Difference between revisions of "Right to Rule"

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{{EpicMissionArcBoilerintro}}
+
{{EpicMissionArcBoilerintro}} {{AmarrEpicArcNav}}
 
<blockquote>
 
<blockquote>
 
''"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation.  But the Sansha are pushing further into Amarr space without warning or explanation.  Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."''
 
''"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation.  But the Sansha are pushing further into Amarr space without warning or explanation.  Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."''
 
</blockquote>
 
</blockquote>
  
==Requirements==
+
== Requirements ==
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction.  In addition to being comfortable with level 4 missions, you should have the Hacking skill trained and bring a Data Analyzer module.
+
To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction.  In addition to being comfortable with level 4 missions, you should have the {{Sk|Hacking}} skill trained and bring a Data Analyzer module.
  
==Rewards==
+
== Rewards ==
 
During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation.  The Amarr Empire will award you
 
During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation.  The Amarr Empire will award you
*+10% Amarr Empire faction standing (12.5% at Social V)
+
*+10% Amarr Empire faction standing (12.5% at Social V) with no derived standings
 +
*+23% Ministry of Internal Order, +43% Kor-Azor Family, and +6% Amarr Navy corporation standings
 
*1 x Imperial Navy Modified 'Noble' Implant
 
*1 x Imperial Navy Modified 'Noble' Implant
 
Sansha's Nation will award you
 
Sansha's Nation will award you
*+10% Sansha's Nation faction standing (12.5% at Social V)
+
*+10% Sansha's Nation faction standing (12.5% at Social V) with no derived standings, but you will lose over 3% of that unless you do the combat missions on another character
 +
*+23% Ministry of Internal Order, +24% Kor-Azor Family, and +?% True Power corporation standings
 
*1 x Sansha Modified 'Gnome' Implant
 
*1 x Sansha Modified 'Gnome' Implant
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase.  If your standing has not changed, file a petition.  It may help to include a link to [http://eve-search.com/thread/1548420-0/author/CCP CCP Dropbear's post] in the old forums.
+
After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase.  If your standing has not changed, file a petition.  It may help to include a link to [https://eve-search.com/thread/1548420-0/author/CCP CCP Dropbear's post] in the old forums.
  
==Enemies==
+
== Enemies ==
 
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary).  Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant.  In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.
 
You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary).  Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant.  In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.
  
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent.  Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission.  Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.
+
Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent.  Be careful in a fleet, as frigates that do not tackle their first target may do so when they switch targets.  Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission.  Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.
  
==Other Comments==
+
== Starting Agent ==
Rewards are listed using Negotiation III, but even so bonuses will vary.
+
[[File:Karde Romu.jpg|thumb|128px|Karde Romu, the starting agent for this epic arc.]]
 
+
{| class="wikitable"
This is meant to be a guide, not a comprehensive reference.  See EVE-Survival's [http://eve-survival.org/wikka.php?wakka=MissionReportsEpicArc Epic Arc Mission Reports] and Jowan Datloran's [http://lorebook.eve-inspiracy.com/index.php?option=com_content&view=article&id=1:cosmos-epicarc-guides&catid=1:cosmos-epicarc-guides&Itemid=2 Epic Arc Guides] for more. Also [http://www.fuzzwork.co.uk/evelopedia/index.php/Right_to_Rule EVElopedia] (mirror of original site).
+
|+ Right to Rule Starting Agent
 
 
The following people have posted some comments on their personal experience and/or fittings on their user pages:
 
* [[User:Jeb_hataska|Jeb Hataska]]
 
 
 
==Beginning the Arc==
 
 
 
{|
 
|-
 
| valign="top" | Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.)
 
<br><br>
 
===Mission: [[Aiding an Investigator]]===
 
| valign="top" | [[Image:Karde Romu.jpg|thumb|right|128px]]
 
|}
 
 
 
==Chapter 1: Interference==
 
This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.
 
 
 
===Missions===
 
 
 
# [[Late Reports]]
 
# [[The Outclassed Outpost]]
 
# [[Raging Sansha]]
 
# [[Cowardly Commander]]
 
 
 
==Chapter 2: Spiderweb Politics==
 
 
 
Half of the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.
 
