Difference between revisions of "Right to Rule"

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{{EpicMissionArcBoilerintro}}
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{{EpicMissionArcBoilerintro}} {{AmarrEpicArcNav}}
 
<blockquote>
 
<blockquote>
 
''"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation.  But the Sansha are pushing further into Amarr space without warning or explanation.  Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."''
 
''"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation.  But the Sansha are pushing further into Amarr space without warning or explanation.  Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."''
 
</blockquote>
 
</blockquote>
  
==Requirements==
+
== Requirements ==
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction.  In addition to being comfortable with level 4 missions, you should have the Hacking skill trained and bring a Data Analyzer module.
+
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction.  In addition to being comfortable with level 4 missions, you should have the {{Sk|Hacking}} skill trained and bring a Data Analyzer module.
  
==Rewards==
+
== Rewards ==
 
During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation.  The Amarr Empire will award you
 
During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation.  The Amarr Empire will award you
*+10% Amarr Empire faction standing (12.5% at Social V)
+
*+10% Amarr Empire faction standing (12.5% at Social V) with no derived standings
 +
*+23% Ministry of Internal Order, +43% Kor-Azor Family, and +6% Amarr Navy corporation standings
 
*1 x Imperial Navy Modified 'Noble' Implant
 
*1 x Imperial Navy Modified 'Noble' Implant
 
Sansha's Nation will award you
 
Sansha's Nation will award you
*+10% Sansha's Nation faction standing (12.5% at Social V)
+
*+10% Sansha's Nation faction standing (12.5% at Social V) with no derived standings, but you will lose over 3% of that unless you do the combat missions on another character
 +
*+23% Ministry of Internal Order, +24% Kor-Azor Family, and +?% True Power corporation standings
 
*1 x Sansha Modified 'Gnome' Implant
 
*1 x Sansha Modified 'Gnome' Implant
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase.  If your standing has not changed, file a petition.  It may help to include a link to [http://eve-search.com/thread/1548420-0/author/CCP CCP Dropbear's post] in the old forums.
+
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase.  If your standing has not changed, file a petition.  It may help to include a link to [https://eve-search.com/thread/1548420-0/author/CCP CCP Dropbear's post] in the old forums.
  
==Enemies==
+
== Enemies ==
 
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary).  Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant.  In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.
 
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary).  Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant.  In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.
  
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent.  Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission.  Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.
+
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent.  Be careful in a fleet, as frigates that do not tackle their first target may do so when they switch targets.  Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission.  Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.
  
==Other Comments==
+
== Starting Agent ==
Rewards are listed using Negotiation III, but even so bonuses will vary.
+
[[File:Karde Romu.jpg|thumb|128px|Karde Romu, the starting agent for this epic arc.]]
 
+
{| class="wikitable"
This is meant to be a guide, not a comprehensive reference.  See EVE-Survival's [http://eve-survival.org/wikka.php?wakka=MissionReportsEpicArc Epic Arc Mission Reports] and Jowan Datloran's [http://lorebook.eve-inspiracy.com/index.php?option=com_content&view=article&id=1:cosmos-epicarc-guides&catid=1:cosmos-epicarc-guides&Itemid=2 Epic Arc Guides] for more. Also [http://www.fuzzwork.co.uk/evelopedia/index.php/Right_to_Rule EVElopedia] (mirror of original site).
+
|+ Right to Rule Starting Agent
 
 
The following people have posted some comments on their personal experience and/or fittings on their user pages:
 
* [[User:Jeb_hataska|Jeb Hataska]]
 
 
 
=Beginning the Arc=
 
 
 
{|
 
 
|-
 
|-
| valign="top" | Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.)
+
! Agent<ref name="Standing"></ref> !! Corporation<ref name="Standing"></ref> !! Faction<ref name="Standing"></ref> !! System !! Region !! Mission
| valign="top" | [[Image:Karde Romu.jpg|thumb|right|128px]]
 
|}
 
 
 
==[[Aiding an Investigator]]==
 
{|
 
|-
 
| valign="top" | [[Image:Kandus Sandar.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Courier
 
 
 
'''Destination:''' Nahyeen (3 jumps)
 
 
 
'''Summary:''' Travel to Nahyeen, the first mission hub.
 
|}
 
 
 
=Chapter 1: Interference=
 
This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.
 
 
 
==[[Late Reports]]==
 
{|
 
 
|-
 
|-
| valign="top" | [[Image:Amarr_epic_02.jpg|thumb|left|192px]]
+
| Karde Romu || Ministry of Internal Order || Amarr Empire || Kor-Azor Prime<ref name="Beacon"></ref> || Kor-Azor || [[Aiding an Investigator]]
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
 
 
'''Summary:''' Destroy all enemy ships and loot 1 Reports (0.1 m3).
 
