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Undo revision 142780 by Yrael Oramara (talk) Tag: Undo |
Juan Rotsuda (talk | contribs) Renaming scout to staging |
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{{Incursions links}} | {{Incursions links}} | ||
= Incursion sites and mechanics = | = Incursion sites and mechanics = | ||
Sites appear within the constellation as warpable beacons in space, visible to anyone (much like static complexes). With the exception of the | Sites appear within the constellation as warpable beacons in space, visible to anyone (much like static complexes). With the exception of the staging sites, each beacon has an acceleration gate (or two) leading into the actual incursion site. | ||
Unlike missions where you have loot and bounties the reward is simply tied to the completion of the site. The fleet that contributed the most to the completion of the site will receive a direct payout of ISK and an allotted amount of [[Loyalty_Points#CONCORD_loyalty_points|CONCORD Loyalty Points]]<small> <ref>CONCORD Loyalty Points will only be paid out if the incursion is successfully ended, by finishing the mothership site in the Headquarters system.</ref></small>. So if multiple fleets are present when a site is completed only the fleet that did the most raw damage will receive the payout, everyone else gets nothing. | Unlike missions where you have loot and bounties the reward is simply tied to the completion of the site. The fleet that contributed the most to the completion of the site will receive a direct payout of ISK and an allotted amount of [[Loyalty_Points#CONCORD_loyalty_points|CONCORD Loyalty Points]]<small> <ref>CONCORD Loyalty Points will only be paid out if the incursion is successfully ended, by finishing the mothership site in the Headquarters system.</ref></small>. So if multiple fleets are present when a site is completed only the fleet that did the most raw damage will receive the payout, everyone else gets nothing. | ||
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==== Payout ==== | ==== Payout ==== | ||
The maximum payout, with the exception of | The maximum payout, with the exception of staging sites, is determined by the general security of space you are in, high-sec (0.5 - 1.0 space) or low- and null-sec (anything below 0.5 space). The payout is the same for all system within their respective groups, individual system security is irrelevant. Only members of the fleet who are actually on grid when the site is finished counts, so members who stay off grid or warp out before the site is finished will not get paid nor will they count when the reward is calculated. | ||
The payout for | The payout for staging sites is different from the others. Only the top 5 contributors to a site gets paid, being in fleet isn't necessary and has no bearing on who gets paid. There are no scaling rewards, if more people are on grid the rest get nothing. | ||
==== Scaling rewards ==== | ==== Scaling rewards ==== | ||
In addition the payout scales based on the number of pilots you have in your fleet<small> <ref>If you have more or less people than intended, the reward is reduced. Diverting too much from the intended number of pilots for a site and you end up not getting anything.</ref></small>, with the exception of the | In addition the payout scales based on the number of pilots you have in your fleet<small> <ref>If you have more or less people than intended, the reward is reduced. Diverting too much from the intended number of pilots for a site and you end up not getting anything.</ref></small>, with the exception of the staging sites. It usually pays off to bring an extra person in fleets, for example an eleventh pilot in a vanguard fleet because the reduction in payout is less than the efficiency gained from adding another pilot, however it may not always pay off to bring a twelfth person on grid. | ||
In general the [[EVE_University_Incursion_Community|EVE University Incursion Community]] avoids having more than eleven people in vanguard fleets due to the added risk, but some communities do it for the added speed and increased chance of winning competitions due to having one more fleet member on grid. | In general the [[EVE_University_Incursion_Community|EVE University Incursion Community]] avoids having more than eleven people in vanguard fleets due to the added risk, but some communities do it for the added speed and increased chance of winning competitions due to having one more fleet member on grid. | ||
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= Encounters = | = Encounters = | ||
There are five different type of encounters available: ''' | There are five different type of encounters available: '''Staging''', '''vanguard''', '''assault''', '''headquarter''' and '''mothership''' sites. | ||
The different systems all have a maximum number of encounter sites available at any given time. When sites are completed their respective beacons will disappear and their point of reference will no longer be interactable or possible to warp to. The site itself will not fully despawn until everyone leaves the grid, including the acceleration gate. | The different systems all have a maximum number of encounter sites available at any given time. When sites are completed their respective beacons will disappear and their point of reference will no longer be interactable or possible to warp to. The site itself will not fully despawn until everyone leaves the grid, including the acceleration gate. | ||
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For easy navigation, a navigation box summarising the sites with links to the other pages is placed on each page. It is usually visible at the top of the page on the right; except this page, where it is placed at the very bottom. | For easy navigation, a navigation box summarising the sites with links to the other pages is placed on each page. It is usually visible at the top of the page on the right; except this page, where it is placed at the very bottom. | ||
== | == Staging sites == | ||
{{important note box|Despite CCP's attempt to [[History_of_Incursions#August_2014_-_Scout_sites_revamped|revamp scout sites]] in 2014 they remain shunned by the incursion communities. The sites aren't balanced, with high tanked ships like '''Uitras''' and '''Vylades''', more ships that stay at range and considerable amount of ships capable of neuting and jamming you, like '''Niarjas''' and '''Arnons''', these sites end up taking much longer and requires more ammo than vanguards, while paying considerably less.}} | {{important note box|Despite CCP's attempt to [[History_of_Incursions#August_2014_-_Scout_sites_revamped|revamp scout sites]] in 2014 they remain shunned by the incursion communities. The sites aren't balanced, with high tanked ships like '''Uitras''' and '''Vylades''', more ships that stay at range and considerable amount of ships capable of neuting and jamming you, like '''Niarjas''' and '''Arnons''', these sites end up taking much longer and requires more ammo than vanguards, while paying considerably less.}} | ||
[[File:Scout_rpr.PNG|thumb|180px| | [[File:Scout_rpr.PNG|thumb|180px|Staging site payout ratio]] | ||
{{incursion sites| | {{incursion sites|staging sites}} | ||
There is only one system with | There is only one system with staging sites in them, the staging system (the same system linked in the journal for the constellation). There can be up to five staging sites available at any given time, of the following variety: | ||
*[[Distress Beacon]] | *[[Distress Beacon]] | ||
*[[Forward Reconnaissance Outpost]] | *[[Forward Reconnaissance Outpost]] | ||
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* 3,500,000 ISK and 400 CONCORD LP (top five contributors) | * 3,500,000 ISK and 400 CONCORD LP (top five contributors) | ||
'''Additional Information:''' | '''Additional Information:''' | ||
* Being part of the fleet doesn't count for | * Being part of the fleet doesn't count for staging sites, the top 3 contributors will get paid regardless if they are fleeted or not. | ||
* None of the Sansha NPC has {{icon|point|16}} Warp Disruptors in | * None of the Sansha NPC has {{icon|point|16}} Warp Disruptors in staging sites; you are free to warp out at any time. | ||
* The [[Nation Industrial Proxy]] are not sites per se, and do not spawn at beacons. Instead, they are part of the [[Mining#Asteroids|asteroid belts]] within the staging system. | * The [[Nation Industrial Proxy]] are not sites per se, and do not spawn at beacons. Instead, they are part of the [[Mining#Asteroids|asteroid belts]] within the staging system. | ||
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