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'''Havoc Expansion Notes''' are sourced from [https://www.eveonline.com/news/view/havoc-expansion-notes Havoc Expansion Notes]. | |||
== Aligning with Pirates == | == Aligning with Pirates == | ||
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* {{PatchNoteStatus|tbd|Corporate Outpost Raid: This site is very similar to existing FW gameplay capture sites. Pirate players can capture the outpost by remaining in the capture point when Mordu Legion NPCs protecting the site have been destroyed, while anti-pirates can do the same by destroying pirate NPCs.}} | * {{PatchNoteStatus|tbd|Corporate Outpost Raid: This site is very similar to existing FW gameplay capture sites. Pirate players can capture the outpost by remaining in the capture point when Mordu Legion NPCs protecting the site have been destroyed, while anti-pirates can do the same by destroying pirate NPCs.}} | ||
* {{PatchNoteStatus|tbd|The Corporate Outpost Raid comes in a variety of sizes with different ship size restrictions. All Pirate/T2 ships of that size can enter them, similar to existing ADV FW complexes.}} | * {{PatchNoteStatus|tbd|The Corporate Outpost Raid comes in a variety of sizes with different ship size restrictions. All Pirate/T2 ships of that size can enter them, similar to existing ADV FW complexes.}} | ||
* {{PatchNoteStatus|tbd|Mining Ambush: | * {{PatchNoteStatus|tbd|Mining Ambush: In this site, a friendly ORE Rorqual has been tackled by pirates. As a pirate, fight off the Mordu Mercenaries that arrive to protect it, and eventually, the Rorqual will give in and pay a handsome ransom to your pirate allies, and they will pass along the spoils in the form of LP and system corruption. If you prefer blood instead of LP, you can destroy the Rorqual for a bit of loot and system corruption. Anti-Pirate players can choose to help the Rorqual by destroying the pirate ransomer NPCs until the Rorqual will eventually be able to warp off and leave, providing a LP reward to the anti-pirates and additional suppression to the system. This is an open site where any ships can enter, although a fleet of well fit cruisers should be able to handle the site. The Mining Ambush has a shared payout of up to 10 pilots before the rewards are diminished.}} | ||
* {{PatchNoteStatus|tbd|Pirate Laundering Centers & Counter-Insurgency Outposts: Once systems reach corruption and suppression thresholds, roaming NPCs which warp around the solar system will appear. Sometimes rare named NPCs will be present and those can be killed for valuable items which can be turned in at Pirate Laundering centers found in the FOB system for pirate factions, while Anti-Pirate players can destroy rare named pirate NPCs and hand in their items to Counter-Insurgency outposts located in their war HQ systems. War HQ systems for the respective militias are Mehatoor (Amarr), Onnamon (Caldari), Intaki (Gallente), Amo (Minmatar). Turning in these items will grant you reward crates.}} | |||
In this site, a friendly ORE Rorqual has been tackled by pirates. As a pirate, fight off the Mordu Mercenaries that arrive to protect it, and eventually, the Rorqual will give in and pay a handsome ransom to your pirate allies, and they will pass along the spoils in the form of LP and system corruption. If you prefer blood instead of LP, you can destroy the Rorqual for a bit of loot and system corruption. Anti-Pirate players can choose to help the Rorqual by destroying the pirate ransomer NPCs until the Rorqual will eventually be able to warp off and leave, providing a LP reward to the anti-pirates and additional suppression to the system. This is an open site where any ships can enter, although a fleet of well fit cruisers should be able to handle the site. The Mining Ambush has a shared payout of up to 10 pilots before the rewards are diminished. | |||
* {{PatchNoteStatus|tbd|Pirate Laundering Centers & Counter-Insurgency Outposts: | |||
Once systems reach corruption and suppression thresholds, roaming NPCs which warp around the solar system will appear. Sometimes rare named NPCs will be present and those can be killed for valuable items which can be turned in at Pirate Laundering centers found in the FOB system for pirate factions, while Anti-Pirate players can destroy rare named pirate NPCs and hand in their items to Counter-Insurgency outposts located in their war HQ systems. War HQ systems for the respective militias are Mehatoor (Amarr), Onnamon (Caldari), Intaki (Gallente), Amo (Minmatar). Turning in these items will grant you reward crates. | |||