 
 
'''Tips:'''
 
*No aggro on warp-in.
 
*Consider destroying a frigate last so that the Reports drop close to you.
 
 
|}
 
|}
  
The last ship destroyed in each group will trigger a new wave.
+
<small><references>
 +
<ref name="Standing">You need at least -2.00 Standing with all and at least 5.00 Standing with the Agent, their Corporation or Faction.</ref>
 +
<ref name="Beacon">Karde Romu, MIO Agent Beacon.</ref>
 +
</references></small>
  
{{NPCTableHead|Initial Group}}
+
== Other comments ==
{{NPCTableRow|Elite Frigate|3|Centii Loyal Ravener/Scavenger|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
+
Rewards are listed using {{Sk|Negotiation|III}}, but even so bonuses will vary.
{{NPCTableRow|Battleship|4|Centus Mutant Lord/Savage Lord}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Beast/Juggernaut/Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Battleship|4|Centus Beast Lord/Plague Lord|ewar={{icon|td|24|Tracking disrupion}}}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Elite Frigate|4|Centii Loyal Manslayer/Plague/Enslaver/Butcher|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Battleship|4|Centus Dark Lord/Overlord}}
 
{{NPCTableFoot}}
 
  
==[[The Outclassed Outpost]]==
+
This is meant to be a guide, not a comprehensive reference.  See EVE-Survival's [https://eve-survival.org/wikka.php?wakka=MissionReportsEpicArc Epic Arc Mission Reports] and Jowen Datloran's [https://lorebook.eve-inspiracy.com/guides/Amarr_Epic_Arc_guide_by_Jowen_Datloran_v1.0.pdf guide](PDF) <!--[http://lorebook.eve-inspiracy.com/index.php?option=com_content&view=article&id=1:cosmos-epicarc-guides&catid=1:cosmos-epicarc-guides&Itemid=2 Epic Arc Guides]--> for more. Also [https://www.fuzzwork.co.uk/evelopedia/index.php/Right_to_Rule EVElopedia] (mirror of original site).
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_03.jpg|thumb|left|192px]]  
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
  
'''Summary:''' Destroy all enemy ships.
+
The following people have posted some comments on their personal experience and/or fittings on their user pages:
 
+
* [[User:Jeb_hataska|Jeb Hataska]]
|}
 
 
 
The last ship destroyed in each group will trigger a new wave.
 
 
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Frigate|4|Centii Loyal Savage/Slavehunter|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Battleship|3|Centus Plague Lord|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Battleship|4|Centus Beast Lord/Plague Lord|ewar{{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Butcher/Plague/Enslaver|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Battleship|3|Centus Dark Lord/Overlord}}
 
{{NPCTableFoot}}
 
 
 
==[[Raging Sansha]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_04.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
 
 
'''Summary:''' Destroy all enemy ships.
 
 
 
'''Tips:'''
 
*Initial aggro can be as low as a single frigate.
 
*To minimize incoming damage during this mission, prioritize cruisers, then battleships (but ignore the commander), and leave frigates for last.
 
*Last ship destroyed in Wave 4 completes the mission objective.
 
|}
 
 
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Frigate|4|Centii Loyal Savage/Manslayer/Slavehunter|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Cruiser|3|Centum Beast/Juggernaut|ewar={{icon|td|24|Tracking disruption}}|trigger=Destroying last cruiser in initial group triggers Wave 2}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Mutilator/Fiend}}
 
{{NPCTableRow|Battlecruiser|4|Centatis Daemon/Wraith/Phantasm}}
 
{{NPCTableRow|Battleship|5|Centus Dread Lord/Dark Lord/Overlord}}
 
{{NPCTableRow|Battleship|1|Sansha Commander|trigger=When attacked, triggers Wave 1 then warps out}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Battlecruiser|3|Centatis Specter}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Elite Frigate|5|Centii Loyal Servant/Butcher/Enslaver|ewar={{icon|web|24|Stasis webifier}}|trigger=Triggers Wave 3 when destroyed}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Execrator/Slaughterer|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 3}}
 
{{NPCTableRow|Cruiser|1|Centum Torturer|trigger=Triggers Wave 4 when destroyed}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 4}}
 
{{NPCTableRow|Elite Frigate|1|Centii Loyal Manslayer/Enslaver}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Torturer/Slaughterer/Hellhound|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Battleship|1|Centus Plague Lord|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
 
 
==[[Cowardly Commander]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_05.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation, Amarr Empire)
 
 
 
'''Summary:''' Destroy all enemy ships.
 
