Difference between revisions of "Church Of The Obsidian"

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(Make the "can't warp" note more explicit)
 
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<noinclude>
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<noinclude>{{NPCTableCSS}} {{MinmatarEpicArcNav|chapter 3}}</noinclude>
Minmatar epic arc - [[Wildfire]]<br>
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{{Missiondetails
Chapter 3 - [[Wildfire/Chapter 3 - Revelation|Revelation]]<br>
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|Level= 4
Previous mission: [[History In The Making]]<br>
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|Type= Security
Next mission: [[Heresiology]]</noinclude>
 
 
 
{{Template:Missiondetails
 
|Level=
 
|Type= Encounter
 
 
|Objective= Retrieve 1x Blood Obsidian Orb (0.1 m3)
 
|Objective= Retrieve 1x Blood Obsidian Orb (0.1 m3)
 
|Faction1=Ammatar
 
|Faction1=Ammatar
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|EWAR= Web
 
|EWAR= Web
 
|ShipSizeLimit= Battleship
 
|ShipSizeLimit= Battleship
|ShipSuggestion= Strategic Cruiser, Battlecruiser or Battleship with Micro Jump Drive and Relic Analyzer
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|ShipSuggestion= Fast ship or Strategic Cruiser, Battlecruiser or Battleship with Micro Jump Drive and Relic Analyzer
|Rewards= 7M + Time Bonus
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|Rewards= 7M ISK + 1M ISK (6h)
|Extra= Requires Archeology III; a Relic Analyzer is given to you by the Agent; possible Amarr Standing loss
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|Extra= Requires Archeology III; a Relic Analyzer is given to you by the Agent; Amarr Empire Standing loss (despite being Ammatar ships)
 
}}
 
}}
 
{{MissionBriefing
 
{{MissionBriefing
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Take this analyzer with you, and use it on the church. It should help you unearth the Blood Obsidian Orb.  
 
Take this analyzer with you, and use it on the church. It should help you unearth the Blood Obsidian Orb.  
 
}}
 
}}
[[Image:Minmatar_epic_13.jpg|thumb|right|192px]]  
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[[File:Minmatar_epic_13.jpg|thumb|192px]]
 
{{MessageBox|Warp in message
 
{{MessageBox|Warp in message
 
|We know what you are here for. You are not allowed on the church grounds. Leave now or face the consequences.
 
|We know what you are here for. You are not allowed on the church grounds. Leave now or face the consequences.
 
|collapsed=yes}}
 
|collapsed=yes}}
  
Two deadspace deadspace pockets one jump away in Akpivem. You cannot warp inside either pocket.
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Two deadspace pockets up to three jumps away from Tanoo.
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'''Blitz:''' kill all Frigates, lure them away or rush through the Ancient Acceleration Gate. Rush for the Chapel of the Obsidian, hack it, loot the Blood Obsidian Orb and warp out.
  
'''Blitz:''' kill all Frigates, lure them away or rush through the Ancient Acceleration Gate. Rush for the Chapel of the Obsidian, hack it, loot the Blood Obsidian Orb and warp out. Alternatively, lure ships away, turn around and approach enemy at 45 degrees; at the enemy fleet midpoint, use the Micro Jump Drive towards the Chapel of the Obsidian, hack it, loot the Blood Obsidian Orb and warp out.
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'''Alternative Blitz:''' lure ships 150 km away in the second room, turn around and approach enemy at a 45-degree angle; at the enemy fleet midpoint turn towards the Chapel of the Obsidian, hack it, loot the Blood Obsidian Orb and warp out.
  
 
Tips:
 
Tips:
* Warp in is 20KM from the Ancient Acceleration Gate
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* You cannot warp inside either room
* Killing Ammatar ships incurs a Standing loss with Amarr not with Ammatar
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* Destroy Warp Scrambling Frigates if you cannot avoid them. They are positioned around the gate and do not aggro on warp-in, but they will still tackle you before you get to the gate unless you're cloaked
* Lure away the ships then warp back to either the Acceleration gate or the Chapel of the Obsidian
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* The frigates in the first room will instantly move back to the acceleration gate if you warp out, so you can only avoid them solo with a Micro Jump Drive or fast ship
* Destroy Warp Scrambling Frigates if you you cannot avoid them
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* Armor tanked Battlecruisers such as Prophecies, Myrmidons and Hurricanes can ignore the incoming DPS and go straight for the Chapel of the Obsidian
* Armor tanked Battlecruiser such as Hurricanes, Prophecies and Myrmidons can ignore the incoming DPS and go straight for the Chapel of the Obsidian
 
  
===Warpin===
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=== Warp-in ===
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Ships appear when you are 15 km away from the Ancient Acceleration Gate.
  
