Difference between revisions of "Template:NPCTableRow/doc"

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m (Replace redirect with NPCTableRow specific documentation.)
Tag: Removed redirect
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; Syntax
 
; Syntax
: {{T|NPCTableRow|type|count|name|point= point|5=ewar= ewar|6=ewar2= ewar|7=ewar3= ewar|8=cargo= cargo|9=drop= drop|10=trigger= trigger|11=note= notes}}
+
: {{T|NPCTableRow|type|count|name|point= point|5=ewar= ewar|6=ewar2= ewar|7=ewar3= ewar|8=cargo= cargo|9=drop= drop|10=trigger= trigger|11=note= notes|end= end}}
 
:; Parameters
 
:; Parameters
 
:: type, count and name are anonymous (positional) parameters and must be ordered as written.
 
:: type, count and name are anonymous (positional) parameters and must be ordered as written.
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:; trigger : If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
 
:; trigger : If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
 
:; note : Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).
 
:; note : Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).
 
+
:; end : Put anythign here (true, yes for example) to automatically include the table closing tags after this row. Only use it on the last row of a table
  
 
; Sample
 
; Sample

Revision as of 20:00, 6 June 2023

Description
This template is used to create a content row in NPCTable.
Dependencies
Requires
{{NPCTableCSS}} is required only once per page where there's at least one NPCTable. It is included into {{CMBSiteInfo}} and {{CMBSite}}(deprecated), so when one of those is used there is no need to add it separately.
{{NPCTableHead}}
Syntax
{{NPCTableRow|<type>|<count>|<name>|<ewar= ewar>|<ewar2= ewar>|<ewar3= ewar>|<cargo= cargo>|<drop= drop>|<trigger= trigger>|<note= notes>}}
Parameters
type, count and name are anonymous (positional) parameters and must be ordered as written.
type
sets the type and size of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables for valid options.
count
The number of NPCs of that type. This is often a range, so feel free to use number ranges (e.g. 10-12).
name
The NPC's name. Consolidate ships of the same type into a single line (e.g. Coreli Watchman/Patroller). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. Corelum Chief Guard/Defender/Protector/...). It is however perfectly fine to use a separate row to make it clear which ship type is using EWAR or triggers an action.
point
If an NPC has a Warp Disruptor, set to point= yes or point= point. If an NPC uses a Warp Scrambler (shuts off MWD and stops MJD) you can specify point= scram.
ewar
ewar2
ewar3
Type of electronic warfare used by an NPC. Displayed as an icon
EWAR codes
Type Code Icon
ECM/Jamming ECM Jamming
Tracking disruption TD Tracking disruption
Guidance disruption GD Guidance disruption
Sensor dampening Damp Sensor dampening
Target painting TP Target painting
Stasis webifier Web Stasis webifier
Energy neutralization ("neut") Neut Neuting
drop
If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good), note it here. A dull icon Icon container small.png will be created.
cargo
If an NPC leaves behind valuable loot (e.g. faction modules, tech 2 salvage), note it here. A shiny icon Icon container small green.png will be created.
trigger
If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
note
Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).
end
Put anythign here (true, yes for example) to automatically include the table closing tags after this row. Only use it on the last row of a table
Sample
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}}
{{NPCTableRow|Cruiser|1|Warship|point= yes|eawr= Web|ewar2= TD|note=Important info|trigger= Mission complete|cargo= Expensive stuff}}
|}
gives...
Initial defenders
WD EWAR L


Mining Barge 1 x Friendly Barge Digger lots of stuff
Cruiser 1 x Cruiser Warship Important info Mission complete Warp Disruptor Stasis Webifier Tracking Disruptor Expensive stuff


See also