 
 
'''Tips:'''
 
* Be prepared for very heavy dps and large amounts of EWAR
 
* Make sure to prioritize targets (destroy EWAR ships first)
 
** Energy neutralizer towers are always primary targets
 
|}
 
 
 
===Acceleration Gate Entrance===
 
 
 
Destroying the last ship in the Initial Group will trigger Wave 1.
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Minion/Scavenger|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Battleship|4|Centus Plague Lord/Beast Lord|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Sentry|2|Sansha Sentry III|note=250 km range}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Elite Frigate|4|Centii Loyal Butcher/Manslayer/Follower|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Battleship|Centus Dark Lord/Overlord}}
 
{{NPCTableFoot}}
 
{{StructureTable|
 
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Leads to Room 1}}
 
}}
 
 
 
===Room 1===
 
 
 
Destroying the last ship in the Initial Group will trigger Wave 1.
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Frigate|4|Centii Loyal Slavehunter/Savage|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Battleship|4|Centus Dark Lord/Overlord}}
 
{{NPCTableRow|Sentry|2|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer - 250km range}}}}
 
{{NPCTableRow|Sentry|2|Sansha Sentry III|note=250 km range}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Battlecruiser|3|Centatis Daemon/Devil}}
 
{{NPCTableRow|Battleship|4|Centus Beast Lord/Plague Lord|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
{{StructureTable|
 
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Gate is not locked}}
 
}}
 
 
 
===Room 2===
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Ravener|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Torturer/Hellhound/Mutilator|trigger=Last elite cruiser destroyed triggers Wave 1}}
 
{{NPCTableRow|Battlecruiser|4|Centatis Daemon/Behemoth|trigger=Last battlecruiser destroyed triggers Wave 2}}
 
{{NPCTableRow|Battleship|4|Centus Plague Lord/Beast Lord|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Sentry|1|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer - 250km range}}}}
 
{{NPCTableRow|Sentry|2|Sansha Sentry III|note=250km range}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Scavenger/Ravener|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Battleship|3|Centus Dread Lord/Tyrant}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Elite Frigate|4|Centii Loyal Butcher/Plague/Manslayer}}
 
{{NPCTableRow|Battleship|Centus Dark Lord/Overlord}}
 
{{NPCTableFoot}}
 
{{StructureTable|
 
{{StructureTableRow|Accl Gate|1|Accleration Gate|note=Gate is not locked}}
 
}}
 
 
 
===Room 3===
 
No standing loss for destroying Amarr ships in Room 3.
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Cruiser|3|Imperial Templar Tamir/Donus}}
 
{{NPCTableRow|Battleship|3|Imperial Martyr/Dominator|ewar={{icon|neut|24|Energy neutralizer - 10km range}}|trigger=Last battleship destroyed triggers Wave 1}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Elite Frigate|3|Divine Imperial Valok/Paladin}}
 
{{NPCTableRow|Elite Cruiser|3|Divine Imperial Tamir|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer - 10km range}}}}
 
{{NPCTableRow|Battlecruiser|2|Imperial Champion/Templar Justicar}}
 
{{NPCTableRow|Battleship|4|Imperial Templar Ultara/Dominator|trigger=Last ship destroyed triggers Wave 2}}
 
{{NPCTableRow|Battleship|3|Imperial Martyr/Ultara/Templar Torah|ewar={{icon|neut|24|Energy neutralizer - 10km range}}}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Destroyer|3|Imperial Templar Caius}}
 
{{NPCTableRow|Battlecruiser|2|Imperial Templar Phalanx}}
 
{{NPCTableRow|Battleship|2|Imperial Templar Martyr}}
 
{{NPCTableFoot}}
 
Last ship destroyed in Wave 2 completes the mission objective.
 
 
 
=Chapter 2: Spiderweb Politics=
 
Half the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
 
 
 
==[[Aralin Jick (Mission)|Aralin Jick]]==
 
{|
 
|-
 
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Courier
 
 
 
'''Destination:''' Nishah (4 jumps)
 
 
 
'''Summary:''' Travel to Nishah, the second mission hub.
 
|}
 
 
 
==[[Background Check]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_07.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
 
 
'''Summary:''' Destroy all enemy ships.
 
 
 
'''Tips:'''
 
* Attacking each wave will trigger the next reinforcement.
 
