Reservoir''': 5% bonus to drone MWD speed per level, 7.5% bonus to drone hit points per level 2 low, 1 hi
 
'''Capacitor Regeneration Matrix''': 5% bonus to capacitor recharge time per level 3 low
 
'''Power Core Multiplier''': 5% bonus to power output per level 2 low, 1 hi, 1 turret
 
'''Supplemental Coolant Injector''': 5% reduction in the amount of heat damage absorbed by modules per level 2 low, 1 med
 
====Offensive====
The CPU and drone usage (or lack) are modified by these subsystems.
 
'''Covert Reconfiguration''': 5% bonus to medium hybrid turret damage per level 1 low, 5 hi, 4 turret
 
'''Dissonic Encoding Platform''': 10% bonus to medium hybrid turret damage per level, 10% bonus to medium hybrid turret falloff per level, 7.5% bonus to medium hybrid turret tracking per level 1 low, 5 hi, 5 turret
 
'''Drone Synthesis Projector''': 5% bonus to medium hybrid turret damage per level, 10% bonus to drone damage per level, 7.5% bonus to drone hit points per level 1 low, 5 hi, 3 turret
 
'''Hybrid Propulsion Armature''': 10% bonus to medium hybrid turret damage per level, 10% bonus to medium hybrid turret falloff per level 1 low, 5 hi, 5 turret
 
====Propulsion====
The Max Velocity and Inertia Modifiers change depending on the propulsion subsystem chosen.
 
''''Gravitational Capacitor''': 15% bonus to warp speed per level, 15% reduction in capacitor need when initiating warp per level 1 med
 
'''Interdiction Nullifier''': 5% increased agility per level, Immunity to non-targeted interdiction
 
'''Localized Injectors''': 15% reduction in afterburner and microwarpdrive capacitor consumption per level 1 low
 
'''Wake Limiter''': 5% reduction in microwarpdrive signature radius penalty per level 1 low


----
----


===Tengu Subsystems===
===[[Tengu]] Subsystems===
 
====Defensive====
Armor and Shields vary between these subsystems but the resistances remain the same.
 
'''Adaptive Shielding''': 5% bonus to all shield resistances per level, 10% bonus to shield transporter effectiveness per level 1 mid, 1 high
 
'''Amplification Node''': 10% bonus to shield booster effectiveness per level 2 mid
 
'''Supplemental Screening''': 10% bonus to shield hit points per level 2 mid
 
'''Warfare Processor''': 5% bonus effectiveness of Siege Warfare Links per subsystem skill level 1 med, 1 high
 
====Electronics====
CPU, targeting range, sensor strength and scan resolution all change between these subsystems.
 
'''CPU Efficiency Gate''': 5% bonus to CPU per level 1 low, 3 med
 
'''Dissolution Sequencer''': 15% bonus to ship sensor strength, 5% bonus  to targeting range per level 1 low, 3 med
 
'''Emergent Locus Analyzer''': 10% increase to scan strength of probes per level, 20% bonus to range and velocity of tractor beams per level 4 med
 
'''Obfuscation Manifold''': 10% bonus to ECM target jammer optimal range per level 4 med
 
====Engineering====
Power-grid and Capacitor vary by subsystem.
 
'''Augmented Capacitor Reservoir''': 5% bonus to capacitor capacity per level 2 low, 1 hi, 1 launcher
 
'''Capacitor Regeneration Matrix''': 5% bonus to capacitor recharge time per level 3 low
 
'''Power Core Multiplier''': 5% bonus to power output per level 2 low, 1 hi, 1 turret
 
'''Supplemental Coolant Injector''': 5% reduction in the amount of heat damage absorbed by modules per level 3 low
 
====Offensive====
The CPU and drone usage (or lack) are modified by these subsystems.


'''Accelerated Ejection Bay''': 5% bonus to Kinetic Missile Damage per level, 7.5% bonus to Heavy, Heavy Assault and Assault missile launcher rate of fire per level, 10% bonus to Heavy Missile and Heavy Assault missile velocity per level 1 med, 5 hi, 5 launcher
==== [[File:Icon_core_subsystem.png|32px|link=]] Core ====


