Difference between revisions of "User:Evon R'al/Sandbox template/doc"

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m (Coding and testing.)
m (Coding and testing.)
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: {{T|NPCTableRow|type|count|name|point= point|5=ewar= ewar|6=ewar2= ewar|7=ewar3= ewar|8=cargo= cargo|9=drop= drop|10=trigger= trigger|11=note= notes}}
 
: {{T|NPCTableRow|type|count|name|point= point|5=ewar= ewar|6=ewar2= ewar|7=ewar3= ewar|8=cargo= cargo|9=drop= drop|10=trigger= trigger|11=note= notes}}
 
:; Parameters
 
:; Parameters
 +
:: type, count and name are anonymous(positional) parameters and must be used in the order given.
 
::; type : sets the [[NPC naming conventions|type and size]] of the NPC ship or structure. Is displayed as the ships bracket icon and class. A prefix can be added to control the brackets color. See the tables for valid options.
 
::; type : sets the [[NPC naming conventions|type and size]] of the NPC ship or structure. Is displayed as the ships bracket icon and class. A prefix can be added to control the brackets color. See the tables for valid options.
 
{| class= "wikitable collapsible collapsed" style="text-align: center;"
 
{| class= "wikitable collapsible collapsed" style="text-align: center;"
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:; count : The number of that class/type of NPC. Often this is variable, so feel free to use number ranges (e.g. <code>10-12</code>) if necessary.
 
:; count : The number of that class/type of NPC. Often this is variable, so feel free to use number ranges (e.g. <code>10-12</code>) if necessary.
:; name : The name(s) of the NPCs. It's recommended to consolidate ships of the same class into a single line (e.g. <code>Coreli Patroller/Watchman</code>). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. <code>Corelum Chief Defender/Guard/Protector/...</code>).
+
:; name : The name(s) of the NPCs. It's recommended to consolidate ships of the same class into a single line (e.g. <code>Coreli Watchman/Patroller</code>). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. <code>Corelum Chief Guard/Defender/Protector/...</code>).
:; point : If the NPC has a warp disruptor or warp scrambler, set the <code>point= yes</code> parameter (otherwise omit it). If the NPC uses warp scrambler (shuts off MWD and stops MJD) you can specify <code>point= scram</code>.
+
:; point : If the NPC has a [[Warp Disruptor]], set to <code>point= yes</code> or <code>point= point</code>. If the NPC uses a [[Warp Scrambler]] (shuts off [[MWD]] and stops [[MJD]]) you can specify <code>point= scram</code>.
 
:; ewar
 
:; ewar
 
:; ewar2
 
:; ewar2
 
:; ewar3 : Type of [[electronic warfare]] used by the NPC. Displayed as icon
 
:; ewar3 : Type of [[electronic warfare]] used by the NPC. Displayed as icon
 
{| class="wikitable"
 
{| class="wikitable"
|+ EWAR codes.
+
|+ EWAR codes
 
|-
 
|-
 
! Type !! Code !! Icon
 
! Type !! Code !! Icon
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:; cargo : If the NPC drops notable loot (e.g. faction modules, tech 2 salvage), note it here. drop gives a non shiny icon [[File:Icon container small.png|24px]] and cargo gives a shiny icon [[File:Icon container small green.png|24px]]
 
:; cargo : If the NPC drops notable loot (e.g. faction modules, tech 2 salvage), note it here. drop gives a non shiny icon [[File:Icon container small.png|24px]] and cargo gives a shiny icon [[File:Icon container small green.png|24px]]
 
:; trigger : If destroying the NPC causes something to happen (unlock acceleration gate, trigger a new wave of enemies, etc), then use this parameter.
 
:; trigger : If destroying the NPC causes something to happen (unlock acceleration gate, trigger a new wave of enemies, etc), then use this parameter.
:; note : Use this parameter to add a footnote, which you can use to describe important information about the NPC (for instance, for very high dps NPCs, or high self-repair...).
+
:; note : Use this parameter to add a note, which you can use to describe important information about the NPC (for instance, for very high dps NPCs, or high self-repair...).
  