* It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.
 
|}
 
 
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Hellhound}}
 
{{NPCTableRow|Battleship|2|Centus Dread Lord/Tyrant}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 3}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Mutilator/Hellhound}}
 
{{NPCTableRow|Battleship|3|Centus Tyrant}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 4}}
 
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Wraith}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 5}}
 
{{NPCTableRow|Elite Frigate|1|Centii Loyal Servant/Minion|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 6}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Torturer/Mutilator/Fiend}}
 
{{NPCTableRow|Battleship|3|Centus Dread Lord/Tyrant}}
 
{{NPCTableFoot}}
 
The last ship destroyed in Wave 6 completes the mission objective.
 
{{NPCTableHead|Wave 7}}
 
{{NPCTableRow|Battlecruiser|2|Centatis Wraith/Devil}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 8}}
 
{{NPCTableRow|Elite Frigate|2|Centii Loyal Minion/Servant|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableFoot}}
 
 
 
==[[Longing Leman]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_08.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Amarr Empire/No combat)
 
 
 
'''Summary:''' Retrieve the Communications Logs (0.1 m3)
 
 
 
'''Tips:'''
 
* You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself.
 
* This is not a combat mission. It is not necessary to destroy any NPC ships.
 
|}
 
 
 
{{StructureTable|
 
{{StructureTableRow|Hackable|1|Encrypted Communications Array|cargo=1 x Communications Logs}}
 
}}
 
{{NPCTableHead|Outpost Guards}}
 
{{NPCTableRow|Fighter|5|Outpost Defender (Equite)}}
 
{{NPCTableRow|Elite Frigate|4|Divine Imperial Imran/Sixtus|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Battlecruiser|6|Imperial Templar Phalanx}}
 
{{NPCTableRow|Battleship|7|Imperial Templar Diviner/Judgement|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}}
 
{{NPCTableFoot}}
 
 
 
==[[Languishing Lord]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_09.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Amarr Empire/No combat)
 
 
 
'''Summary:''' No combat.
 
 
 
'''Tips:'''
 
*You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.
 
|}
 
 
 
{{StructureTable|
 
{{StructureTableRow|Structure|1|Broken Metallic Crystal Asteroid}}
 
{{StructureTableRow|Asteroid|30|Veldspar}}
 
}}
 
{{NPCTableHead|Initial Spawn}}
 
{{NPCTableRow|Battleship|1|Lord Manik}}
 
{{NPCTableRow|Battleship|1|Mercenary}}
 
{{NPCTableFoot}}
 
Mission objective is completed after Lord Manik and the mercenary leave the area.
 
 
 
==[[Razing the Outpost]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_10.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Mercenaries - Mordu's Legion ships)
 
 
 
'''Summary:''' Destroy all enemy ships and The Outpost.
 
 
 
'''Tips:'''
 
*Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.
 
|}
 
 
 
===Acceleration Gate Entrance===
 
{{NPCTableHead}}
 
{{NPCTableRow|Frigate|3|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Cruiser|3|Mordus Lion}}
 
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti}}
 
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
 
{{NPCTableFoot}}
 
 
 
===Room 1===
 
{{NPCTableHead}}
 
{{NPCTableRow|Cruiser|6|Mordus Puma/Leopard}}
 
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti/Mammoth}}
 
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
 
{{NPCTableFoot}}
 
 
 
===Room 2===
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Cruiser|4|Mordus Bobcat}}
 
{{NPCTableRow|Battleship|2|Mordus Gigamar|trigger=Last battleship destroyed triggers Wave 1}}
 
{{NPCTableRow|Sentry|3|Caldari Heavy Missile Battery|note=Inferno missiles (thermal)}}
 
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Cruiser|4|Mordus Leopard}}
 
{{NPCTableRow|Battleship|4|Mordus Gigamar/Mammoth|trigger=Third battleship destroyed triggers Wave 2}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Frigate|4|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Cruiser|3|Mordus Lion}}
 
{{NPCTableRow|Battleship|8|Mordus Gigamar/Phanti/Mammoth}}
 
{{NPCTableFoot}}
 
{{StructureTable|
 
{{StructureTableRow|Structure|1|The Outpost|trigger=Destroying completes the mission objective|note=~53,000 HP}}
 
}}
 
 
 
==[[Ascending Nobles]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_11.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Mercenaries - Amarr ships)
 
 
 
'''Destination:''' Reteka (7 jumps)
 
 
 
'''Summary:''' Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
 
 
 
'''Tips:'''
 
* All spawns start approximately 80k from warp in.
 