== Corruption and Suppression == | == Corruption and Suppression == | ||
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* {{PatchNoteStatus|tbd|Note that while insurgency content is currently the only way to raise or lower suppression, it's possible for any system in the game to have a corruption or suppression value, and many of the effects apply outside insurgencies.}} | * {{PatchNoteStatus|tbd|Note that while insurgency content is currently the only way to raise or lower suppression, it's possible for any system in the game to have a corruption or suppression value, and many of the effects apply outside insurgencies.}} | ||
* {{PatchNoteStatus|tbd|In the future, we may add new features which can raise or decrease these values in a system.}} | * {{PatchNoteStatus|tbd|In the future, we may add new features which can raise or decrease these values in a system.}} | ||
The effects listed here are the cumulative effects of the current stage and the stages before it. | The effects listed here are the cumulative effects of the current stage and the stages before it. | ||
==== Corruption ==== | ==== Corruption ==== | ||
* {{PatchNoteStatus|tbd|Add Corruption table.}} | |||
* {{PatchNoteStatus|tbd| | |||
==== Suppression ==== | ==== Suppression ==== | ||
* {{PatchNoteStatus|tbd|Add Suppression table.}} | |||
* {{PatchNoteStatus|tbd| | |||
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Players enlisted with either the Angel Cartel or the Guristas Pirates will have access to a brand new LP store. This LP store can be accessed from the Pirate FOB in the insurgency, or in Zarzakh. Players will earn LP for these stores through insurgency gameplay. | Players enlisted with either the Angel Cartel or the Guristas Pirates will have access to a brand new LP store. This LP store can be accessed from the Pirate FOB in the insurgency, or in Zarzakh. Players will earn LP for these stores through insurgency gameplay. | ||
{{PatchNoteStatus|ignore|The Pirate LP stores include exclusive access to the following ship blueprints: Mekubal, Khizriel, Azariel, Mamba, Alligator, Loggerhead, Caiman and the Komodo. | |||
* | * Mekubal, Mamba: 12,000 LP & 3.5 Million ISK per blueprint copy. | ||
* Khizriel, Alligator: 40,000 LP & 10 Million ISK per blueprint copy. | |||
* | * Loggerhead, Caiman: 25,000,000 LP & 25 Billion ISK per blueprint copy. | ||
* | * Azariel, Komodo: 150,000,000 LP & 150 Billion ISK per blueprint copy.}} | ||
* | {{PatchNoteStatus|ignore|The Pirate LP stores have heavily discounted ship blueprints for the Dramiel, Cynabal, Machariel, Worm, Gila and Rattlesnake. | ||
* Dramiel, Worm: 4,000 LP & 2 Million ISK per blueprint copy. | |||
* | * Cynabal, Gila: 18,000 LP & 5 Million ISK per blueprint copy. | ||
* | * Machariel, Rattlesnake: 100,000 LP & 20 Million ISK per blueprint copy.}} | ||
* | {{PatchNoteStatus|ignore|The Pirate LP stores also have new unique offers for various pirate modules, such as domination gyrostabilizers and dread guristas ballistic control systems!}} | ||
{{PatchNoteStatus|ignore|They also include datacores, ammo and all the hardwirings you would expect.}} | |||
{{PatchNoteStatus|tbd|Disabled Loyalty Point and EverMarks donations as discussed in Stronger Organizations.}} | |||
== Pirate Ships == | == Pirate Ships == | ||
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==== Mekubal ==== | ==== Mekubal ==== | ||
* {{PatchNoteStatus|done|Add Ship to Ship Database.}} | |||
* {{PatchNoteStatus| | |||
==== Mamba ==== | ==== Mamba ==== | ||
* {{PatchNoteStatus|done|Add Ship to Ship Database.}} | |||
* {{PatchNoteStatus| | |||
==== Khizriel ==== | ==== Khizriel ==== | ||
* {{PatchNoteStatus|done|Add Ship to Ship Database.}} | |||
* {{PatchNoteStatus| | |||
==== Alligator ==== | ==== Alligator ==== | ||
* {{PatchNoteStatus|done|Add Ship to Ship Database.}} | |||
* {{PatchNoteStatus| | |||
==== Azariel ==== | ==== Azariel ==== | ||
* {{PatchNoteStatus|done|Add Ship to Ship Database.}} | |||
* {{PatchNoteStatus| | |||
