Difference between revisions of "Blood Refuge"

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(NPCTable -> NPCTableHead)
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{{CMBSite | Blood Refuge
+
{{CMBSiteInfo
| Variation=  
+
|name= Blood Refuge
| OverviewSectionY/N= Y
+
|type= anomaly
    | OverviewSectionText= The Blood Refuge is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
+
|rating= Class 3
    | OverviewRecShips =
+
|location= High
    | OverviewEstPayout=
+
|ship limit= Unrestricted
    | Diff&ShipRecSectionY/N= Y
+
|faction= Blood Raiders
        | Diff&ShipRecSectionText=
+
|signature strength=
    | TotalExpEnemiesSectionY/N= Y
+
}}
        | TotalExpEnemiesSectionText = With the initial defending fleet and 3 triggered spawns, a total of 14- 15 ships.
+
 
        | TotalExpFrigates      = 10- 11
+
'''Blood Refuge''' is an unrated [[combat site]] belonging to the [[Blood Raiders]] pirate faction. It can be found via [[exploration]] as a [[Combat anomaly|cosmic anomaly]] within systems owned by the [[Amarr Empire]] and [[Ammatar Mandate]]. As an ungated complex, the limitations as to which ships can enter this site are tied to the security rating of the system where the anomaly spawns (up to T2 [[battleship]]s for high-security systems, and [[titans]] in low-security and null-security systems). Completing this complex may award the player with valuable Dark Blood [[faction modules]] and ammunition.
        | TotalExpDestroyers    = 4
+
 
        | TotalExpCruisers        =  
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This combat site consists of a single ungated pocket of space containing a variety of [[frigate]]- and [[destroyer]]-sized enemy ships. Destroying all hostile ships may escalate into the [[DED complexes|DED rated]], [[Mul-Zatah Monastery]] complex.
        | TotalExpBattlecruisers =  
+
 
        | TotalExpBattleships  =
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== Warp-in ==
        | TotalExpCapitals      =
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The site is an open Deadspace pocket.
        | TotalExpSentries      = 2
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| WalkthroughSectionY/N= Y
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{{NPCTableHead|Initial defenders}}
    | WarpToSitePopupText=
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{{NPCTableRow|Frigate|2-3|Corpii Follower/Worshiper}}
    | WalkthroughSectionText=
 
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=  
 
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Image                =
 
        | Room1ImageCaption          =
 
        | Room1Group1              = Initial Defending Fleet
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTableHead|}}
 
{{NPCTableRow|Frigate|2- 3|Corpii Follower/ Worshiper}}
 
 
{{NPCTableRow|Sentry|1|Tower Sentry Blood I}}
 
{{NPCTableRow|Sentry|1|Tower Sentry Blood I}}
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
+
{{NPCTableRow|Sentry|1|Blood Light Missile Battery}}
 +
|}
 +
 
 +
{{NPCTableHead|Wave 1}}
 +
{{NPCTableRow|Frigate|2-3|Corpii Seeker/Collector|ewar= TD}}
 +
|}
 +
 
 +
{{NPCTableHead|Wave 2}}
 +
{{NPCTableRow|Frigate|2-3|Corpii Raider/Reaver}}
 +
{{NPCTableRow|Destroyer|2|Corpior Visionary/Templar}}
 
|}
 
|}
        | Room1Group2                = 1st Reinforcement Spawn
+
 
            | Room1Group2Text        =
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{{NPCTableHead|Wave 3}}
            | Room1Group2InLocal    =
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{{NPCTableRow|Frigate|3|Corpii Reaver/Engraver}}
            | Room1Group2Table      =
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{{NPCTableRow|Destroyer|2|Corpior Visionary/Templar}}
{{NPCTableHead|}}
 
{{NPCTableRow|Frigate|2|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
 
|}
 
|}
        | Room1Group3                = 2nd Reinforcement Spawn
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{{NPCTableHead|Commander spawn (Optional)}}
            | Room1Group3Text        =
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{{NPCTableRow|Commander Destroyer|1|Dark Blood Converter|cargo= May contain Dark Blood modules}}
            | Room1Group3InLocal    =
 
            | Room1Group3Table      =
 
{{NPCTableHead|}}
 
{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
 
{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}
 
 
|}
 
|}
        | Room1Group4                = 3rd Reinforcement Spawn
+
 
            | Room1Group4Text        =  
+
== Rewards ==
            | Room1Group4InLocal    =  
+
=== Bounties ===
            | Room1Group4Table      =
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* ~150.000 ISK
{{NPCTableHead|}}
+
 