* The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).
 
|}
 
 
 
The last ship destroyed in each group will trigger the next wave.
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Battleship|5|Independent Veteran Abaddon/Armageddon/Apocalypse}}
 
{{NPCTableRow|Sentry|2|Amarr Light Missile Battery|note=Mjolnir missiles (EM)}}
 
{{NPCTableRow|Sentry|2|Amarr Cruise Missile Battery|note=Mjolnir missiles (EM)}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Cruiser|8|Independent Veteran Omen/Augoror/Maller/Arbitrator|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer - 25km range}}}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Battleship|7|Independent Green-Crewed Abaddon/Armageddon/Apocalypse}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 3}}
 
{{NPCTableRow|Battleship|6|Independent Abaddon/Armageddon/Apocalypse|trigger=Last ship destroyed completes the mission objective}}
 
{{NPCTableFoot}}
 
{{StructureTable|
 
{{StructureTableRow|Structure|1|Amarr Chapel}}
 
}}
 
Mina Darabi spawns near the Amarr Chapel.
 
 
 
====Additional Spawn====
 
If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:
 
{{MessageBox|Pop-up message:
 
|I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.}}
 
Approximately 5-10 seconds after that message appears, a new battle group will spawn. There are no bounties and relatively poor salvage from this spawn.
 
 
 
{{NPCTableHead|Additional Spawn}}
 
{{NPCTableRow|Elite Frigate|6|Independent Veteran Crucifier/Inquisitor|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
 
{{NPCTableRow|Elite Cruiser|6|Independent Veteran Omen/Maller/Augoror|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer}}}}
 
{{NPCTableRow|Elite Battleship|6|Independent Veteran Armageddon/Apocalypse/Abaddon|ewar={{icon|neut|24|Energy neutralizer}}}}
 
{{NPCTableFoot}}
 
This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage.
 
 
 
==[[Hunting the Hunter]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_12.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
 
 
'''Summary:''' Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).
 
 
 
|}
 
 
 
===Acceleration Gate Entrance===
 
{{NPCTableHead}}
 
{{NPCTableRow|Elite Cruiser|6|Centum Loyal Fiend/Hellhound}}
 
{{NPCTableRow|Battleship|3|Centus Dark Lord/Dread Lord}}
 
{{NPCTableRow|Sentry|6|Sansha Heavy Missile Battery|note=Mjolnir missiles (EM)}}
 
{{NPCTableFoot}}
 
 
 
===Room 1===
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Sentry|1|Sansha Energy Neutralizer I|ewar={{icon|neut|24|Energy neutralizer = 100km range}}}}
 
{{NPCTableRow|Sentry|2|Sansha Sentry III}}
 
{{NPCTableRow|Elite Frigate|2|Centii Loyal Savage/Slavehunter|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Mutilator/Torturer}}
 
{{NPCTableRow|Battlecruiser|4|Centatis Devil/Daemon|trigger=Last ship destroyed triggers Wave 1}}
 
{{NPCTableRow|Battleship|4|Centus Tyrant/Dread Lord|trigger=Last ship destroyed triggers Wave 2}}
 
{{NPCTableRow|Battleship|3|Centus Beast Lord/Savage Lord/Overlord|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Execrator/Slaughterer|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Plague/Butcher}}
 
{{NPCTableRow|Battleship|Centus Beast Lord/Plague Lord|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
{{StructureTable|
 
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note=Locked - Requires Rahsa's Security Card}}
 
{{StructureTableRow|Structure|1|Sansha Battletower|note=Destroying unlocks the Acceleration Gate}}
 
}}
 
 
 
===Room 2===
 
On warp in, you will receive a message from Rahsa:
 
{{MessageBox|Message from Rahsa:
 
|A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.}}
 
 
 
{{NPCTableHead}}
 
{{NPCTableRow|Battleship|1|Rahsa's Battleship|cargo=1 x Rahsa, Sansha Commander}}
 
{{NPCTableFoot}}
 
{{StructureTable|
 
{{StructureTableRow|Structure|1|Rahsa's Habitation Module|cargo=Basic trade goods}}
 
}}
 
Destroying Rahsa's Battleship completes the mission objective.
 
 
 
==[[Fate of a Madman]]==
 
{|
 
|-
 
| valign="top" | [[Image:Aralin Jick.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Branch
 
 
 
'''Summary:''' You must choose your path.
 
*Choose ''Interrogation: Catching the Scent'' to work for the Amarr Empire. This guide follows this choice.
 