== Updated Pirate Titan Build Costs == | == Updated Pirate Titan Build Costs == | ||
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With the Guristas Capitals moving to the new LP store, and with the LP changes to the Serpentis Capitals that arrived in a previous patch, the Pirate Capital build costs are being normalized. | With the Guristas Capitals moving to the new LP store, and with the LP changes to the Serpentis Capitals that arrived in a previous patch, the Pirate Capital build costs are being normalized. | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|ignore|Below you can find the updated build costs for the Vanquisher, Komodo and Molok.}} | ||
== EDENCOM == | == EDENCOM == | ||
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* {{PatchNoteStatus|tbd|The passive shield regeneration time has also been doubled to keep their peak DPS regeneration the same.}} | * {{PatchNoteStatus|tbd|The passive shield regeneration time has also been doubled to keep their peak DPS regeneration the same.}} | ||
* {{PatchNoteStatus|tbd|Reduced the cost to upgrade a shipcaster construction beacon into the completed shipcaster beacon by approximately 50%. This also reduces the volume required by over 50% as well.}} | * {{PatchNoteStatus|tbd|Reduced the cost to upgrade a shipcaster construction beacon into the completed shipcaster beacon by approximately 50%. This also reduces the volume required by over 50% as well.}} | ||
* | ** Upgrade Cost. | ||
* {{PatchNoteStatus|tbd|Nanotransitor from 8,000 to 2,000}} | ** {{PatchNoteStatus|tbd|Nanotransitor from 8,000 to 2,000}} | ||
* {{PatchNoteStatus|tbd|Self-Harmonizing Power Core from 10 to 5}} | ** {{PatchNoteStatus|tbd|Self-Harmonizing Power Core from 10 to 5}} | ||
* {{PatchNoteStatus|tbd|Smartfab Units from 300 to 150.}} | ** {{PatchNoteStatus|tbd|Smartfab Units from 300 to 150.}} | ||
* | ** This has reduced the required volume for a full build of a shipcaster beacon from 3,600m3 to 1,400m3. | ||
* {{PatchNoteStatus|tbd|Increased the radius of the Shipcaster Beacons so that players will now appear in a much wider area of space around them when jumping through.}} | * {{PatchNoteStatus|tbd|Increased the radius of the Shipcaster Beacons so that players will now appear in a much wider area of space around them when jumping through.}} | ||
* {{PatchNoteStatus|tbd|Added FW Militia NPCs to completed shipcaster landing pads as guards. These NPCs are very similar to existing FW NPCs and will attack anyone who is not aligned with the faction which owns the shipcaster.}} | * {{PatchNoteStatus|tbd|Added FW Militia NPCs to completed shipcaster landing pads as guards. These NPCs are very similar to existing FW NPCs and will attack anyone who is not aligned with the faction which owns the shipcaster.}} | ||
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== Alliance and Corporation Emblems- 2023 Ships == | == Alliance and Corporation Emblems- 2023 Ships == | ||
Paragon is proud to announce that Corporation and Alliance Emblems are available on the following ships: | {{PatchNoteStatus|ignore|Paragon is proud to announce that Corporation and Alliance Emblems are available on the following ships: | ||
* | * Metamorphosis | ||
* | * Hubris | ||
* | * Valravn | ||
* | * Bane | ||
* | * Karura | ||
* | * Mekubal | ||
* | * Mamba | ||
* | * Khizriel | ||
* | * Alligator | ||
* | * Azariel}} | ||
Emblems are available for purchase at Loyalty Point Stores within all Paragon Stations. | Emblems are available for purchase at Loyalty Point Stores within all Paragon Stations. | ||
== Corporation Projects == | == Corporation Projects == | ||
Corporation Projects is a tool that empowers corporation leaders to provide their members with direction, monitor their progress, and automatically reward them now too. | {{PatchNoteStatus|tbd|Corporation Projects is a tool that empowers corporation leaders to provide their members with direction, monitor their progress, and automatically reward them now too.}} | ||
== Corporation Project Manager Role == | == Corporation Project Manager Role == | ||
A new role, the "Project Manager, | {{PatchNoteStatus|tbd|A new role, the "Project Manager", is being made available. Through this role, Corporation Leadership can empower its members in the creation of Corporation Projects. This project creation was previously only available to CEOs and directors. | ||
