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Smash and Grab: Difference between revisions

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Added {{:Pirate epic arc advice}} and deleted {{fittings}}
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You will fight:
You will fight:
* Frigates
* [[frigates]],
* Destroyers
* [[destroyers]],
* A few Cruisers
* a few [[cruisers]].


You will get:
You will get:
* 1x Dread Guristas ECM Multispectral Jammer for completing Knockout Punch
* 1x Dread Guristas ECM Multispectral Jammer for completing Knockout Punch;
* 1x [[Gila]] Blueprint Copy (one run) and +30% base Guristas Pirates Faction Standing from completing the final Mission
* 1x [[Gila]] Blueprint Copy (single run) and +30% base Guristas Pirates Faction Standing from completing the final Mission;
* ~80M ISK
* ~80M ISK;
* ~20% Guristas Corporation Standings (with no derived standings)
* ~20% Guristas Corporation Standings (with no derived standings).


You will lose:
You will lose:
* minor amount of Gallente Federation Faction Standing
* minor amount of Gallente Federation Faction Standing;
* between 2.4% and 12% Caldari State Faction Standing
* between 2.4% and 12% Caldari State Faction Standing.
 
== Preparations ==
 
Smash and Grab takes place in the Venal Null Security Region. Consider that:
* The Local Market may not stock items or they may be expensive - stock up on everything you might need
* Capsuleers may hunt you down - think about how you'll avoid them
* There are few Stations where you can dock up to repair and refit - have a fit for all occasions
* Jump Gates may be encased in Warp Interdiction Spheres that prevent warping - learn more about [[Tackling#Warp_disruption_fields|bubbles]]
 
Consider buying:
* A ship capable of fitting an [[Interdiction Nullifier]] to help with navigating Warp Interdiction Spheres/Probes
* Plenty of ammo
* Nanite Repair Paste
* A [[Travel fit]]
* Ship fittings that can deal more than 150 DPS or a Tractor Beam I and a weapon that deals damage over 20 km for [[Spy Games]]


==Starting Agents==
==Starting Agents==