*Choose ''Silence Rahsa: The Nation's Path'' to work for Sansha's Nation.
 
|}
 
 
 
=Chapter 3: The Old Guard (Amarr Empire Path)=
 
==[[Catching the Scent]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_13.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
 
 
'''Summary:''' Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
 
 
 
'''Tips:'''
 
 
 
* To control incoming dps, kill all ships in the initial group except for one cruiser and one battleship, then eliminate all cruiser waves before eliminating the battleship waves.
 
|}
 
 
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Savage/Slavehunter|ewar=TD}}
 
{{NPCTableRow|Cruiser|5|Centum Mutilator/Torturer|trigger=Destroying last cruiser will spawn Wave 1 cruisers}}
 
{{NPCTableRow|Battleship|6|Centus Dark Lord/Overlord|trigger=Destroying last battleship will spawn Wave 1 battleships}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Cruiser|4|Centum Hellhound/Fiend|trigger=Destroying last cruiser will spawn Wave 2 cruisers}}
 
{{NPCTableRow|Battleship|5|Centus Dread Lord/Dark Lord|trigger=Destroying last battleship will spawn Wave 2 battleships}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Torturer/Mutilator|trigger=Destroying last cruiser will spawn Wave 3 cruisers}}
 
{{NPCTableRow|Battleship|4|Centus Dread Lord/Tyrant|trigger=Destroying last battleship will spawn Wave 3 battleships}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 3}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Fiend}}
 
{{NPCTableRow|Battleship|3|Centus Tyrant}}
 
{{NPCTableFoot}}
 
 
 
The last ship destroyed flags the mission objective completed. The Sansha Command Signal Receiver will spawn in a container next to the last ship destroyed.
 
 
 
==[[Falling into Place]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_14.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Mercenaries - Amarr ships)
 
 
 
'''Destination:''' Shaha (13 jumps)
 
 
 
'''Summary:''' Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.
 
 
 
'''Tips:'''
 
* There is no standing loss for destroying ships in this mission.
 
|}
 
 
 
{{StructureTable|
 
{{StructureTableRow|Container|1|Linked Broadcast Array Hub}}
 
}}
 
 
 
Placing the Homemade Sansha Beacon into the Linked Broadcast Array Hub will spawn the Rescue Group.
 
 
 
{{NPCTableHead|Rescue Group}}
 
{{NPCTableRow|Cruiser|1|Independent Maller}}
 
{{NPCTableRow|Cruiser|2|Independent Green-Crewed Maller/Augoror/Arbitrator}}
 
{{NPCTableRow|Elite Cruiser|1|Independent Veteran Augoror/Arbitrator/Omen|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer - 25km range}}}}
 
{{NPCTableRow|Battleship|1|Independent Abaddon/Armageddon/Apocalypse}}
 
{{NPCTableRow|Battleship|2|Independent Green-Crewed Abaddon/Armageddon/Apocalypse}}
 
{{NPCTableFoot}}
 
 
 
Destroying the last ship flags the mission as completed.
 
 
 
==[[Making an Arrest]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_15.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (no combat)
 
 
 
'''Destination:''' about 13 jumps, back closer to Nishah
 
 
 
If you get a lowsec destination, there's no combat so you can travel in a shuttle.
 
 
 
:''Destinations Seen:'' Masanuh, Jeni, Khafis, Annad, Fensi, Danyana, Saloti
 
 
 
'''Note:''' If the route from Mission 15 to Mission 16 takes you through or near the Palas system, it may save time to leave your combat ship in Palas and continue to the Mission 16 destination in a shuttle or rookie ship.
 
<br />
 
<br />
 
 
 
'''Summary:''' Travel to destination, and watch the explosion.
 
|}
 
 
 
{{StructureTable|
 
{{StructureTableRow|Structure|1|Harkan's Manor}}
 
}}
 
 
 
==[[An Unfortunate End]]==
 
{|
 
|-
 
| valign="top" | [[Image:Riff Hebian.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Courier
 
 
 
'''Destination:''' Palas (about 6 jumps)
 
 
 
'''Summary:''' Travel - no cargo.
 
|}
 
 
 
==[[Panic Response]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
 
 
'''Summary:''' Engage in combat, and meet one of several conditions to rout the enemy.
 
 
 
'''Tips:'''
 
 
 
* Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively.  If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained.
 
* Destroying the last ship of a particular hull group (e.g. frigate, cruiser, etc.) will spawn a duplicate group. This will repeat a specific number of times.
 
|}
 
 
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Frigate|3-4|Centii Servant/Minion|trigger=Chain x5}}
 
{{NPCTableRow|Cruiser|3-4|Centum Ravisher/Ravager|trigger=Chain x5}}
 
{{NPCTableRow|Battleship|1|Centus Tyrant}}
 
{{NPCTableFoot}}
 
 
 
The Sentry Group will spawn several seconds after warp-in.
 