Members with the Project Manager role can create, close, and delete projects. To be able to create project with payouts, they need to have access to one of the corporation wallets as well. | Members with the Project Manager role can create, close, and delete projects. To be able to create project with payouts, they need to have access to one of the corporation wallets as well.}} | ||
== Duplication of Projects == | == Duplication of Projects == | ||
An option has been added to allow project managers to duplicate existing or finished projects. When used, the Duplicate Project function opens the project creation form with all fields populated with the parameters of the original project. | {{PatchNoteStatus|tbd|An option has been added to allow project managers to duplicate existing or finished projects. When used, the Duplicate Project function opens the project creation form with all fields populated with the parameters of the original project. | ||
Duplicate Project option is available for projects in all states: active, cancelled, closed; either from the right-click menu or through a button on the card or in the Project Details view. | Duplicate Project option is available for projects in all states: active, cancelled, closed; either from the right-click menu or through a button on the card or in the Project Details view.}} | ||
== Projects Payouts == | == Projects Payouts == | ||
{{PatchNoteStatus|tbd| | |||
* Project creator sets the ISK to be paid per contribution, per unit of progress. | |||
* | * Project creator needs access to one of the corp wallets and to have that wallet set as active. | ||
* | * Total amount is taken from the active corp wallet and moved to escrow. | ||
* | * Contributors earn ISK entitlements with each contribution, which reduces the amount of ISK in escrow. | ||
* | * Contributors can claim their project reward any time to get the funds in the wallet. | ||
* | * Corp managers have an overview of the total money in escrow. | ||
* | * Corp managers can see the list of contributors with their respective contributions and earnings. | ||
* | * Contributors can see how much money they earned from a project. | ||
* | * Contributors can see how much money there is to earn from a project and from all projects. | ||
* | * On project cancellation, ISK in escrow are returned to corp master wallet.}} | ||
== Additional Project Types == | == Additional Project Types == | ||
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Support: | Support: | ||
* {{PatchNoteStatus|tbd|Add Support projects.}} | |||
* {{PatchNoteStatus|tbd| | |||
Combat: | Combat: | ||
* {{PatchNoteStatus|tbd|Add Support projects.}} | |||
== AIR NPE - Secrets of New Eden == | |||
{{PatchNoteStatus|tbd|The AIR adventure and tutorial, now known as "Secrets of New Eden", has been updated and will now onboard players to newer systems as well as a host of other improvements.}} | |||
{{PatchNoteStatus|tbd|AIR Career Program | |||
* The AIR Career Program is now introduced in more depth, highlighting personal goal setting and rewards. | |||
* New capsuleers will learn to use the AIR Opportunities interface to discover and track content. | |||
* Within Opportunities the adventure has been split into two parts: "Baptism By Fire" and "Hidden Prospects". | |||
* During part 2, Hidden Prospects, players can now pause the adventure any time they want, giving them greater freedom to explore what New Eden has to offer or meet up with friends - while still being able to return for the rest of the introduction when the time is right for them. | |||
* Objective tracking has been upgraded throughout much of the adventure. | |||
* Improved guidance for those who stray from the path to help bring them back into the adventure. | |||
* New sites have appeared at the sun in every starter system. The adventure will take capsuleers to one of these sites as part of their investigation into the mysterious attack on AIR's cloning facility. | |||
* New conversations have been added, including an introduction to your local faction as you make your way to your first career agent mission. | |||
* Lastly, before saying farewell at the end of the experience, Aura will introduce capsuleers to the Agency's Help section so they learn more about how to tackle whatever challenges they might face in the next steps of their journey.}} | |||