 
 
===Missions===
 
<ol start="5">
 
<li>[[Aralin Jick (mission)|Aralin Jick]]</li>
 
<li>[[Longing Leman]]</li>
 
<li>[[Languishing Lord]]</li>
 
<li>[[Razing the Outpost]]</li>
 
<li>[[Ascending Nobles]]</li>
 
<li>[[Hunting the Hunter]]</li>
 
<li>[[Fate of a Madman]]</li>
 
</ol>
 
 
 
=Chapter 3: The Old Guard (Amarr Empire Path)=
 
==[[Catching the Scent]]==
 
{|
 
 
|-
 
|-
| valign="top" | [[Image:Amarr_epic_13.jpg|thumb|left|192px]]
+
! Agent<ref name="Standing"></ref> !! Corporation<ref name="Standing"></ref> !! Faction<ref name="Standing"></ref> !! System !! Region !! Mission
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
 
 
'''Summary:''' Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
 
 
 
'''Tips:'''
 
 
 
* To control incoming dps, kill all ships in the initial group except for one cruiser and one battleship, then eliminate all cruiser waves before eliminating the battleship waves.
 
|}
 
 
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Savage/Slavehunter|ewar=TD}}
 
{{NPCTableRow|Cruiser|5|Centum Mutilator/Torturer|trigger=Destroying last cruiser will spawn Wave 1 cruisers}}
 
{{NPCTableRow|Battleship|6|Centus Dark Lord/Overlord|trigger=Destroying last battleship will spawn Wave 1 battleships}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Cruiser|4|Centum Hellhound/Fiend|trigger=Destroying last cruiser will spawn Wave 2 cruisers}}
 
{{NPCTableRow|Battleship|5|Centus Dread Lord/Dark Lord|trigger=Destroying last battleship will spawn Wave 2 battleships}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Torturer/Mutilator|trigger=Destroying last cruiser will spawn Wave 3 cruisers}}
 
{{NPCTableRow|Battleship|4|Centus Dread Lord/Tyrant|trigger=Destroying last battleship will spawn Wave 3 battleships}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Wave 3}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Fiend}}
 
{{NPCTableRow|Battleship|3|Centus Tyrant}}
 
{{NPCTableFoot}}
 
 
 
The last ship destroyed flags the mission objective completed. The Sansha Command Signal Receiver will spawn in a container next to the last ship destroyed.
 
 
 
==[[Falling into Place]]==
 
{|
 
 
|-
 
|-
| valign="top" | [[Image:Amarr_epic_14.jpg|thumb|left|192px]]
+
| Karde Romu || Ministry of Internal Order || Amarr Empire || Kor-Azor Prime<ref name="Beacon"></ref> || Kor-Azor || [[Aiding an Investigator]]
| valign="top" | '''Type:''' Encounter (Mercenaries - Amarr ships)
 
 
 
'''Destination:''' Shaha (13 jumps)
 
 
 
'''Summary:''' Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.
 
 
 
'''Tips:'''
 
* There is no standing loss for destroying ships in this mission.
 
 
|}
 
|}
  
{{StructureTable|
+
<small><references>
{{StructureTableRow|Container|1|Linked Broadcast Array Hub}}
+
<ref name="Standing">You need at least -2.00 Standing with all and at least 5.00 Standing with the Agent, their Corporation or Faction.</ref>
}}
+
<ref name="Beacon">Karde Romu, MIO Agent Beacon.</ref>
 +
</references></small>
  
Placing the Homemade Sansha Beacon into the Linked Broadcast Array Hub will spawn the Rescue Group.
+
== Other comments ==
 +
Rewards are listed using {{Sk|Negotiation|III}}, but even so bonuses will vary.
  