{{NPCTableHead|Sentry Group}}
 
{{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery|note=Mjolnir misiles (EM) - 100km range}}
 
{{NPCTableRow|Sentry|1|Amarr Stasis Tower|ewar={{icon|web|24|Stasis webifier - 100km range}}}}
 
{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry III|ewar={{icon|neut|24|Energy neutralizer - 100km range}}}}
 
{{NPCTableFoot}}
 
 
 
Mission is flagged as completed, and all remaining ships despawn, when any one of the following conditions are met:
 
* Amarr Energy Neutralizer Sentry III destroyed
 
* All Amarr Cruise Missile Batteries destroyed
 
* Amarr Stasis Tower destroyed
 
* Battleship destroyed
 
* Either chain respawn destroyed
 
 
 
==[[The Right to Rule]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_18.jpg|thumb|left|192px]]  
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
 
 
'''Destination:''' Choga (4 jumps)
 
 
 
'''Reward:''' 1x Imperial Navy Modified 'Noble' Implant
 
 
 
'''Summary:''' Progress through the rooms, and destroy Harkan's Behemoth.
 
 
 
|}
 
 
 
===Acceleration Gate Entrance===
 
{{NPCTableHead}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}}
 
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Centatis Wraith}}
 
{{NPCTableFoot}}
 
 
 
===Room 1===
 
{{NPCTableHead}}
 
{{NPCTableRow|Elite Frigate|1|Centii Loyal Servant/Minion|point=yes}}
 
{{NPCTableRow|Cruiser|2|Centum Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}}
 
{{NPCTableRow|Battlecruiser|2|Centatis Wraith/Behemoth}}
 
{{NPCTableRow|Battleship|3|Centus Plague Lord/Beast Lord|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
 
 
===Room 2===
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Manslayer/Plague}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Torturer/Mutilator}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Battleship|2|Centus Mutant Lord/Savage Lord}}
 
{{NPCTableFoot}}
 
 
 
Wave 1 spawns 30-60 seconds after warp-in.
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Manslayer/Plague}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
 
 
===Room 3===
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Destroyer|1-2|Centior Monster}}
 
{{NPCTableRow|Battleship|1|Centus Tyrant|trigger=Triggers chain groups}}
 
{{NPCTableFoot}}
 
 
 
Attacking the battleship will trigger the Chain Groups to spawn:
 
* 1st Chain Group is triggered when the initial Battleship receives any damage.
 
* 2nd Chain Group is triggered when the initial Battleship reaches ~10% shield.
 
* 3rd Chain Group is triggered when the initial Battleship reaches ~10% armor.
 
* 4th Chain Group is triggered when the initial Battleship is destroyed.
 
{{NPCTableHead|Chain Group 1}}
 
{{NPCTableRow|Elite Frigate|2-3|Centii Loyal Enslaver/Butcher|trigger=Triggers Chain Group 2 when attacked}}
 
{{NPCTableRow|Battleship|2-3|Centus Overlord/Dark Lord|trigger=Triggers Chain Group 2 when attacked}}
 
{{NPCTableFoot}}
 
 
 
Attacking any ship in Chain Group 1 triggers Chain Group 2.
 
{{NPCTableHead|Chain Group 2}}
 
{{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Hellhound/Torturer}}
 
{{NPCTableRow|Battlecruiser|1-2|Centatis Daemon/Behemoth}}
 
{{NPCTableFoot}}
 
 
 
===Room 4===
 
The Chain Groups are triggered when any ship in the initial group (other than Harkan's Behemoth) is attacked.
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}}
 
{{NPCTableRow|Battleship|2|Centus Tyrant/Dread Lord}}
 
{{NPCTableRow|Elite Battleship|1|Harkan's Behemoth|ewar={{icon|neut|24|Energy neutralizer}}|ewar2={{icon|td|24|Tracking disruption}}|trigger=Triggers Waves 1-3}}
 
{{NPCTableFoot}}
 
 
 
Wave 1 is triggered by attacking Harkan's Behemoth.
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Destroyer|1-2|Centior Cannibal}}
 
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
 
 
Wave 2 is triggered when Harkan's Behemoth begins taking armor damage.
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
 
{{NPCTableRow|Cruiser|1-2|Centum Slaughterer|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
 
 
Wave 3 is triggered when Harkan's Behemoth is destroyed.
 
