Difference between revisions of "User:Amfion Bravais/Homefronts"
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The Caracals should pre-overheat their Microwarpdrives and upon landing, immediately burn towards point A (see image). Along the way, they lock up the Nereus Mule that spawns there and overheat their Warp Disruptor. Immediately upon entering range, the Caracals should attempt to point the Nereus Mule to prevent it from warping off, and start applying damage. Failing to catch the first Nereus Mule is not a problem, it only increases site completion time by a good 1-2 minutes. When the first Mule has been disposed or the Caracals are within 20 km of it, they can stop overheating their modules to prevent too much heat damage. Once the Nereus Mule has died or warped off, a new one will spawn shortly after. Again, the Caracals should immediately lock up, point (no overheat), and kill this Nereus. Rinse and repeat until three Nereus Mules have been killed. | The Caracals should pre-overheat their Microwarpdrives and upon landing, immediately burn towards point A (see image). Along the way, they lock up the Nereus Mule that spawns there and overheat their Warp Disruptor. Immediately upon entering range, the Caracals should attempt to point the Nereus Mule to prevent it from warping off, and start applying damage. Failing to catch the first Nereus Mule is not a problem, it only increases site completion time by a good 1-2 minutes. When the first Mule has been disposed or the Caracals are within 20 km of it, they can stop overheating their modules to prevent too much heat damage. Once the Nereus Mule has died or warped off, a new one will spawn shortly after. Again, the Caracals should immediately lock up, point (no overheat), and kill this Nereus. Rinse and repeat until three Nereus Mules have been killed. | ||
− | ==== | + | ==== Badger's task ==== |
Immediately upon landing, the Badger hauler should begin to move in the direction of the Caracals with Microwarpdrive turned on (point A, see image). As your hauler should be capacitor stable, it is okay and even somewhat mandatory to leave the Microwarpdrive running for the whole site's duration. With every Nereus Mule that is killed, the Badger should approach its wreck (make sure your Overview filter shows wrecks) and loot the contents. Once three Nereus Mules have been killed and the Badger has picked up three packages, the Badger should move to the Impound Obelisk at the edge of the site with Microwarpdrive turned on (point B, see image). There, the Badger deposits the packages into the Obelisk and the site is completed. Payout is given to all fleet members, and the remaining enemies warp off. | Immediately upon landing, the Badger hauler should begin to move in the direction of the Caracals with Microwarpdrive turned on (point A, see image). As your hauler should be capacitor stable, it is okay and even somewhat mandatory to leave the Microwarpdrive running for the whole site's duration. With every Nereus Mule that is killed, the Badger should approach its wreck (make sure your Overview filter shows wrecks) and loot the contents. Once three Nereus Mules have been killed and the Badger has picked up three packages, the Badger should move to the Impound Obelisk at the edge of the site with Microwarpdrive turned on (point B, see image). There, the Badger deposits the packages into the Obelisk and the site is completed. Payout is given to all fleet members, and the remaining enemies warp off. | ||
Revision as of 09:39, 29 February 2024
Purpose of this user space
This page will serve as a collaborative space for brainstorming and conceptualizing a minimum list of fits to run the five main Homefront Operations sites (ignoring Abyssal Artifact Recovery) in Gallente space, close to EVE Uni staging. The overarching goal of this list is to make it as Alpha-friendly and low barrier to entry as possible, to facilitate newer players joining in with this content. That means cheap and cost-effective fits without compromising on site completion and fleet safety. The goal is not maximum ISK/h efficiency, but the safe completion of the site within a reasonable amount of time.
Although this page is in User Space, Amfion welcomes everyone with an interest in seeing this project through to fruition to feel free to edit this page and make suggestions and amendments.
Emergency Aid
- 5 Logi Cruisers (Osprey)
Dread Assault
- 5 Logi Cruisers (Osprey)
Metaliminal Meteoroid
- 1 SoloLogi Cruiser (Scythe) and 4 Miners (Venture)
OR?
- 2 cap-chain Logi Cruisers (Osprey) and 3 Miners (Venture?)
Suspicious Signal
- 2 DPS Cruisers (Exequror)
- 3 Hacking Cruisers (Exequror)
Raid
In Gallente space, this Homefront Operation is named Raid: Narcotics Lab and requires the fleet to warp disrupt ("point") and kill a respawning Nereus Mule NPC hauler three times for its loot. Once the three packages have been collected by the fleet's hauler, these are then moved off to an Impound Obelisk at the edge of the site, after which the site is complete and payout is given. Fits are optimized for running in Gallente space and are alpha-friendly and as accessible as feasible without compromising their safety.
Fleet Composition
How many ships are needed? Scythe + Badger + 3 Caracals?