{{NPCTableHead|Rescue Group}}
+
This is meant to be a guide, not a comprehensive reference.  See EVE-Survival's [https://eve-survival.org/wikka.php?wakka=MissionReportsEpicArc Epic Arc Mission Reports] and Jowen Datloran's [https://lorebook.eve-inspiracy.com/guides/Amarr_Epic_Arc_guide_by_Jowen_Datloran_v1.0.pdf guide](PDF) <!--[http://lorebook.eve-inspiracy.com/index.php?option=com_content&view=article&id=1:cosmos-epicarc-guides&catid=1:cosmos-epicarc-guides&Itemid=2 Epic Arc Guides]--> for more. Also [https://www.fuzzwork.co.uk/evelopedia/index.php/Right_to_Rule EVElopedia] (mirror of original site).
{{NPCTableRow|Cruiser|1|Independent Maller}}
 
{{NPCTableRow|Cruiser|2|Independent Green-Crewed Maller/Augoror/Arbitrator}}
 
{{NPCTableRow|Elite Cruiser|1|Independent Veteran Augoror/Arbitrator/Omen|ewar={{icon|td|24|Tracking disruption}}|ewar2={{icon|neut|24|Energy neutralizer - 25km range}}}}
 
{{NPCTableRow|Battleship|1|Independent Abaddon/Armageddon/Apocalypse}}
 
{{NPCTableRow|Battleship|2|Independent Green-Crewed Abaddon/Armageddon/Apocalypse}}
 
{{NPCTableFoot}}
 
  
Destroying the last ship flags the mission as completed.
+
The following people have posted some comments on their personal experience and/or fittings on their user pages:
 
+
* [[User:Jeb_hataska|Jeb Hataska]]
==[[Making an Arrest]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_15.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (no combat)
 
 
 
'''Destination:''' about 13 jumps, back closer to Nishah
 
 
 
If you get a lowsec destination, there's no combat so you can travel in a shuttle.
 
 
 
:''Destinations Seen:'' Masanuh, Jeni, Khafis, Annad, Fensi, Danyana, Saloti
 
 
 
'''Note:''' If the route from Mission 15 to Mission 16 takes you through or near the Palas system, it may save time to leave your combat ship in Palas and continue to the Mission 16 destination in a shuttle or rookie ship.
 
<br />
 
<br />
 
 
 
'''Summary:''' Travel to destination, and watch the explosion.
 
|}
 
 
 
{{StructureTable|
 
{{StructureTableRow|Structure|1|Harkan's Manor}}
 
}}
 
 
 
==[[An Unfortunate End]]==
 
{|
 
|-
 
| valign="top" | [[Image:Riff Hebian.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Courier
 
 
 
'''Destination:''' Palas (about 6 jumps)
 
 
 
'''Summary:''' Travel - no cargo.
 
|}
 
 
 
==[[Panic Response]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_17.jpg|thumb|left|192px]]
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
 
 
'''Summary:''' Engage in combat, and meet one of several conditions to rout the enemy.
 
 
 
'''Tips:'''
 
 
 
* Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively.  If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained.
 
* Destroying the last ship of a particular hull group (e.g. frigate, cruiser, etc.) will spawn a duplicate group. This will repeat a specific number of times.
 
|}
 
 
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Frigate|3-4|Centii Servant/Minion|trigger=Chain x5}}
 
{{NPCTableRow|Cruiser|3-4|Centum Ravisher/Ravager|trigger=Chain x5}}
 
{{NPCTableRow|Battleship|1|Centus Tyrant}}
 
{{NPCTableFoot}}
 
 
 
The Sentry Group will spawn several seconds after warp-in.
 
{{NPCTableHead|Sentry Group}}
 
{{NPCTableRow|Sentry|4|Amarr Cruise Missile Battery|note=Mjolnir misiles (EM) - 100km range}}
 
{{NPCTableRow|Sentry|1|Amarr Stasis Tower|ewar={{icon|web|24|Stasis webifier - 100km range}}}}
 
{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry III|ewar={{icon|neut|24|Energy neutralizer - 100km range}}}}
 
{{NPCTableFoot}}
 
 
 
Mission is flagged as completed, and all remaining ships despawn, when any one of the following conditions are met:
 
* Amarr Energy Neutralizer Sentry III destroyed
 
* All Amarr Cruise Missile Batteries destroyed
 
* Amarr Stasis Tower destroyed
 
* Battleship destroyed
 
* Either chain respawn destroyed
 
 
 
==[[The Right to Rule]]==
 
{|
 
|-
 
| valign="top" | [[Image:Amarr_epic_18.jpg|thumb|left|192px]]  
 
| valign="top" | '''Type:''' Encounter (Sansha's Nation)
 
 
 
'''Destination:''' Choga (4 jumps)
 
 
 
'''Reward:''' 1x Imperial Navy Modified 'Noble' Implant
 
 
 
'''Summary:''' Progress through the rooms, and destroy Harkan's Behemoth.
 