{{NPCTableHead|Wave 3}}
 
{{NPCTableRow|Destroyer|1-2|Centior Misshape}}
 
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
 
 
The Chain Groups will repeat for a total of 14 waves. Attacking any ship in Chain Group 3 will trigger Chain Group 1.
 
{{NPCTableHead|Chain Group 1}}
 
{{NPCTableRow|Battlecruiser|3|Centus Daemon/Behemoth|trigger=First ship destroyed triggers Chain Group 2}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Chain Group 2}}
 
{{NPCTableRow|Elite Frigate|2|Centii Loyal Scavenger/Ravener|ewar={{icon|web|24|Stasis webifier}}|trigger=First ship destroyed triggers Chain Group 3}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Chain Group 3}}
 
{{NPCTableRow|Elite Frigate|0-2|Centii Loyal Slavehunter|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Mutilator/Torturer/Slaughterer|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Battleship|1-2|Centus Tyrant/Dread Lord}}
 
{{NPCTableFoot}}
 
 
 
Destroying Harkan's Behemoth flags the mission objective as completed.
 
 
 
=External Links/Guides=
 
  
[http://eve-survival.org/wikka.php?wakka=RightToRule4p1 EVE-Survival]
+
== Walkthrough ==
 +
Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. The agent will send you to another agent that will start giving you proper missions.
  
[http://www.fuzzwork.co.uk/evelopedia/index.php/Right_to_Rule EVElopedia] (mirror of original site)
+
== External links/guides ==
 +
* [http://games.chruker.dk/eve_online/mission_view.php?id=341 Games Chruker Right To Rule Guide]
 +
* [https://eve-survival.org/wikka.php?wakka=RightToRule4p1 EVE-Survival]
 +
* [https://www.lorebook.eve-inspiracy.com/guides/Amarr_Epic_Arc_guide_by_Jowen_Datloran_v0.8.pdf Amarr Epic Arc guide by Jowen Datloran (pdf)]
 +
* Praxis run: [https://youtu.be/_Scv5Q9tMms Chapter 1], [https://youtu.be/KByHP4QWkcc Chapter 2], [https://youtu.be/mOTM86kaFjU Chapter 3] (May 20210 by [[User:Chris Halsky|Chris Halsky]]
 +
* [https://www.youtube.com/watch?v=fmlkq0r-q1A Full Playthrough] by JPNS (Youtube, 2023)
  
[http://lorebook.eve-inspiracy.com/index.php?option=com_content&view=article&id=1:cosmos-epicarc-guides&catid=1:cosmos-epicarc-guides&Itemid=2 Jowan Datloran's Epic Arc Guides]
 
  
[[Category:Guides]]
 
[[Category:PvE]]
 
 
[[Category:Epic Arcs]]
 
[[Category:Epic Arcs]]

Latest revision as of 22:22, 31 December 2023

"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."

Requirements

To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained and bring a Data Analyzer module.

Rewards

During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you

  • +10% Amarr Empire faction standing (12.5% at Social V) with no derived standings
  • +23% Ministry of Internal Order, +43% Kor-Azor Family, and +6% Amarr Navy corporation standings
  • 1 x Imperial Navy Modified 'Noble' Implant

Sansha's Nation will award you

  • +10% Sansha's Nation faction standing (12.5% at Social V) with no derived standings, but you will lose over 3% of that unless you do the combat missions on another character
  • +23% Ministry of Internal Order, +24% Kor-Azor Family, and +?% True Power corporation standings
  • 1 x Sansha Modified 'Gnome' Implant

After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's post in the old forums.

Enemies

You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.

Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Be careful in a fleet, as frigates that do not tackle their first target may do so when they switch targets. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.

Starting Agent

Karde Romu, the starting agent for this epic arc.
Right to Rule Starting Agent
Agent[1] Corporation[1] Faction[1] System Region Mission
Karde Romu Ministry of Internal Order Amarr Empire Kor-Azor Prime[2] Kor-Azor Aiding an Investigator
  1. ^ a b c You need at least -2.00 Standing with all and at least 5.00 Standing with the Agent, their Corporation or Faction.
  2. ^ Karde Romu, MIO Agent Beacon.

Other comments

Rewards are listed using Negotiation III, but even so bonuses will vary.

This is meant to be a guide, not a comprehensive reference. See EVE-Survival's Epic Arc Mission Reports and Jowen Datloran's guide(PDF) for more. Also EVElopedia (mirror of original site).

The following people have posted some comments on their personal experience and/or fittings on their user pages:

Walkthrough

Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. The agent will send you to another agent that will start giving you proper missions.

External links/guides