  
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{{NPCTableCSS}}
 
{{NPCTableCSS}}
 
: <code><nowiki>{{NPCTableHead|Initial defenders}}</nowiki></code>
 
: <code><nowiki>{{NPCTableHead|Initial defenders}}</nowiki></code>
: <code><nowiki>{{NPCTableRow|Barge| |}}</nowiki></code>
+
: <code><nowiki>{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}}</nowiki></code>
 +
: <code><nowiki>{{NPCTableRow|Cruiser|1|Warship|point= yes|eawr= Web|ewar2= TD|note= bla, bla, bla|trigger= Mission complete|cargo= Expensive stuff}}</nowiki></code>
 
: <code><nowiki>|}</nowiki></code>
 
: <code><nowiki>|}</nowiki></code>
 
:: gives...
 
:: gives...
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Barge| |}}
+
{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}}
 +
{{NPCTableRow|Cruiser|1|Warship|point= yes|ewar= Web|ewar2= TD|note= bla, bla, bla|trigger= Mission complete|cargo= Expensive stuff}}
 
|}
 
|}
  
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; See also
 
; See also
 
* [[UniWiki:Mission formatting guidelines|Mission formatting guidelines]]
 
* [[UniWiki:Mission formatting guidelines|Mission formatting guidelines]]
 +
* {{T|NPCTableSeparator}}
  
 
<includeonly>[[Category:Formatting templates]]<!-- Any categories for the template itself --></includeonly>
 
<includeonly>[[Category:Formatting templates]]<!-- Any categories for the template itself --></includeonly>
 
<noinclude>[[Category:Template documentation]]</noinclude>
 
<noinclude>[[Category:Template documentation]]</noinclude>

Revision as of 17:17, 27 May 2023

Description
This template is used to create a content row in an NPCTable.
Dependencies
Requires
{{NPCTableCSS}} once on the page one or more NPCTables are used on.
{{NPCTableHead}}
Syntax
{{NPCTableRow|<type>|<count>|<name>|<ewar= ewar>|<ewar2= ewar>|<ewar3= ewar>|<cargo= cargo>|<drop= drop>|<trigger= trigger>|<note= notes>}}
Parameters
type, count and name are anonymous(positional) parameters and must be used in the order given.
type 
sets the type and size of the NPC ship or structure. Is displayed as the ships bracket icon and class. A prefix can be added to control the brackets color. See the tables for valid options.
count 
The number of that class/type of NPC. Often this is variable, so feel free to use number ranges (e.g. 10-12) if necessary.
name 
The name(s) of the NPCs. It's recommended to consolidate ships of the same class into a single line (e.g. Coreli Watchman/Patroller). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. Corelum Chief Guard/Defender/Protector/...).
point 
If the NPC has a Warp Disruptor, set to point= yes or point= point. If the NPC uses a Warp Scrambler (shuts off MWD and stops MJD) you can specify point= scram.
ewar
ewar2
ewar3 
Type of electronic warfare used by the NPC. Displayed as icon
EWAR codes
Type Code Icon
ECM/Jamming ECM Jamming
Tracking disruption TD Tracking disruption
Guidance disruption GD Guidance disruption
Sensor dampening Damp Sensor dampening
Target painting TP Target painting
Stasis webifier Web Stasis webifier
Energy neutralization ("neut") Neut Neuting
drop
cargo 
If the NPC drops notable loot (e.g. faction modules, tech 2 salvage), note it here. drop gives a non shiny icon Icon container small.png and cargo gives a shiny icon Icon container small green.png
trigger 
If destroying the NPC causes something to happen (unlock acceleration gate, trigger a new wave of enemies, etc), then use this parameter.
note 
Use this parameter to add a note, which you can use to describe important information about the NPC (for instance, for very high dps NPCs, or high self-repair...).


Sample
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}}
{{NPCTableRow|Cruiser|1|Warship|point= yes|eawr= Web|ewar2= TD|note= bla, bla, bla|trigger= Mission complete|cargo= Expensive stuff}}
|}
gives...
Initial defenders
WD EWAR L


Mining Barge 1 x Friendly Barge Digger lots of stuff
Cruiser 1 x Cruiser Warship bla, bla, bla Mission complete Warp Disruptor Stasis Webifier Tracking Disruptor Expensive stuff


See also