 
 
|}
 
 
 
===Acceleration Gate Entrance===
 
{{NPCTableHead}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}}
 
{{NPCTableRow|Battlecruiser|2|Centatis Devil/Centatis Wraith}}
 
{{NPCTableFoot}}
 
 
 
===Room 1===
 
{{NPCTableHead}}
 
{{NPCTableRow|Elite Frigate|1|Centii Loyal Servant/Minion|point=yes}}
 
{{NPCTableRow|Cruiser|2|Centum Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}}
 
{{NPCTableRow|Battlecruiser|2|Centatis Wraith/Behemoth}}
 
{{NPCTableRow|Battleship|3|Centus Plague Lord/Beast Lord|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
 
 
===Room 2===
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Manslayer/Plague}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Torturer/Mutilator}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Battleship|2|Centus Mutant Lord/Savage Lord}}
 
{{NPCTableFoot}}
 
 
 
Wave 1 spawns 30-60 seconds after warp-in.
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Manslayer/Plague}}
 
{{NPCTableRow|Elite Cruiser|3|Centum Loyal Slaughterer/Execrator|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
 
 
===Room 3===
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Destroyer|1-2|Centior Monster}}
 
{{NPCTableRow|Battleship|1|Centus Tyrant|trigger=Triggers chain groups}}
 
{{NPCTableFoot}}
 
 
 
Attacking the battleship will trigger the Chain Groups to spawn:
 
* 1st Chain Group is triggered when the initial Battleship receives any damage.
 
* 2nd Chain Group is triggered when the initial Battleship reaches ~10% shield.
 
* 3rd Chain Group is triggered when the initial Battleship reaches ~10% armor.
 
* 4th Chain Group is triggered when the initial Battleship is destroyed.
 
{{NPCTableHead|Chain Group 1}}
 
{{NPCTableRow|Elite Frigate|2-3|Centii Loyal Enslaver/Butcher|trigger=Triggers Chain Group 2 when attacked}}
 
{{NPCTableRow|Battleship|2-3|Centus Overlord/Dark Lord|trigger=Triggers Chain Group 2 when attacked}}
 
{{NPCTableFoot}}
 
 
 
Attacking any ship in Chain Group 1 triggers Chain Group 2.
 
{{NPCTableHead|Chain Group 2}}
 
{{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Hellhound/Torturer}}
 
{{NPCTableRow|Battlecruiser|1-2|Centatis Daemon/Behemoth}}
 
{{NPCTableFoot}}
 
 
 
===Room 4===
 
The Chain Groups are triggered when any ship in the initial group (other than Harkan's Behemoth) is attacked.
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}}
 
{{NPCTableRow|Battleship|2|Centus Tyrant/Dread Lord}}
 
{{NPCTableRow|Elite Battleship|1|Harkan's Behemoth|ewar={{icon|neut|24|Energy neutralizer}}|ewar2={{icon|td|24|Tracking disruption}}|trigger=Triggers Waves 1-3}}
 
{{NPCTableFoot}}
 
 
 
Wave 1 is triggered by attacking Harkan's Behemoth.
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Destroyer|1-2|Centior Cannibal}}
 
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
 
 
Wave 2 is triggered when Harkan's Behemoth begins taking armor damage.
 
{{NPCTableHead|Wave 2}}
 
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
 
{{NPCTableRow|Cruiser|1-2|Centum Slaughterer|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
 
 
Wave 3 is triggered when Harkan's Behemoth is destroyed.
 
{{NPCTableHead|Wave 3}}
 
{{NPCTableRow|Destroyer|1-2|Centior Misshape}}
 
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableFoot}}
 
 
 
The Chain Groups will repeat for a total of 14 waves. Attacking any ship in Chain Group 3 will trigger Chain Group 1.
 