Fits
Medium Murky Compact Remote Shield Booster
Medium Remote Shield Booster II
Medium Remote Shield Booster II
Large C5-L Compact Shield Booster
10MN Y-S8 Compact Afterburner
Multispectrum Shield Hardener II
Medium Compact Pb-Acid Cap Battery
Thermal Shield Hardener II
Capacitor Flux Coil II
Capacitor Flux Coil II
Damage Control II
Co-Processor II
Co-Processor II
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Shield Maintenance Bot I x4
Light Shield Maintenance Bot I x1
- Minmatar Cruiser to 3 and preferably 4 is strongly recommended.
- Fit cost is roughly 23M ISK.
50MN Y-T8 Compact Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Eutectic Compact Cap Recharger
Eutectic Compact Cap Recharger
Enduring Thermal Shield Hardener
Medium Compact Pb-Acid Cap Battery
Type-D Restrained Expanded Cargo
Type-D Restrained Expanded Cargo
Type-D Restrained Expanded Cargo
Type-D Restrained Nanofiber Structure
Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- Caldari Hauler I
- Fit should be capacitor stable with all modules running.
- The hauler should have at least 10,5km3 of cargo space available.
- Fit cost is roughly 3.5M ISK.
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
Prototype 'Arbalest' Heavy Assault Missile Launcher I
50MN Y-T8 Compact Microwarpdrive
Large F-S9 Regolith Compact Shield Extender
Enduring Multispectrum Shield Hardener
Compact Thermal Shield Hardener
Initiated Compact Warp Disruptor
IFFA Compact Damage Control
Ballistic Control System I
Ballistic Control System I
F-89 Compact Signal Amplifier
Medium Ancillary Current Router I
Medium Thermal Shield Reinforcer I
Medium Core Defense Field Extender I
Mjolnir Heavy Assault Missile x5045
- Overheat the Microwarpdrive to fly towards the first Nereus Mule spawn. Overheat the Warp Disruptor so that you can point the Nereus Mule before it flies off.
- Fit cost is roughly 20M ISK.
Walkthrough
Entering the site
Assemble the fleet on the Acceleration Gate into the site. Use your Directional Scanner on 1AU range to ensure no one else is in the site (site is "clean"). Activate all Shield Hardeners and other "spinnies". The Scythe logi and Caracal damage dealers will take the acceleration gate first - the Badger hauler counts to ten and then joins them. Once inside, the Scythe should immediately begin to orbit the beacon in the middle of the site and lock up all fleet members. Their remote shield boosters will go on whoever is presently taking aggression in the room, which should be communicated either through checking the watchlist for flashing, or by the fleet member in question using Broadcast:Need Shield. If the Scythe has aggro themselves, they can use their local shield booster as needed to stay topped up. For capacitor purposes, do not repair someone while repairing yourself, and vice versa - only repair the fleet member that presently has aggro.
Caracal's task
The Caracals should pre-overheat their Microwarpdrives and upon landing, immediately burn towards point A (see image). Along the way, they lock up the Nereus Mule that spawns there and overheat their Warp Disruptor. Immediately upon entering range, the Caracals should attempt to point the Nereus Mule to prevent it from warping off, and start applying damage. Failing to catch the first Nereus Mule is not a problem, it only increases site completion time by a good 1-2 minutes. When the first Mule has been disposed or the Caracals are within 20 km of it, they can stop overheating their modules to prevent too much heat damage. Once the Nereus Mule has died or warped off, a new one will spawn shortly after. Again, the Caracals should immediately lock up, point (no overheat), and kill this Nereus. Rinse and repeat until three Nereus Mules have been killed.
Badger's task
Immediately upon landing, the Badger hauler should begin to move in the direction of the Caracals with Microwarpdrive turned on (point A, see image). As your hauler should be capacitor stable, it is okay and even somewhat mandatory to leave the Microwarpdrive running for the whole site's duration. With every Nereus Mule that is killed, the Badger should approach its wreck (make sure your Overview filter shows wrecks) and loot the contents. Once three Nereus Mules have been killed and the Badger has picked up three packages, the Badger should move to the Impound Obelisk at the edge of the site with Microwarpdrive turned on (point B, see image). There, the Badger deposits the packages into the Obelisk and the site is completed. Payout is given to all fleet members, and the remaining enemies warp off.
Scythe's task
The Scythe logi should be able to cope with all incoming damage and the Caracals are not required to shoot anything except the Nereus Mules. The logi pilot should remember to keep an eye on their watchlist, and the other pilots should broadcast for shield and/or announce on voice comms when they are taking damage. Overheat damage on any ship can be repaired inbetween sites with the Nanite Paste in cargo.