Ships appear when you are 15KM away from the Ancient Acceleration Gate.
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[[File:Minmatar_epic_13_warp_in.jpg|thumb|320px]]
  
 
{{NPCTableHead|}}
 
{{NPCTableHead|}}
{{NPCTableRow|Elite Frigate|7|Ammatar Navy Delta I/Gamma II|ewar = Web|point = yes}}
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{{NPCTableRow|Elite Frigate|7|Ammatar Navy Delta I/Gamma II|ewar= Web|point= yes}}
 
{{NPCTableRow|Battleship|3|Ammatar Navy Armageddon/Apocalypse}}
 
{{NPCTableRow|Battleship|3|Ammatar Navy Armageddon/Apocalypse}}
 
|}
 
|}
  
{{NPCTableHead|Structures}}
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{{NPCTableHead|Structures (20 km)}}
{{NPCTableRow|Acceleration Gate|1|Ancient Acceleration Gate}}
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{{NPCTableRow|Acceleration Gate|1|Ancient Acceleration Gate|note= Unlocked}}
 
|}
 
|}
  
===1st pocket===
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=== Room 1 ===
 
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Apocalypse Battleships use short range weapons and try to approach you within 6 km.
Apocalypse Battleships use short range weapons and try to approach you within 6KM.
 
  
 
{{NPCTableHead|30-49 km}}
 
{{NPCTableHead|30-49 km}}
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|}
 
|}
  
{{NPCTableHead|Structures}}
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{{NPCTableHead|Structures (30 km)}}
 
{{NPCTableRow|Hackable|1|Chapel of the Obsidian|cargo=Blood Obsidian Orb}}
 
{{NPCTableRow|Hackable|1|Chapel of the Obsidian|cargo=Blood Obsidian Orb}}
 
|}
 
|}
  
 
<noinclude>
 
<noinclude>
[[Category:Mission_reports]]
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[[Category:Epic arc missions]]
{{NPCTableCSS}}
 
 
</noinclude>
 
</noinclude>

Latest revision as of 21:30, 25 September 2023


Level 4
Type Security
Objective Retrieve 1x Blood Obsidian Orb (0.1 m3)
Faction Ammatar
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Elite frigates
EWAR Web
Ship size limit Battleship
Ship suggestion Fast ship or Strategic Cruiser, Battlecruiser or Battleship with Micro Jump Drive and Relic Analyzer
Rewards 7M ISK + 1M ISK (6h)
Extra Requires Archeology III; a Relic Analyzer is given to you by the Agent; Amarr Empire Standing loss (despite being Ammatar ships)
Mission briefing
Do you have any idea how tough this relic is to crack? You'd think something this simple would come with a manual. We've used the Khumaak for a long time as a symbol of our defiance. But the presence of one little rock adds a whole new level of meaning.

Oh yeah. Welcome, <Character>! I take it that Nilf sent you over? You've earned a lot of trust with the Republic, and I hope we can continue that trend.

I was one of the Republic University scholars to take a look at the Wildfire Khumaak for the Brutors. I was also sent to look over the documents you recovered from the RSS. So, essentially, I've been with you from the beginning, lurking in the shadows. That's what we historians do: Skulk about in dusty corners looking for information. It's a dirty job, but somebody has to do it.

The Ammatar “sister” that was the source of all the information was based in a nearby cathedral called the Church of the Obsidian. I've contacted the church, and she's no longer there. In fact, I have no clue where she went. She did make reference to some artifact located in the church. They've denied me access to the church grounds – those bloody lapdogs – but I think you might be able to persuade them. Get inside that church and get something called the “Blood Obsidian Orb.” I don't know what to do with it after that, but I think that's our first step.

Take this analyzer with you, and use it on the church. It should help you unearth the Blood Obsidian Orb.

Minmatar epic 13.jpg
Warp in message
We know what you are here for. You are not allowed on the church grounds. Leave now or face the consequences.

Two deadspace pockets up to three jumps away from Tanoo.

Blitz: kill all Frigates, lure them away or rush through the Ancient Acceleration Gate. Rush for the Chapel of the Obsidian, hack it, loot the Blood Obsidian Orb and warp out.

Alternative Blitz: lure ships 150 km away in the second room, turn around and approach enemy at a 45-degree angle; at the enemy fleet midpoint turn towards the Chapel of the Obsidian, hack it, loot the Blood Obsidian Orb and warp out.

Tips:

  • You cannot warp inside either room
  • Destroy Warp Scrambling Frigates if you cannot avoid them. They are positioned around the gate and do not aggro on warp-in, but they will still tackle you before you get to the gate unless you're cloaked
  • The frigates in the first room will instantly move back to the acceleration gate if you warp out, so you can only avoid them solo with a Micro Jump Drive or fast ship
  • Armor tanked Battlecruisers such as Prophecies, Myrmidons and Hurricanes can ignore the incoming DPS and go straight for the Chapel of the Obsidian

Warp-in

Ships appear when you are 15 km away from the Ancient Acceleration Gate.

Minmatar epic 13 warp in.jpg


WD EWAR L


Elite Frigate 7 x Elite Frigate Ammatar Navy Delta I/Gamma II Warp Disruptor Stasis Webifier
Battleship 3 x Battleship Ammatar Navy Armageddon/Apocalypse


Structures (20 km)
WD EWAR L


Acceleration Gate 1 x Ancient Acceleration Gate Unlocked

Room 1

Apocalypse Battleships use short range weapons and try to approach you within 6 km.


30-49 km
WD EWAR L


Frigate 5 x Frigate Ammatar Navy Soldier
Cruiser 5 x Cruiser Ammatar Navy Maller
Battleship 10 x Battleship Ammatar Navy Armageddon/Apocalypse


Structures (30 km)
WD EWAR L


Hackable Structure 1 x Chapel of the Obsidian Blood Obsidian Orb