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| shipimg=Scythe Fleet Issue.jpg | | shipimg=Scythe Fleet Issue.jpg | ||
| shipname=Scythe Fleet Issue | | shipname=Scythe Fleet Issue | ||
| class=Cruiser | | class=Cruiser | ||
| grouping=Faction Cruisers | | grouping=Faction Cruisers | ||
| hulltype=Scythe Class | | hulltype=Scythe Class | ||
| faction=Minmatar Republic | | faction=Minmatar Republic | ||
| roles=unspecified | | roles=unspecified | ||
| variations={{Ship|Scimitar}},{{Ship|Scythe}} | | variations={{Ship|Scimitar}},{{Ship|Scythe}} | ||
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| lows=5 | | lows=5 | ||
| mass=10,910,000 kg | | mass=10,910,000 kg | ||
| volume=89,000 | | volume=89,000 m³ | ||
| cargohold=440 | | cargohold=440 m³ | ||
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
| dronebay=25 | | dronebay=25 m³ | ||
| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
| info=The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander. | | info=The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander. | ||
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| scanres=345 mm | | scanres=345 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Cruiser|II}} | | reqskills=*{{RequiredSkill|Minmatar Cruiser|II}} | ||
**{{RequiredSkill|Spaceship Command|II}} | ** {{RequiredSkill|Spaceship Command|II}} | ||
**{{RequiredSkill|Minmatar Destroyer|III}} | ** {{RequiredSkill|Minmatar Destroyer|III}} | ||
***{{RequiredSkill|Minmatar Frigate|III}} | *** {{RequiredSkill|Minmatar Frigate|III}} | ||
****{{RequiredSkill|Spaceship Command|I}} | **** {{RequiredSkill|Spaceship Command|I}} | ||
| totaltraintime=22h 29m 40s | | totaltraintime=22h 29m 40s | ||
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==Summary== | == Summary == | ||
The '''Scythe Fleet Issue''' is, unlike its basic form, not a logistics ship. It has so-called "split bonuses", with one bonus for projectile turrets and one for missiles, and an equal number of turret and launcher highpoints, 4, in a 5-high-slot ship. This means that to extract its maximum possible DPS, a pilot must have good projectile and missile skills, or else forego one of the bonuses and use a utility high slot for something else. | The '''Scythe Fleet Issue''' is, unlike its basic form, not a logistics ship. It has so-called "split bonuses", with one bonus for projectile turrets and one for missiles, and an equal number of turret and launcher highpoints, 4, in a 5-high-slot ship. This means that to extract its maximum possible DPS, a pilot must have good projectile and missile skills, or else forego one of the bonuses and use a utility high slot for something else. | ||
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The SFI is also fast and agile, and it has a subtle but powerful advantage in its very, very small signature radius for a damage-dealing cruiser. These characteristics lend themselves to kiting tactics. | The SFI is also fast and agile, and it has a subtle but powerful advantage in its very, very small signature radius for a damage-dealing cruiser. These characteristics lend themselves to kiting tactics. | ||
==Skills== | == Skills == | ||
''Further information about additional or recommended skills to pilot Scythe Fleet Issue for a specific or its common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot Scythe Fleet Issue for a specific or its common role(s) can be written here.'' | ||
==Tactics== | == Tactics == | ||
Fast kiting is usually the name of the game with a Scythe Fleet Issue. Pilots can consider whether missiles or turrets serve their purposes best. | Fast kiting is usually the name of the game with a Scythe Fleet Issue. Pilots can consider whether missiles or turrets serve their purposes best. | ||
In some applications and fittings, it might be possible to take advantage of the tiny signature radius (for a cruiser) by fitting an afterburner or dual propulsion. | In some applications and fittings, it might be possible to take advantage of the tiny signature radius (for a cruiser) by fitting an afterburner or dual propulsion. | ||
==Patch History== | == Patch History == | ||
{{Expansion past| | {{Expansion past| | ||
'''October 2019 Release - 2019-10-15.1''' | '''October 2019 Release - 2019-10-15.1''' | ||
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}} | }} | ||
==Notes== | == Notes == | ||
''You can write additional notes for Scythe Fleet Issue here.'' | ''You can write additional notes for Scythe Fleet Issue here.'' | ||
{{ShipsMatrix|expgroup=cruisers}} | {{ShipsMatrix|expgroup=cruisers}} | ||
[[Category:Ship Database]][[Category:Faction Cruisers]] | |||
[[Category:Ship Database]] | |||
[[Category:Faction Cruisers]] | |||