== AIR Opportunities == | |||
{{PatchNoteStatus|todo|AIR Opportunities has undergone a significant iteration to incorporate more types of content and improve navigation and usability throughout the entire interface, which now includes the following features: | |||
* Factional Warfare sites. | |||
* Epic Arcs. | |||
* Escalations. | |||
* Ice Belts. | |||
* Ore Anomalies. | |||
* Introductions. | |||
* The AIR NPE. | |||
* The New Eden Store tutorial, which is unlocked after accruing 750 Career Points in the AIR Career Program.}} | |||
{{PatchNoteStatus|tbd|All content types now have their own feature page showing available/offered/active opportunities of that type. | |||
* A list view has been added and can be toggled on/off instead of the default card view in feature pages and other filtered pages. | |||
* Filters set for each feature persist while browsing between other features and tabs. | |||
* A sidebar has been added to the window for easier navigation and better overview of Features, Career Paths, and other tags. | |||
* Players who have not enlisted in Factional Warfare are now shown an enlistment section until they have enlisted, which then populates with available FW opportunities. | |||
* A "Display Feature" settings menu has been added for the ability to toggle individual feature display on/off. This is located in the lower left corner of the window's sidebar. | |||
* More information is being shown on some Opportunity Cards, such as the payout of corporation projects, the agent type and level of missions, the NPC's of combat anomalies, the Epic Arc name of Epic Arc missions, and the site ID of anomalies in the current system. | |||
* More information is being shown in some Opportunity Details, such as an agent's corporation, dungeon NPC's, dungeon difficulty, harvestable resources, and more. | |||
* Players can now search for Opportunities by solar system name and secondary text on cards.}} | |||
{{PatchNoteStatus|tbd|The Opportunities section of the Info Panel has also been improved and updated in the following ways: | |||
* Entries can now be dragged up/down to rearrange them. | |||
* The section now has a max length and becomes scrollable when it's too long. | |||
* | * Tracked agent missions are now displayed in the Opportunities info panel section. They used to be displayed in a separate agent mission section.}} | ||
* | |||
* | |||
Outside of the Opportunities, Track/Untrack buttons have been added to: | Outside of the Opportunities, Track/Untrack buttons have been added to: | ||
* {{PatchNoteStatus|tbd|Agent Mission conversation windows.}} | * {{PatchNoteStatus|tbd|Agent Mission conversation windows.}} | ||
* {{PatchNoteStatus|tbd|The Agency pages for Factional Warfare sites, Ice Belts, and Ore Anomalies.}} | * {{PatchNoteStatus|tbd|The Agency pages for Factional Warfare sites, Ice Belts, and Ore Anomalies.}} | ||
Air Opportunities features a robust filtering and tracking functionality for available content types. Based on feedback received through playtesting with capsuleers over EVE Fanfest, filtering is now supported on a per content type level. | Air Opportunities features a robust filtering and tracking functionality for available content types. Based on feedback received through playtesting with capsuleers over EVE Fanfest, filtering is now supported on a per content type level. | ||
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== Typography == | == Typography == | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|ignore|In-game typography now features two new sizes 'Tiny' and 'Huge'}} | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|ignore|Normal font size (default) has been moved to be 14px instead of 13px.}} | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|ignore|Existing capsuleers will have their settings preserved by migrating them to the corresponding updated size.}} | ||
== Settings Menu == | == Settings Menu == | ||
As part of Havoc, the Settings Menu has been granted more screen real estate. It is now full screen and will look and feel more modern. | As part of Havoc, the Settings Menu has been granted more screen real estate. It is now full screen and will look and feel more modern. | ||