{{NPCTableHead|Chain Group 1}}
 
{{NPCTableRow|Battlecruiser|3|Centus Daemon/Behemoth|trigger=First ship destroyed triggers Chain Group 2}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Chain Group 2}}
 
{{NPCTableRow|Elite Frigate|2|Centii Loyal Scavenger/Ravener|ewar={{icon|web|24|Stasis webifier}}|trigger=First ship destroyed triggers Chain Group 3}}
 
{{NPCTableFoot}}
 
{{NPCTableHead|Chain Group 3}}
 
{{NPCTableRow|Elite Frigate|0-2|Centii Loyal Slavehunter|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Mutilator/Torturer/Slaughterer|ewar={{icon|td|24|Tracking disruption}}}}
 
{{NPCTableRow|Battleship|1-2|Centus Tyrant/Dread Lord}}
 
{{NPCTableFoot}}
 
 
 
Destroying Harkan's Behemoth flags the mission objective as completed.
 
 
 
=External Links/Guides=
 
  
[http://eve-survival.org/wikka.php?wakka=RightToRule4p1 EVE-Survival]
+
== Walkthrough ==
 +
Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. The agent will send you to another agent that will start giving you proper missions.
  
[http://www.fuzzwork.co.uk/evelopedia/index.php/Right_to_Rule EVElopedia] (mirror of original site)
+
== External links/guides ==
 +
* [http://games.chruker.dk/eve_online/mission_view.php?id=341 Games Chruker Right To Rule Guide]
 +
* [https://eve-survival.org/wikka.php?wakka=RightToRule4p1 EVE-Survival]
 +
* [https://www.lorebook.eve-inspiracy.com/guides/Amarr_Epic_Arc_guide_by_Jowen_Datloran_v0.8.pdf Amarr Epic Arc guide by Jowen Datloran (pdf)]
 +
* Praxis run: [https://youtu.be/_Scv5Q9tMms Chapter 1], [https://youtu.be/KByHP4QWkcc Chapter 2], [https://youtu.be/mOTM86kaFjU Chapter 3] (May 20210 by [[User:Chris Halsky|Chris Halsky]]
 +
* [https://www.youtube.com/watch?v=fmlkq0r-q1A Full Playthrough] by JPNS (Youtube, 2023)
  
[http://lorebook.eve-inspiracy.com/index.php?option=com_content&view=article&id=1:cosmos-epicarc-guides&catid=1:cosmos-epicarc-guides&Itemid=2 Jowan Datloran's Epic Arc Guides]
 
  
[[Category:Guides]]
 
[[Category:PvE]]
 
 
[[Category:Epic Arcs]]
 
[[Category:Epic Arcs]]

Latest revision as of 22:22, 31 December 2023

"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."

Requirements

To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained and bring a Data Analyzer module.

Rewards

During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you

  • +10% Amarr Empire faction standing (12.5% at Social V) with no derived standings
  • +23% Ministry of Internal Order, +43% Kor-Azor Family, and +6% Amarr Navy corporation standings
  • 1 x Imperial Navy Modified 'Noble' Implant

Sansha's Nation will award you

  • +10% Sansha's Nation faction standing (12.5% at Social V) with no derived standings, but you will lose over 3% of that unless you do the combat missions on another character
  • +23% Ministry of Internal Order, +24% Kor-Azor Family, and +?% True Power corporation standings
  • 1 x Sansha Modified 'Gnome' Implant

After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's post in the old forums.

Enemies

You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.

Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Be careful in a fleet, as frigates that do not tackle their first target may do so when they switch targets. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.

Starting Agent

Karde Romu, the starting agent for this epic arc.
Right to Rule Starting Agent
Agent[1] Corporation[1] Faction[1] System Region Mission
Karde Romu Ministry of Internal Order Amarr Empire Kor-Azor Prime[2] Kor-Azor Aiding an Investigator
  1. ^ a b c You need at least -2.00 Standing with all and at least 5.00 Standing with the Agent, their Corporation or Faction.
  2. ^ Karde Romu, MIO Agent Beacon.

Other comments

Rewards are listed using Negotiation III, but even so bonuses will vary.

This is meant to be a guide, not a comprehensive reference. See EVE-Survival's Epic Arc Mission Reports and Jowen Datloran's guide(PDF) for more. Also EVElopedia (mirror of original site).

The following people have posted some comments on their personal experience and/or fittings on their user pages:

Walkthrough

Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. The agent will send you to another agent that will start giving you proper missions.

External links/guides