{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
+
=== Loot ===  
{{NPCTableRow|Destroyer|2|Corpior Cleric/ Converter/ Friar/ Visionary}}
+
{| class="wikitable complex sortable"
<!--
+
|-
{{NPCTableSeparator|Possible Rare Spawn}}
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! Item Name
{{NPCTableRow|Commander Destroyer|1|Dark Blood Visionary|cargo=Possible Faction charges, modules or tags}} <-- I placed this as a possible rare spawn example instead of "Faction Spawn", it needs confirmation-->
+
! Est. Value
 +
! Drops from
 +
! Note
 +
|-
 +
|Dark Blood Silver Tag
 +
|10k ISK
 +
|Dark Blood Converter
 +
|100% drop rate
 +
|-
 +
|(Dark) Blood Ammo
 +
|6k - 58M ISK
 +
|Dark Blood Converter
 +
|100% drop rate
 +
|-
 +
|Dark Blood module
 +
|10k - 130M ISK
 +
|Dark Blood Converter
 +
|rare
 +
|-
 +
|Mid-grade Amulet Implant
 +
|6M - 50M ISK
 +
|Dark Blood Converter
 +
|rare
 
|}
 
|}
+
 
  | EscalationSectionY/N =  
+
== Escalation ==
    | Escalation=  
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This anomaly can escalate to [[Mul-Zatah Monastery]].
    | EscalationSectionText=
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{{MessageBox|Mul-Zatah Monastery
    | EscalationChance =
+
|Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.}}
| RewardsSectionY/N =
+
 
    | RewardsSectionText=
+
 
    | TotalBountyValue = mil
+
{{Combat Anomalies|Blood}}
    | TotalGeneralLootValue=  mil
+
 
    | TotalSalvageValue =  mil
+
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
}}
 
 
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Latest revision as of 10:08, 7 February 2024

Site Details
Blood Refuge
Type Combat Anomaly
Rating Class 3
Found in High
Max ship size Unrestricted
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th

Blood Refuge is an unrated combat site belonging to the Blood Raiders pirate faction. It can be found via exploration as a cosmic anomaly within systems owned by the Amarr Empire and Ammatar Mandate. As an ungated complex, the limitations as to which ships can enter this site are tied to the security rating of the system where the anomaly spawns (up to T2 battleships for high-security systems, and titans in low-security and null-security systems). Completing this complex may award the player with valuable Dark Blood faction modules and ammunition.

This combat site consists of a single ungated pocket of space containing a variety of frigate- and destroyer-sized enemy ships. Destroying all hostile ships may escalate into the DED rated, Mul-Zatah Monastery complex.

Warp-in

The site is an open Deadspace pocket.


Initial defenders
WD EWAR L


Frigate 2-3 x Frigate Corpii Follower/Worshiper
Sentry 1 x Sentry Tower Sentry Blood I
Sentry 1 x Sentry Blood Light Missile Battery


Wave 1
WD EWAR L


Frigate 2-3 x Frigate Corpii Seeker/Collector Tracking Disruptor


Wave 2
WD EWAR L


Frigate 2-3 x Frigate Corpii Raider/Reaver
Destroyer 2 x Destroyer Corpior Visionary/Templar


Wave 3
WD EWAR L


Frigate 3 x Frigate Corpii Reaver/Engraver
Destroyer 2 x Destroyer Corpior Visionary/Templar
Commander spawn (Optional)
WD EWAR L


Commander Destroyer 1 x Commander Destroyer Dark Blood Converter May contain Dark Blood modules

Rewards

Bounties

  • ~150.000 ISK

Loot

Item Name Est. Value Drops from Note
Dark Blood Silver Tag 10k ISK Dark Blood Converter 100% drop rate
(Dark) Blood Ammo 6k - 58M ISK Dark Blood Converter 100% drop rate
Dark Blood module 10k - 130M ISK Dark Blood Converter rare
Mid-grade Amulet Implant 6M - 50M ISK Dark Blood Converter rare

Escalation

This anomaly can escalate to Mul-Zatah Monastery.

Mul-Zatah Monastery
Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.


Combat Anomalies
Blood Raiders
Hideaway
Hidden · Forsaken · Forlorn
Burrow Refuge Den
Hidden · Forsaken · Forlorn
Yard Rally Point
Hidden · Forsaken · Forlorn
Port Hub
Hidden · Forsaken · Forlorn
Haven Sanctum
Forsaken