'''Covert Reconfiguration''': 5% bonus to missile launcher rate of fire per level 1 low, 5 hi, 4 launcher
{| class="wikitable"
|-
! Name !! Caldari Core Systems bonuses (per skill level) !! Role Bonus !! Additional Base Stats
|-
| '''{{co|wheat|Augmented Graviton Reactor}}''' || <b>5%</b> bonus to capacitor capacity<br><b>3%</b> bonus to energy warfare resistance || 20% bonus to ship power output || +2 mid slots, +2 low slots<br>+50GJ Capacitor
|-
| '''{{co|wheat|Electronic Efficiency Gate}}''' || <b>15%</b> bonus to ship sensor strength<br><b>5%</b> bonus to max targeting range || 25% bonus to ship CPU output || +3 Mid Slots, +1 Low Slot<br>+1 max locked target
|-
| '''{{co|wheat|Obfuscation Manifold}}''' || <b>10%</b> bonus to ECM Target Jammer strength and optimal range<br><b>15%</b> bonus to the benefits of overheating ECM Target Jammer modules<br><b>5%</b> reduction in module damage from overheating || || +3 Mid Slots, +1 Low Slot
|}


'''Magnetic Infusion Basin''': 5% bonus to medium hybrid turret damage per level, 20% bonus to medium hybrid turret optimal range per level 1 low, 5 hi, 5 turret
==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive ====


'''Rifling Launcher Pattern''': 10% ECM target jammer strength per level, 5% bonus to Heavy, Heavy Assault, and Assault Missile Launcher Rate of Fire per level 1 low, 5 hi, 5 launcher
{| class="wikitable"
|-
! Name !! Caldari Defensive Systems bonuses (per skill level) !! Role Bonus !! Additional Base Stats
|-
| '''{{co|wheat|Amplification Node}}''' || <b>10%</b> bonus to Shield Booster effectiveness<br><b>10%</b> bonus to the benefits of overheating Shield Boosters || || +3 Mid Slots, +1 Low Slot<br>+500 Shield HP, +100 Armor HP<br>+300GJ Capacitor Capacity
|-
| '''{{co|wheat|Covert Reconfiguration}} || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Shield Boosters|| 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +3 Mid Slots<br>+300 Armor HP, +600 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
|-
| '''{{co|wheat|Supplemental Screening}} || <b>5%</b> bonus to all shield hitpoints<br><b>5%</b> bonus to the benefits of overheating shield hardeners || || +2 Mid Slots, +2 Low Slots<br>+1000 Shield HP<br>+10m Signature Radius
|}


====Propulsion====
==== [[File:Icon_offensive_subsystem.png|32px|link=]] Offensive ====
The Max Velocity and Inertia Modifiers change depending on the propulsion subsystem chosen.


'''Fuel Catalyst''': 10% bonus to afterburner speed per level 1 low
{| class="wikitable"
|-
! Name !! Caldari Offensive Systems bonuses (per skill level) !! Role Bonus !! Additional Base Stats
|-
| '''{{co|wheat|Accelerated Ejection Bay}}''' || <b>5%</b> bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br><b>7.5%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>10%</b> bonus to Heavy Missile and Heavy Assault Missile velocity || || +7 High Slots, +6 Launcher Hardpoints<br>+190 PWG, +160 CPU
|-
| '''{{co|wheat|Magnetic Infusion Basin}}''' || <b>5%</b> bonus to Medium Hybrid Turret damage<br><b>20%</b> bonus to Medium Hybrid Turret optimal range || 25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets || +7 High Slots, +6 Turret Hardpoints<br>+420 PWG, +120 CPU<br>+100GJ Capacitor Capacity
|-
| '''{{co|wheat|Support Processor}}''' || <b>2%</b> bonus to Shield Command, Information Command and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Shield Booster activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Shield Booster modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Launcher Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target
|}


'''Gravitational Capacitor''': 15% bonus to warp speed per level, 15% reduction in capacitor need when initiating warp per level 1 low
==== [[File:Icon_propulsion_subsystem.png|32px|link=]] Propulsion ====


'''Intercalated Nanofibers''': 5% increased agility per level 1 low
{| class="wikitable"
|-
! Name !! Caldari Propulsion Systems bonuses (per skill level) !! Role Bonus !! Additional Base Stats
|-
| '''{{co|wheat|Chassis Optimization}}''' || <b>7.5%</b> bonus to ship agility<br><b>3%</b> bonus to max velocity || || +1 Mid Slot, +1 Low Slot
|-
| '''{{co|wheat|Fuel Catalyst}}''' || <b>10%</b> bonus to Afterburner velocity bonus<br><b>10%</b> bonus to the benefits of overheating Afterburners and Microwarpdrives || || +2 Mid Slots
|-
| '''{{co|wheat|Interdiction Nullifier}}''' || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp || 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>100% bonus to Interdiction Nullifier duration || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
|}


'''Interdiction Nullifier''': 5% increased agility per level, Immunity to non-targeted interdiction


[[Category:Fitting]]
[[Category:Fitting]]